libyuv/unit_test/planar_test.cc
fbarchard@google.com d3728d9222 unittest simplify loop counter
BUG=none
TEST=planar unittests
Review URL: https://webrtc-codereview.appspot.com/935006

git-svn-id: http://libyuv.googlecode.com/svn/trunk@443 16f28f9a-4ce2-e073-06de-1de4eb20be90
2012-10-25 17:12:41 +00:00

634 lines
19 KiB
C++

/*
* Copyright 2011 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <stdlib.h>
#include <time.h>
#include "libyuv/compare.h"
#include "libyuv/convert.h"
#include "libyuv/convert_argb.h"
#include "libyuv/convert_from.h"
#include "libyuv/convert_from_argb.h"
#include "libyuv/cpu_id.h"
#include "libyuv/format_conversion.h"
#include "libyuv/planar_functions.h"
#include "libyuv/rotate.h"
#include "../unit_test/unit_test.h"
#if defined(_MSC_VER)
#define SIMD_ALIGNED(var) __declspec(align(16)) var
#else // __GNUC__
#define SIMD_ALIGNED(var) var __attribute__((aligned(16)))
#endif
namespace libyuv {
TEST_F(libyuvTest, TestAttenuate) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
SIMD_ALIGNED(uint8 atten_pixels[256][4]);
SIMD_ALIGNED(uint8 unatten_pixels[256][4]);
SIMD_ALIGNED(uint8 atten2_pixels[256][4]);
// Test unattenuation clamps
orig_pixels[0][0] = 200u;
orig_pixels[0][1] = 129u;
orig_pixels[0][2] = 127u;
orig_pixels[0][3] = 128u;
// Test unattenuation transparent and opaque are unaffected
orig_pixels[1][0] = 16u;
orig_pixels[1][1] = 64u;
orig_pixels[1][2] = 192u;
orig_pixels[1][3] = 0u;
orig_pixels[2][0] = 16u;
orig_pixels[2][1] = 64u;
orig_pixels[2][2] = 192u;
orig_pixels[2][3] = 255u;
orig_pixels[3][0] = 16u;
orig_pixels[3][1] = 64u;
orig_pixels[3][2] = 192u;
orig_pixels[3][3] = 128u;
ARGBUnattenuate(&orig_pixels[0][0], 0, &unatten_pixels[0][0], 0, 4, 1);
EXPECT_EQ(255u, unatten_pixels[0][0]);
EXPECT_EQ(255u, unatten_pixels[0][1]);
EXPECT_EQ(254u, unatten_pixels[0][2]);
EXPECT_EQ(128u, unatten_pixels[0][3]);
EXPECT_EQ(16u, unatten_pixels[1][0]);
EXPECT_EQ(64u, unatten_pixels[1][1]);
EXPECT_EQ(192u, unatten_pixels[1][2]);
EXPECT_EQ(0u, unatten_pixels[1][3]);
EXPECT_EQ(16u, unatten_pixels[2][0]);
EXPECT_EQ(64u, unatten_pixels[2][1]);
EXPECT_EQ(192u, unatten_pixels[2][2]);
EXPECT_EQ(255u, unatten_pixels[2][3]);
EXPECT_EQ(32u, unatten_pixels[3][0]);
EXPECT_EQ(128u, unatten_pixels[3][1]);
EXPECT_EQ(255u, unatten_pixels[3][2]);
EXPECT_EQ(128u, unatten_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
ARGBAttenuate(&orig_pixels[0][0], 0, &atten_pixels[0][0], 0, 256, 1);
ARGBUnattenuate(&atten_pixels[0][0], 0, &unatten_pixels[0][0], 0, 256, 1);
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBAttenuate(&unatten_pixels[0][0], 0, &atten2_pixels[0][0], 0, 256, 1);
}
for (int i = 0; i < 256; ++i) {
EXPECT_NEAR(atten_pixels[i][0], atten2_pixels[i][0], 2);
EXPECT_NEAR(atten_pixels[i][1], atten2_pixels[i][1], 2);
EXPECT_NEAR(atten_pixels[i][2], atten2_pixels[i][2], 2);
EXPECT_NEAR(atten_pixels[i][3], atten2_pixels[i][3], 2);
}
// Make sure transparent, 50% and opaque are fully accurate.
