2015-08-04 15:00:39 -07:00
..
compare_common.cc
compare_gcc.cc rename source files from row_posix.cc etc to row_gcc.cc to avoid gyp build filtering out source files from build when on windows with clang. The source code contained in row_gcc.cc is gcc syntax inline assembly available for any platform that supports gcc or clang for intel cpus. 2015-06-09 17:27:52 +00:00
compare_neon64.cc fix for warning on ios 64 bit that int width doesnt match %2 size which is 64 bit by default. change size to explicitely 32 bit with %w2. 2015-05-04 21:16:03 +00:00
compare_neon.cc
compare_win.cc rename source files from row_posix.cc etc to row_gcc.cc to avoid gyp build filtering out source files from build when on windows with clang. The source code contained in row_gcc.cc is gcc syntax inline assembly available for any platform that supports gcc or clang for intel cpus. 2015-06-09 17:27:52 +00:00
compare.cc
convert_argb.cc ARGB4444ToARGB and ARGB1555ToARGB ported to AVX2. 2015-04-07 23:52:57 +00:00
convert_from_argb.cc ARGBToYJRow_AVX2 hooked up for ARGBToJ422 2015-04-07 00:39:25 +00:00
convert_from.cc Remove unused variable 'I422ToRGB565Row' that breaks osx builds. 2015-04-14 02:50:35 +00:00
convert_jpeg.cc
convert_to_argb.cc
convert_to_i420.cc
convert.cc disable faulty avx2 in argb conversions and box filter. and extend temporary buffer to 128 for an avx2 any function. 2015-07-07 15:40:24 -07:00
cpu_id.cc allow xgetbv to be disabled for drmemory testing 2015-08-04 15:00:39 -07:00
mjpeg_decoder.cc disable stucture padded warnings on win64 builds. 2015-04-28 23:18:07 +00:00
mjpeg_validate.cc ValidateJpeg check for valid pointer and size 2015-07-30 15:49:48 -07:00
planar_functions.cc yuy2tonv12 2015-07-17 16:22:59 -07:00
rotate_any.cc rename rotate macros and functions to match 2015-07-27 17:00:41 -07:00
rotate_argb.cc rotate include and proto cleanup 2015-07-22 18:09:04 -07:00
rotate_common.cc rotate include and proto cleanup 2015-07-22 18:09:04 -07:00
rotate_gcc.cc remove 32 bit gcc version of UV transpose 2015-08-03 18:03:55 -07:00
rotate_mips.cc rename rotate macros and functions to match 2015-07-27 17:00:41 -07:00
rotate_neon64.cc rotate include and proto cleanup 2015-07-22 18:09:04 -07:00
rotate_neon.cc rotate include and proto cleanup 2015-07-22 18:09:04 -07:00
rotate_win.cc break rotate into files by cpu in preparation for optimization. 2015-07-14 10:23:10 -07:00
rotate.cc add support for odd width rotate 2015-07-28 14:30:07 -07:00
row_any.cc Add rotate any support. Fix for sobel for neon which does 16 at a time, not 8. Disable scaling color test that fails on arm. Test is not complete. 2015-07-28 15:06:20 -07:00
row_common.cc const warning fix on dither, bump chromium deps and add files to ignore list generated by arm build 2015-07-27 11:47:01 -07:00
row_gcc.cc blend remove alignment 1 pixel loop for less overhead. 2015-06-24 11:34:12 -07:00
row_mips.cc
row_neon64.cc Change Sobel to use JPeg Luma calculation instead of extracting G channel. Using luma produces a better sobel that respects all 3 channels of RGB. Historically the G channel was used to improve performance, and because the luma of I420 is a constrained range, hurting quality. Using the JPeg variation of YUV, the luma is more accurate, including cross platform, better optimized for AVX2 and odd widths, and full range. 2015-05-27 22:32:26 +00:00
row_neon.cc Change Sobel to use JPeg Luma calculation instead of extracting G channel. Using luma produces a better sobel that respects all 3 channels of RGB. Historically the G channel was used to improve performance, and because the luma of I420 is a constrained range, hurting quality. Using the JPeg variation of YUV, the luma is more accurate, including cross platform, better optimized for AVX2 and odd widths, and full range. 2015-05-27 22:32:26 +00:00
row_win.cc vpermq for avx2 ARGB4444ToARGB, ARGB1555ToARGB and RGB565ToARGB 2015-07-07 17:06:04 -07:00
scale_any.cc Box filter for YUV use rows with accumulation buffer for better memory behavior. The old code would do columns accumulated into registers, and then store the result once. This was slow from a memory point of view. The new code does a row of source at a time, updating an accumulation buffer every row. The accumulation buffer is small, and should fit cache. Before each accumulation of N rows, the buffer needs to be reset to zero. If the memset is a bottleneck, it would be faster to do the first row without an add, storing to the accumulation buffer, and then add for the remaining rows. 2015-06-09 01:05:18 +00:00
scale_argb.cc odd width support for scale by even scale factor and box scale down by 4. scale down by 4 uses scale down by 2 internally. 2015-05-26 17:56:51 +00:00
scale_common.cc Box filter for YUV use rows with accumulation buffer for better memory behavior. The old code would do columns accumulated into registers, and then store the result once. This was slow from a memory point of view. The new code does a row of source at a time, updating an accumulation buffer every row. The accumulation buffer is small, and should fit cache. Before each accumulation of N rows, the buffer needs to be reset to zero. If the memset is a bottleneck, it would be faster to do the first row without an add, storing to the accumulation buffer, and then add for the remaining rows. 2015-06-09 01:05:18 +00:00
scale_gcc.cc rename source files from row_posix.cc etc to row_gcc.cc to avoid gyp build filtering out source files from build when on windows with clang. The source code contained in row_gcc.cc is gcc syntax inline assembly available for any platform that supports gcc or clang for intel cpus. 2015-06-09 17:27:52 +00:00
scale_mips.cc
scale_neon64.cc work arounds for ios 64 bit compiler where int passed into assembly needs to be explicitely cast to 'w' register. 2015-05-05 22:46:16 +00:00
scale_neon.cc fix for arm builds where tmp for assembly produces an error if its uninitialized. 2015-04-30 18:21:19 +00:00
scale_win.cc avx ifdef for scale HAS_SCALEADDROW_AVX2. 2015-07-31 17:17:14 -07:00
scale.cc Box filter for YUV use rows with accumulation buffer for better memory behavior. The old code would do columns accumulated into registers, and then store the result once. This was slow from a memory point of view. The new code does a row of source at a time, updating an accumulation buffer every row. The accumulation buffer is small, and should fit cache. Before each accumulation of N rows, the buffer needs to be reset to zero. If the memset is a bottleneck, it would be faster to do the first row without an add, storing to the accumulation buffer, and then add for the remaining rows. 2015-06-09 01:05:18 +00:00
video_common.cc