Sadaf Ebrahimi 6ff3691027 Edit Android.bp after refactor in AOSP
Bug: None
Change-Id: I29ec78cbd49c6901f11d2a0f5fc8f0929940f49c
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/4824267
Reviewed-by: Mirko Bonadei <mbonadei@chromium.org>
Commit-Queue: Sadaf Ebrahimi <sadafebrahimi@google.com>
2023-08-30 15:41:21 +00:00
build_overrides Define enable_safe_libcxx in build_overrides/build.gni. 2023-05-03 06:08:40 +00:00
docs [RISC-V] Support CMake build with custom compiler flags 2023-07-25 09:21:59 +00:00
include RVV check __riscv_v_intrinsic version 2023-08-04 18:39:27 +00:00
infra/config infra/config: remove goma property 2023-08-17 06:06:53 +00:00
riscv_script [RISC-V] Support CMake build with custom compiler flags 2023-07-25 09:21:59 +00:00
source RVV check __riscv_v_intrinsic version 2023-08-04 18:39:27 +00:00
tools_libyuv Do not roll the Fuchsia SDK. 2023-07-03 09:18:00 +00:00
unit_test cpu_test show __riscv_v_intrinsic quals to 11000 (v0.11) or 1000000 (v1.0). 2023-08-02 08:19:02 +00:00
util yuvconstants.c: fix double->float conv warnings 2023-05-09 18:50:29 +00:00
.clang-format clang-format libyuv 2016-11-07 17:37:23 -08:00
.gitignore DetilePlane and unittest for NEON 2022-01-31 20:05:55 +00:00
.gn Roll chromium_revision 829c6df33d..7d683aeda8 (945687:1050091) 2022-09-22 14:56:57 +00:00
.vpython remove swarming_client 2021-09-09 07:11:45 +00:00
.vpython3 Update vpython3 requests 2023-06-01 19:06:40 +00:00
Android.bp Edit Android.bp after refactor in AOSP 2023-08-30 15:41:21 +00:00
Android.mk RGBScale function using 3 steps: RGB24ToARGB, ARGBScale, ARGBToRGB24 2022-03-19 01:44:06 +00:00
AUTHORS Fix compile errors for ARM targets when libyuv_use_neon = false 2022-05-13 10:12:38 +00:00
BUILD.gn Add GN builds on loongarch platform. 2023-06-19 17:47:05 +00:00
cleanup_links.py Update PRESUBMIT, cleanup_links and autoroller to py3 2022-02-24 13:34:14 +00:00
CM_linux_packages.cmake Reduce cmake verbosity and update min version 2022-08-03 06:59:54 +00:00
CMakeLists.txt CMake remove clang specific build options that break Visual Studio builds 2023-08-01 19:28:38 +00:00
codereview.settings [infra] remove no longer supported git cl upload setting. 2021-04-28 12:47:52 +00:00
DEPS Switch libcxx paths from trunk -> src. 2023-08-02 15:58:20 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-09 19:34:43 +00:00
download_vs_toolchain.py Update gclient instructions + environment 2022-02-24 15:19:23 +00:00
libyuv.gni Add GN builds on loongarch platform. 2023-06-19 17:47:05 +00:00
libyuv.gyp Add libyuv.gyp build files 2022-03-21 23:48:16 +00:00
libyuv.gypi Add libyuv.gyp build files 2022-03-21 23:48:16 +00:00
LICENSE Update Copyright notice to follow new chromium conventions. 2012-08-08 19:04:24 +00:00
linux.mk RGBScale function using 3 steps: RGB24ToARGB, ARGBScale, ARGBToRGB24 2022-03-19 01:44:06 +00:00
OWNERS add jansson@google.com to infra owners to cover when Mirko is OOO 2022-10-28 09:46:02 +00:00
PATENTS LibYuv: Adding PATENT and LICENSE files 2011-10-25 16:15:49 +00:00
PRESUBMIT.py Update PRESUBMIT, cleanup_links and autoroller to py3 2022-02-24 13:34:14 +00:00
public.mk use unix line endings 2018-06-20 23:19:59 +00:00
pylintrc Use DEPS for all dependencies + add PRESUBMIT.py 2017-02-03 11:36:53 +00:00
README.chromium [ssci] Added Shipped field to READMEs 2023-07-07 06:09:53 +00:00
README.md Add RAWToARGBRow_RVV,RAWToRGBARow_RVV,RAWToRGB24Row_RVV 2023-04-07 18:45:08 +00:00
winarm.mk NV12 Copy, include scale_uv.h 2020-12-08 18:54:16 +00:00

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.