EXPECT_EQ(0, atten_pixels[0][0]);
EXPECT_EQ(0, atten_pixels[0][1]);
EXPECT_EQ(0, atten_pixels[0][2]);
EXPECT_EQ(0, atten_pixels[0][3]);
EXPECT_EQ(64, atten_pixels[128][0]);
EXPECT_EQ(32, atten_pixels[128][1]);
EXPECT_EQ(21, atten_pixels[128][2]);
EXPECT_EQ(128, atten_pixels[128][3]);
EXPECT_EQ(255, atten_pixels[255][0]);
EXPECT_EQ(127, atten_pixels[255][1]);
EXPECT_EQ(85, atten_pixels[255][2]);
EXPECT_EQ(255, atten_pixels[255][3]);
}
TEST_F(libyuvTest, TestARGBComputeCumulativeSum) {
SIMD_ALIGNED(uint8 orig_pixels[16][16][4]);
SIMD_ALIGNED(int32 added_pixels[16][16][4]);
for (int y = 0; y < 16; ++y) {
for (int x = 0; x < 16; ++x) {
orig_pixels[y][x][0] = 1u;
orig_pixels[y][x][1] = 2u;
orig_pixels[y][x][2] = 3u;
orig_pixels[y][x][3] = 255u;
}
}
ARGBComputeCumulativeSum(&orig_pixels[0][0][0], 16 * 4,
&added_pixels[0][0][0], 16 * 4,
16, 16);
for (int y = 0; y < 16; ++y) {
for (int x = 0; x < 16; ++x) {
EXPECT_EQ((x + 1) * (y + 1), added_pixels[y][x][0]);
EXPECT_EQ((x + 1) * (y + 1) * 2, added_pixels[y][x][1]);
EXPECT_EQ((x + 1) * (y + 1) * 3, added_pixels[y][x][2]);
EXPECT_EQ((x + 1) * (y + 1) * 255, added_pixels[y][x][3]);
}
}
}
TEST_F(libyuvTest, TestARGBGray) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
// Test blue
orig_pixels[0][0] = 255u;
orig_pixels[0][1] = 0u;
orig_pixels[0][2] = 0u;
orig_pixels[0][3] = 128u;
// Test green
orig_pixels[1][0] = 0u;
orig_pixels[1][1] = 255u;
orig_pixels[1][2] = 0u;
orig_pixels[1][3] = 0u;
// Test red
orig_pixels[2][0] = 0u;
orig_pixels[2][1] = 0u;
orig_pixels[2][2] = 255u;
orig_pixels[2][3] = 255u;
// Test color
orig_pixels[3][0] = 16u;
orig_pixels[3][1] = 64u;
orig_pixels[3][2] = 192u;
orig_pixels[3][3] = 224u;
// Do 16 to test asm version.
ARGBGray(&orig_pixels[0][0], 0, 0, 0, 16, 1);
EXPECT_EQ(27u, orig_pixels[0][0]);
EXPECT_EQ(27u, orig_pixels[0][1]);
EXPECT_EQ(27u, orig_pixels[0][2]);
EXPECT_EQ(128u, orig_pixels[0][3]);
EXPECT_EQ(151u, orig_pixels[1][0]);
EXPECT_EQ(151u, orig_pixels[1][1]);
EXPECT_EQ(151u, orig_pixels[1][2]);
EXPECT_EQ(0u, orig_pixels[1][3]);
EXPECT_EQ(75u, orig_pixels[2][0]);
EXPECT_EQ(75u, orig_pixels[2][1]);
EXPECT_EQ(75u, orig_pixels[2][2]);
EXPECT_EQ(255u, orig_pixels[2][3]);
EXPECT_EQ(96u, orig_pixels[3][0]);
EXPECT_EQ(96u, orig_pixels[3][1]);
EXPECT_EQ(96u, orig_pixels[3][2]);
EXPECT_EQ(224u, orig_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBGray(&orig_pixels[0][0], 0, 0, 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBGrayTo) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
SIMD_ALIGNED(uint8 gray_pixels[256][4]);
// Test blue
orig_pixels[0][0] = 255u;
orig_pixels[0][1] = 0u;
orig_pixels[0][2] = 0u;
orig_pixels[0][3] = 128u;
// Test green
orig_pixels[1][0] = 0u;
orig_pixels[1][1] = 255u;
orig_pixels[1][2] = 0u;
orig_pixels[1][3] = 0u;
// Test red
orig_pixels[2][0] = 0u;
orig_pixels[2][1] = 0u;
orig_pixels[2][2] = 255u;
orig_pixels[2][3] = 255u;
// Test color
orig_pixels[3][0] = 16u;
orig_pixels[3][1] = 64u;
orig_pixels[3][2] = 192u;
orig_pixels[3][3] = 224u;
// Do 16 to test asm version.
