mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2026-01-01 03:12:16 +08:00
R=fbarchard@google.com BUG=libyuv:634 Performance Gain (vs C vectorized) ARGBAttenuateRow_MSA - ~1.1x ARGBAttenuateRow_Any_MSA - ~1.1x ARGBToRGB565DitherRow_MSA - ~6.4x ARGBToRGB565DitherRow_Any_MSA - ~6.2x ARGBShuffleRow_MSA - ~5.1x ARGBShuffleRow_Any_MSA - ~1.9x ARGBShadeRow_MSA - ~1.1x ARGBGrayRow_MSA - ~2.6x ARGBSepiaRow_MSA - ~11.6x Performance Gain (vs C non-vectorized) ARGBAttenuateRow_MSA - ~2.46x ARGBAttenuateRow_Any_MSA - ~2.45x ARGBToRGB565DitherRow_MSA - ~9.4x ARGBToRGB565DitherRow_Any_MSA - ~12.5x ARGBShuffleRow_MSA - ~5.2x ARGBShuffleRow_Any_MSA - ~1.9x ARGBShadeRow_MSA - ~4.3x ARGBGrayRow_MSA - ~10.5x ARGBSepiaRow_MSA - ~12.2x Review-Url: https://codereview.chromium.org/2559693002 . |
||
|---|---|---|
| build_overrides | ||
| chromium | ||
| docs | ||
| include | ||
| source | ||
| third_party/gflags | ||
| tools | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| README.chromium | ||
| README.md | ||
| setup_links.py | ||
| sync_chromium.py | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.