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Processing more data per loop iteration means that we can use the full 128-bit Neon vectors and also allows us to use e.g. UZP1 to perform XTN + XTN2 in a single instruction. The early Cortex-X cores are not a fan of ST4 .16b with a post-increment, so split out the pointer increment to a separate instruction to avoid this bottleneck. Reductions in runtime observed for ARGB1555ToARGBRow_NEON: Cortex-A55: -18.1% Cortex-A510: -11.2% Cortex-A520: -39.5% Cortex-A76: -18.0% Cortex-A715: -34.8% Cortex-A720: -34.8% Cortex-X1: -0.9% Cortex-X2: -4.6% Cortex-X3: -3.6% Cortex-X4: -20.8% Bug: libyuv:976 Change-Id: Iae2ac24ffdbc718cd1e05bb77191f8d1df3fcf6f Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5790975 Reviewed-by: Frank Barchard <fbarchard@chromium.org> Reviewed-by: Justin Green <greenjustin@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.