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ConvertToI420 and ConvertToARGB support the use of a negative height parameter to flip the image vertically. When converting from NV12 or NV21 this parameter was misinterpreted, resulting in invalid output. This CL introduces the use of abs_src_height to correctly calculate the location of the source UV plane. The sign of crop_height is not used, to reduce confusion ConvertToI420 and ConvertToARGB no longer accept negative crop height. Unit tests for Android420ToI420 are updated to fix miscalculation of src_stride_uv, fix incorrect pixel strides, and to test inversion. New unit tests are included to test inversion for ConvertToARGB, ConvertToI420, Android420ToARGB, and Android420ToABGR. For consistency the test NV12Crop is renamed ConvertToI420_NV12_Crop. Bug: libyuv:446 Test: out/Release/libyuv_unittest --gtest_filter=*.ConvertTo*:*.Android420To* Change-Id: Idc98e62671cb30272cfa7e24fafbc8b73712f7c6 Reviewed-on: https://chromium-review.googlesource.com/994074 Commit-Queue: Frank Barchard <fbarchard@chromium.org> Reviewed-by: Frank Barchard <fbarchard@chromium.org> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| all.gyp | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.