mirror of
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libyuv_test '--gunit_filter=*SplitRGB*' --libyuv_width=640 --libyuv_height=360 --libyuv_repeat=100000 --libyuv_flags=-1 --libyuv_cpu_info=-1 Note: Google Test filter = *SplitRGB* Skylake Xeon x86 32 bit AVX2 LibYUVPlanarTest.SplitRGBPlane_Opt (4143 ms) SSE4 LibYUVPlanarTest.SplitRGBPlane_Opt (4543 ms) SSSE3 LibYUVPlanarTest.SplitRGBPlane_Opt (5346 ms) C LibYUVPlanarTest.SplitRGBPlane_Opt (22965 ms) Skylake Xeon x86 64 bit AVX2 LibYUVPlanarTest.SplitRGBPlane_Opt (4470 ms) SSE4 LibYUVPlanarTest.SplitRGBPlane_Opt (4723 ms) SSSE3 LibYUVPlanarTest.SplitRGBPlane_Opt (5465 ms) C LibYUVPlanarTest.SplitRGBPlane_Opt (4707 ms) Bug: 379186682 Change-Id: Idce67a4ded836f2ee31854aa06f3903e7bcb7791 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/6024314 Reviewed-by: richard winterton <rrwinterton@gmail.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.