mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-08 01:36:47 +08:00
When libyuv was changed to compile with clang-cl this also cause libjpeg to be compiled with clang-cl, which means that it was being compiled twice. This is generally a bad practice, it was causing duplicate symbol warnings in some builds, and it slows builds slightly. This change reduces the number of build steps with the default gn settings on Win64 builds by 71 (currently from 47,200 to 47,129). See this change that change libyuv's compilation: https://chromium-review.googlesource.com/c/446667/ BUG=706627 Change-Id: I13e2d4ff8511350901af10f7443f3f4b89cc2499 Reviewed-on: https://chromium-review.googlesource.com/456651 Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Henrik Kjellander <kjellander@chromium.org> Commit-Queue: Bruce Dawson <brucedawson@chromium.org> |
||
|---|---|---|
| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.