mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2026-10-28 18:07:12 +08:00
On Icelake: Was C I420ToARGB1555_Opt (1230 ms) I420ToARGB4444_Opt (1195 ms) I420ToRGB565_Opt (1141 ms) Now AVX2 I420ToARGB1555_Opt (372 ms) I420ToARGB4444_Opt (397 ms) I420ToRGB565_Opt (347 ms) I420ToRGB24Filter_Opt (567 ms) I420ToRGB565Dither_Opt (418 ms) I420ToARGBFilter_Opt (381 ms) I420ToRGBA_Opt (304 ms) I420ToBGRA_Opt (296 ms) I420ToARGB_Opt (257 ms) I420ToABGR_Opt (254 ms) I420ToAR30_Opt (215 ms) I420ToRGB24_Opt (205 ms) I420ToRAW_Opt (193 ms) Bug: None Change-Id: I36cf95d29ba85ae63c549fef7f55cb1fe0f95d8e Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/8282746 Reviewed-by: richard winterton <rrwinterton@gmail.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.bazel | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| GEMINI.md | ||
| libyuv.bzl | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
| WORKSPACE.bazel | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.