ARGBGrayTo(&orig_pixels[0][0], 0, &gray_pixels[0][0], 0, 16, 1);
EXPECT_EQ(27u, gray_pixels[0][0]);
EXPECT_EQ(27u, gray_pixels[0][1]);
EXPECT_EQ(27u, gray_pixels[0][2]);
EXPECT_EQ(128u, gray_pixels[0][3]);
EXPECT_EQ(151u, gray_pixels[1][0]);
EXPECT_EQ(151u, gray_pixels[1][1]);
EXPECT_EQ(151u, gray_pixels[1][2]);
EXPECT_EQ(0u, gray_pixels[1][3]);
EXPECT_EQ(75u, gray_pixels[2][0]);
EXPECT_EQ(75u, gray_pixels[2][1]);
EXPECT_EQ(75u, gray_pixels[2][2]);
EXPECT_EQ(255u, gray_pixels[2][3]);
EXPECT_EQ(96u, gray_pixels[3][0]);
EXPECT_EQ(96u, gray_pixels[3][1]);
EXPECT_EQ(96u, gray_pixels[3][2]);
EXPECT_EQ(224u, gray_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBGrayTo(&orig_pixels[0][0], 0, &gray_pixels[0][0], 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBSepia) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
// Test blue
orig_pixels[0][0] = 255u;
orig_pixels[0][1] = 0u;
orig_pixels[0][2] = 0u;
orig_pixels[0][3] = 128u;
// Test green
orig_pixels[1][0] = 0u;
orig_pixels[1][1] = 255u;
orig_pixels[1][2] = 0u;
orig_pixels[1][3] = 0u;
// Test red
orig_pixels[2][0] = 0u;
orig_pixels[2][1] = 0u;
orig_pixels[2][2] = 255u;
orig_pixels[2][3] = 255u;
// Test color
orig_pixels[3][0] = 16u;
orig_pixels[3][1] = 64u;
orig_pixels[3][2] = 192u;
orig_pixels[3][3] = 224u;
// Do 16 to test asm version.
ARGBSepia(&orig_pixels[0][0], 0, 0, 0, 16, 1);
EXPECT_EQ(33u, orig_pixels[0][0]);
EXPECT_EQ(43u, orig_pixels[0][1]);
EXPECT_EQ(47u, orig_pixels[0][2]);
EXPECT_EQ(128u, orig_pixels[0][3]);
EXPECT_EQ(135u, orig_pixels[1][0]);
EXPECT_EQ(175u, orig_pixels[1][1]);
EXPECT_EQ(195u, orig_pixels[1][2]);
EXPECT_EQ(0u, orig_pixels[1][3]);
EXPECT_EQ(69u, orig_pixels[2][0]);
EXPECT_EQ(89u, orig_pixels[2][1]);
EXPECT_EQ(99u, orig_pixels[2][2]);
EXPECT_EQ(255u, orig_pixels[2][3]);
EXPECT_EQ(88u, orig_pixels[3][0]);
EXPECT_EQ(114u, orig_pixels[3][1]);
EXPECT_EQ(127u, orig_pixels[3][2]);
EXPECT_EQ(224u, orig_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBSepia(&orig_pixels[0][0], 0, 0, 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBColorMatrix) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
// Matrix for Sepia.
static const int8 kARGBToSepia[] = {
17, 68, 35, 0,
22, 88, 45, 0,
24, 98, 50, 0,
};
// Test blue
orig_pixels[0][0] = 255u;
orig_pixels[0][1] = 0u;
orig_pixels[0][2] = 0u;
orig_pixels[0][3] = 128u;
// Test green
orig_pixels[1][0] = 0u;
orig_pixels[1][1] = 255u;
orig_pixels[1][2] = 0u;
orig_pixels[1][3] = 0u;
// Test red
orig_pixels[2][0] = 0u;
orig_pixels[2][1] = 0u;
orig_pixels[2][2] = 255u;
orig_pixels[2][3] = 255u;
// Test color
orig_pixels[3][0] = 16u;
orig_pixels[3][1] = 64u;
orig_pixels[3][2] = 192u;
orig_pixels[3][3] = 224u;
// Do 16 to test asm version.
ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepia[0], 0, 0, 16, 1);
EXPECT_EQ(33u, orig_pixels[0][0]);
EXPECT_EQ(43u, orig_pixels[0][1]);
EXPECT_EQ(47u, orig_pixels[0][2]);
EXPECT_EQ(128u, orig_pixels[0][3]);
EXPECT_EQ(135u, orig_pixels[1][0]);
EXPECT_EQ(175u, orig_pixels[1][1]);
EXPECT_EQ(195u, orig_pixels[1][2]);
EXPECT_EQ(0u, orig_pixels[1][3]);
EXPECT_EQ(69u, orig_pixels[2][0]);
EXPECT_EQ(89u, orig_pixels[2][1]);
EXPECT_EQ(99u, orig_pixels[2][2]);
EXPECT_EQ(255u, orig_pixels[2][3]);
EXPECT_EQ(88u, orig_pixels[3][0]);
EXPECT_EQ(114u, orig_pixels[3][1]);
EXPECT_EQ(127u, orig_pixels[3][2]);
EXPECT_EQ(224u, orig_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepia[0], 0, 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBColorTable) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
memset(orig_pixels, 0, sizeof(orig_pixels));
// Matrix for Sepia.
static const uint8 kARGBTable[256 * 4] = {
1u, 2u, 3u, 4u,
5u, 6u, 7u, 8u,
9u, 10u, 11u, 12u,
13u, 14u, 15u, 16u,
};
orig_pixels[0][0] = 0u;
orig_pixels[0][1] = 0u;
orig_pixels[0][2] = 0u;
orig_pixels[0][3] = 0u;
orig_pixels[1][0] = 1u;
orig_pixels[1][1] = 1u;
orig_pixels[1][2] = 1u;
orig_pixels[1][3] = 1u;
orig_pixels[2][0] = 2u;
orig_pixels[2][1] = 2u;
orig_pixels[2][2] = 2u;
orig_pixels[2][3] = 2u;
orig_pixels[3][0] = 0u;
orig_pixels[3][1] = 1u;
orig_pixels[3][2] = 2u;
orig_pixels[3][3] = 3u;
// Do 16 to test asm version.
ARGBColorTable(&orig_pixels[0][0], 0, &kARGBTable[0], 0, 0, 16, 1);
EXPECT_EQ(1u, orig_pixels[0][0]);
EXPECT_EQ(2u, orig_pixels[0][1]);
EXPECT_EQ(3u, orig_pixels[0][2]);
EXPECT_EQ(4u, orig_pixels[0][3]);
EXPECT_EQ(5u, orig_pixels[1][0]);
EXPECT_EQ(6u, orig_pixels[1][1]);
EXPECT_EQ(7u, orig_pixels[1][2]);
EXPECT_EQ(8u, orig_pixels[1][3]);
EXPECT_EQ(9u, orig_pixels[2][0]);
EXPECT_EQ(10u, orig_pixels[2][1]);
EXPECT_EQ(11u, orig_pixels[2][2]);
EXPECT_EQ(12u, orig_pixels[2][3]);
EXPECT_EQ(1u, orig_pixels[3][0]);
EXPECT_EQ(6u, orig_pixels[3][1]);
EXPECT_EQ(11u, orig_pixels[3][2]);
EXPECT_EQ(16u, orig_pixels[3][3]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBColorTable(&orig_pixels[0][0], 0, &kARGBTable[0], 0, 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBQuantize) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i;
}
ARGBQuantize(&orig_pixels[0][0], 0,
(65536 + (8 / 2)) / 8, 8, 8 / 2, 0, 0, 256, 1);
for (int i = 0; i < 256; ++i) {
EXPECT_EQ(i / 8 * 8 + 8 / 2, orig_pixels[i][0]);
EXPECT_EQ(i / 2 / 8 * 8 + 8 / 2, orig_pixels[i][1]);
EXPECT_EQ(i / 3 / 8 * 8 + 8 / 2, orig_pixels[i][2]);
EXPECT_EQ(i, orig_pixels[i][3]);
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBQuantize(&orig_pixels[0][0], 0,
(65536 + (8 / 2)) / 8, 8, 8 / 2, 0, 0, 256, 1);
}
}
TEST_F(libyuvTest, TestARGBMirror) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
SIMD_ALIGNED(uint8 dst_pixels[256][4]);
for (int i = 0; i < 256; ++i) {
orig_pixels[i][0] = i;
orig_pixels[i][1] = i / 2;
orig_pixels[i][2] = i / 3;
orig_pixels[i][3] = i / 4;
}
ARGBMirror(&orig_pixels[0][0], 0, &dst_pixels[0][0], 0, 256, 1);
for (int i = 0; i < 256; ++i) {
EXPECT_EQ(i, dst_pixels[255 - i][0]);
EXPECT_EQ(i / 2, dst_pixels[255 - i][1]);
EXPECT_EQ(i / 3, dst_pixels[255 - i][2]);
