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Enable RISC-V Vector (RVV) by default when building natively on RISC-V platforms (such as SpacemiT K1/K3) using CMake and Bazel: - CMakeLists.txt: Detect riscv64 and riscv32, probe compiler support for -march=rv64gcv / -march=rv32gcv, and append architecture flags with auto-vectorization disabled (-fno-vectorize -fno-slp-vectorize). Support custom architecture flags via -DRISCV_COMPILER_FLAGS and provide -DUSE_RVV=OFF to disable. - BUILD.bazel: Add RVV_COPTS for @platforms//cpu:riscv64 and @platforms//cpu:riscv32 with -fno-vectorize. - docs/getting_started.md: Document native SBC builds, custom targets (SiFive X280, Coral 32-bit Zve32x), Bazel, and Blaze commands. Test: cmake build on host and simulated riscv64; clang cross-compile tests Bug: none Change-Id: Iecb20b73b2934b6477e7e0c71b3539a8251e4e8b TAG=agy CONV=2f28dd8a-c892-4c29-8aed-606afd090398 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/8349493 Reviewed-by: richard winterton <rrwinterton@gmail.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.bazel | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| GEMINI.md | ||
| libyuv.bzl | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
| WORKSPACE.bazel | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.