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The existing code only makes use of half of the vector lanes in the
RGB565TOARGB macro. In the RGB565To{ARGB,Y} kernels we can load more
data to allow using full vectors, adjusting the "any" kernel macros to
match. For the RGB565ToUVRow kernel we already have plenty of data but
currently call the macro twice as much as needed, so refactor the code
to only call it once but operating with full vectors instead.
Reduction in runtimes observed for selected micro-architectures:
| RGB565ToARGBRow | RGB565ToUVRow | RGB565ToYRow
Cortex-A53 | -35.2% | -28.8% | -31.1%
Cortex-A55 | -32.5% | -34.4% | -42.9%
Cortex-A510 | -21.6% | -27.7% | -47.2%
Cortex-A76 | -0.9% | -42.0% | -21.4%
Cortex-A720 | -28.6% | -37.2% | -26.1%
Cortex-X1 | -3.2% | -42.3% | -23.4%
Bug: b/42280945
Change-Id: Ib1f68e5b87cc05a1485bbe96cfef87e6ac119fc3
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5790974
Reviewed-by: Justin Green <greenjustin@google.com>
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.