EXPECT_EQ(i / 4, dst_pixels[255 - i][3]);
}
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBMirror(&orig_pixels[0][0], 0, &dst_pixels[0][0], 0, 256, 1);
}
}
TEST_F(libyuvTest, TestShade) {
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
SIMD_ALIGNED(uint8 shade_pixels[256][4]);
orig_pixels[0][0] = 10u;
orig_pixels[0][1] = 20u;
orig_pixels[0][2] = 40u;
orig_pixels[0][3] = 80u;
orig_pixels[1][0] = 0u;
orig_pixels[1][1] = 0u;
orig_pixels[1][2] = 0u;
orig_pixels[1][3] = 255u;
orig_pixels[2][0] = 0u;
orig_pixels[2][1] = 0u;
orig_pixels[2][2] = 0u;
orig_pixels[2][3] = 0u;
orig_pixels[3][0] = 0u;
orig_pixels[3][1] = 0u;
orig_pixels[3][2] = 0u;
orig_pixels[3][3] = 0u;
ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 4, 1, 0x80ffffff);
EXPECT_EQ(10u, shade_pixels[0][0]);
EXPECT_EQ(20u, shade_pixels[0][1]);
EXPECT_EQ(40u, shade_pixels[0][2]);
EXPECT_EQ(40u, shade_pixels[0][3]);
EXPECT_EQ(0u, shade_pixels[1][0]);
EXPECT_EQ(0u, shade_pixels[1][1]);
EXPECT_EQ(0u, shade_pixels[1][2]);
EXPECT_EQ(128u, shade_pixels[1][3]);
EXPECT_EQ(0u, shade_pixels[2][0]);
EXPECT_EQ(0u, shade_pixels[2][1]);
EXPECT_EQ(0u, shade_pixels[2][2]);
EXPECT_EQ(0u, shade_pixels[2][3]);
EXPECT_EQ(0u, shade_pixels[3][0]);
EXPECT_EQ(0u, shade_pixels[3][1]);
EXPECT_EQ(0u, shade_pixels[3][2]);
EXPECT_EQ(0u, shade_pixels[3][3]);
ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 4, 1, 0x80808080);
EXPECT_EQ(5u, shade_pixels[0][0]);
EXPECT_EQ(10u, shade_pixels[0][1]);
EXPECT_EQ(20u, shade_pixels[0][2]);
EXPECT_EQ(40u, shade_pixels[0][3]);
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBShade(&orig_pixels[0][0], 0, &shade_pixels[0][0], 0, 256, 1,
0x80808080);
}
}
TEST_F(libyuvTest, TestInterpolate) {
SIMD_ALIGNED(uint8 orig_pixels_0[256][4]);
SIMD_ALIGNED(uint8 orig_pixels_1[256][4]);
SIMD_ALIGNED(uint8 interpolate_pixels[256][4]);
orig_pixels_0[0][0] = 16u;
orig_pixels_0[0][1] = 32u;
orig_pixels_0[0][2] = 64u;
orig_pixels_0[0][3] = 128u;
orig_pixels_0[1][0] = 0u;
orig_pixels_0[1][1] = 0u;
orig_pixels_0[1][2] = 0u;
orig_pixels_0[1][3] = 255u;
orig_pixels_0[2][0] = 0u;
orig_pixels_0[2][1] = 0u;
orig_pixels_0[2][2] = 0u;
orig_pixels_0[2][3] = 0u;
orig_pixels_0[3][0] = 0u;
orig_pixels_0[3][1] = 0u;
orig_pixels_0[3][2] = 0u;
orig_pixels_0[3][3] = 0u;
orig_pixels_1[0][0] = 0u;
orig_pixels_1[0][1] = 0u;
orig_pixels_1[0][2] = 0u;
orig_pixels_1[0][3] = 0u;
orig_pixels_1[1][0] = 0u;
orig_pixels_1[1][1] = 0u;
orig_pixels_1[1][2] = 0u;
orig_pixels_1[1][3] = 0u;
orig_pixels_1[2][0] = 0u;
orig_pixels_1[2][1] = 0u;
orig_pixels_1[2][2] = 0u;
orig_pixels_1[2][3] = 0u;
orig_pixels_1[3][0] = 255u;
orig_pixels_1[3][1] = 255u;
orig_pixels_1[3][2] = 255u;
orig_pixels_1[3][3] = 255u;
ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0,
&interpolate_pixels[0][0], 0, 4, 1, 128);
EXPECT_EQ(8u, interpolate_pixels[0][0]);
EXPECT_EQ(16u, interpolate_pixels[0][1]);
EXPECT_EQ(32u, interpolate_pixels[0][2]);
EXPECT_EQ(64u, interpolate_pixels[0][3]);
EXPECT_EQ(0u, interpolate_pixels[1][0]);
EXPECT_EQ(0u, interpolate_pixels[1][1]);
EXPECT_EQ(0u, interpolate_pixels[1][2]);
EXPECT_NEAR(128u, interpolate_pixels[1][3], 1); // C = 127, SSE = 128.
