mirror of
https://chromium.googlesource.com/libyuv/libyuv
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- avx2 is pack/perm is mutating order - cvt method maintains channel order on avx512 Sapphire Rapids Benchmark of 640x360 on Sapphire Rapids AVX512BW [ OK ] LibYUVConvertTest.I010ToNV12_Opt (3547 ms) [ OK ] LibYUVConvertTest.P010ToNV12_Opt (3186 ms) AVX2 [ OK ] LibYUVConvertTest.I010ToNV12_Opt (4000 ms) [ OK ] LibYUVConvertTest.P010ToNV12_Opt (3190 ms) SSE2 [ OK ] LibYUVConvertTest.I010ToNV12_Opt (5433 ms) [ OK ] LibYUVConvertTest.P010ToNV12_Opt (4840 ms) Skylake Xeon Now vpmovuswb [ OK ] LibYUVConvertTest.I010ToNV12_Opt (7946 ms) [ OK ] LibYUVConvertTest.P010ToNV12_Opt (7071 ms) Was vpackuswb [ OK ] LibYUVConvertTest.I010ToNV12_Opt (7684 ms) [ OK ] LibYUVConvertTest.P010ToNV12_Opt (7059 ms) Switch from vpunpcklwd to vpbroadcastw for scale value parameter Was vpunpcklwd %%xmm2,%%xmm2,%%xmm2 vbroadcastss %%xmm2,%%ymm2 Now vpbroadcastw %%xmm2,%%ymm2 Bug: 357439226, 357721018 Change-Id: Ifc9c82ab70dba58af6efa0f57f5f7a344014652e Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5787040 Reviewed-by: Wan-Teh Chang <wtc@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.