EXPECT_EQ(0u, interpolate_pixels[2][0]);
EXPECT_EQ(0u, interpolate_pixels[2][1]);
EXPECT_EQ(0u, interpolate_pixels[2][2]);
EXPECT_EQ(0u, interpolate_pixels[2][3]);
EXPECT_NEAR(128u, interpolate_pixels[3][0], 1);
EXPECT_NEAR(128u, interpolate_pixels[3][1], 1);
EXPECT_NEAR(128u, interpolate_pixels[3][2], 1);
EXPECT_NEAR(128u, interpolate_pixels[3][3], 1);
ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0,
&interpolate_pixels[0][0], 0, 4, 1, 0);
EXPECT_EQ(16u, interpolate_pixels[0][0]);
EXPECT_EQ(32u, interpolate_pixels[0][1]);
EXPECT_EQ(64u, interpolate_pixels[0][2]);
EXPECT_EQ(128u, interpolate_pixels[0][3]);
ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0,
&interpolate_pixels[0][0], 0, 4, 1, 192);
EXPECT_EQ(4u, interpolate_pixels[0][0]);
EXPECT_EQ(8u, interpolate_pixels[0][1]);
EXPECT_EQ(16u, interpolate_pixels[0][2]);
EXPECT_EQ(32u, interpolate_pixels[0][3]);
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBInterpolate(&orig_pixels_0[0][0], 0, &orig_pixels_1[0][0], 0,
&interpolate_pixels[0][0], 0, 256, 1, 128);
}
}
TEST_F(libyuvTest, TestAffine) {
SIMD_ALIGNED(uint8 orig_pixels_0[256][4]);
SIMD_ALIGNED(uint8 interpolate_pixels_C[256][4]);
#if defined(HAS_ARGBAFFINEROW_SSE2)
SIMD_ALIGNED(uint8 interpolate_pixels_Opt[256][4]);
#endif
for (int i = 0; i < 256; ++i) {
for (int j = 0; j < 4; ++j) {
orig_pixels_0[i][j] = i;
}
}
float uv_step[4] = { 0.f, 0.f, 0.75f, 0.f };
ARGBAffineRow_C(&orig_pixels_0[0][0], 0, &interpolate_pixels_C[0][0],
uv_step, 256);
EXPECT_EQ(0u, interpolate_pixels_C[0][0]);
EXPECT_EQ(96u, interpolate_pixels_C[128][0]);
EXPECT_EQ(191u, interpolate_pixels_C[255][3]);
#if defined(HAS_ARGBAFFINEROW_SSE2)
ARGBAffineRow_SSE2(&orig_pixels_0[0][0], 0, &interpolate_pixels_Opt[0][0],
uv_step, 256);
EXPECT_EQ(0, memcmp(interpolate_pixels_Opt, interpolate_pixels_C, 256 * 4));
#endif
#if defined(HAS_ARGBAFFINEROW_SSE2)
int has_sse2 = TestCpuFlag(kCpuHasSSE2);
if (has_sse2) {
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBAffineRow_SSE2(&orig_pixels_0[0][0], 0, &interpolate_pixels_Opt[0][0],
uv_step, 256);
}
} else {
#endif
for (int i = 0; i < benchmark_pixels_div256_; ++i) {
ARGBAffineRow_C(&orig_pixels_0[0][0], 0, &interpolate_pixels_C[0][0],
uv_step, 256);
}
#if defined(HAS_ARGBAFFINEROW_SSE2)
}
#endif
}
} // namespace libyuv