libyuv/source/row_neon64.cc
Frank Barchard ee99b85126 Port ARGBToRGB565 from aarch64 neon to 32 bit
The 64 bit version of ARGBToRGB565 to 32 bit. 64 bit is using sri which shifts and inserts, saving some masking.  The instruction is available for neon 32 bit as well.

R=magjed@chromium.org, harryjin@google.com
BUG=libyuv:571

Review URL: https://codereview.chromium.org/1724393002 .
2016-02-29 12:22:25 -08:00

2962 lines
126 KiB
C++

/*
* Copyright 2014 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "libyuv/row.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
// This module is for GCC Neon armv8 64 bit.
#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
// Read 8 Y, 4 U and 4 V from 422
#define READYUV422 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
MEMACCESS(1) \
"ld1 {v1.s}[0], [%1], #4 \n" \
MEMACCESS(2) \
"ld1 {v1.s}[1], [%2], #4 \n"
// Read 8 Y, 2 U and 2 V from 422
#define READYUV411 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
MEMACCESS(1) \
"ld1 {v2.h}[0], [%1], #2 \n" \
MEMACCESS(2) \
"ld1 {v2.h}[1], [%2], #2 \n" \
"zip1 v1.8b, v2.8b, v2.8b \n"
// Read 8 Y, 8 U and 8 V from 444
#define READYUV444 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
MEMACCESS(1) \
"ld1 {v1.d}[0], [%1], #8 \n" \
MEMACCESS(2) \
"ld1 {v1.d}[1], [%2], #8 \n" \
"uaddlp v1.8h, v1.16b \n" \
"rshrn v1.8b, v1.8h, #1 \n"
// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
"movi v1.8b , #128 \n"
// Read 8 Y and 4 UV from NV12
#define READNV12 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
MEMACCESS(1) \
"ld1 {v2.8b}, [%1], #8 \n" \
"uzp1 v1.8b, v2.8b, v2.8b \n" \
"uzp2 v3.8b, v2.8b, v2.8b \n" \
"ins v1.s[1], v3.s[0] \n"
// Read 8 Y and 4 VU from NV21
#define READNV21 \
MEMACCESS(0) \
"ld1 {v0.8b}, [%0], #8 \n" \
MEMACCESS(1) \
"ld1 {v2.8b}, [%1], #8 \n" \
"uzp1 v3.8b, v2.8b, v2.8b \n" \
"uzp2 v1.8b, v2.8b, v2.8b \n" \
"ins v1.s[1], v3.s[0] \n"
// Read 8 YUY2
#define READYUY2 \
MEMACCESS(0) \
"ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
"uzp2 v3.8b, v1.8b, v1.8b \n" \
"uzp1 v1.8b, v1.8b, v1.8b \n" \
"ins v1.s[1], v3.s[0] \n"
// Read 8 UYVY
#define READUYVY \
MEMACCESS(0) \
"ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
"orr v0.8b, v3.8b, v3.8b \n" \
"uzp1 v1.8b, v2.8b, v2.8b \n" \
"uzp2 v3.8b, v2.8b, v2.8b \n" \
"ins v1.s[1], v3.s[0] \n"
#define YUVTORGB_SETUP \
"ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \
"ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \
"ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \
"ld1r {v31.4s}, [%[kYToRgb]] \n" \
"ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
"ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
#define YUVTORGB(vR, vG, vB) \
"uxtl v0.8h, v0.8b \n" /* Extract Y */ \
"shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
"ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
"ushll v0.4s, v0.4h, #0 \n" \
"mul v3.4s, v3.4s, v31.4s \n" \
"mul v0.4s, v0.4s, v31.4s \n" \
"sqshrun v0.4h, v0.4s, #16 \n" \
"sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
"uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
"mov v2.d[0], v1.d[1] \n" /* Extract V */ \
"uxtl v2.8h, v2.8b \n" \
"uxtl v1.8h, v1.8b \n" /* Extract U */ \
"mul v3.8h, v1.8h, v27.8h \n" \
"mul v5.8h, v1.8h, v29.8h \n" \
"mul v6.8h, v2.8h, v30.8h \n" \
"mul v7.8h, v2.8h, v28.8h \n" \
"sqadd v6.8h, v6.8h, v5.8h \n" \
"sqadd " #vB ".8h, v24.8h, v0.8h \n" /* B */ \
"sqadd " #vG ".8h, v25.8h, v0.8h \n" /* G */ \
"sqadd " #vR ".8h, v26.8h, v0.8h \n" /* R */ \
"sqadd " #vB ".8h, " #vB ".8h, v3.8h \n" /* B */ \
"sqsub " #vG ".8h, " #vG ".8h, v6.8h \n" /* G */ \
"sqadd " #vR ".8h, " #vR ".8h, v7.8h \n" /* R */ \
"sqshrun " #vB ".8b, " #vB ".8h, #6 \n" /* B */ \
"sqshrun " #vG ".8b, " #vG ".8h, #6 \n" /* G */ \
"sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */ \
#ifdef HAS_I444TOARGBROW_NEON
void I444ToARGBRow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n" /* A */
"1: \n"
READYUV444
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I444TOARGBROW_NEON
#ifdef HAS_I422TOARGBROW_NEON
void I422ToARGBRow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n" /* A */
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TOARGBROW_NEON
#ifdef HAS_I422ALPHATOARGBROW_NEON
void I422AlphaToARGBRow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
const uint8* src_a,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
MEMACCESS(3)
"ld1 {v23.8b}, [%3], #8 \n"
"subs %w5, %w5, #8 \n"
MEMACCESS(4)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(src_a), // %3
"+r"(dst_argb), // %4
"+r"(width) // %5
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422ALPHATOARGBROW_NEON
#ifdef HAS_I411TOARGBROW_NEON
void I411ToARGBRow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n" /* A */
"1: \n"
READYUV411
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I411TOARGBROW_NEON
#ifdef HAS_I422TORGBAROW_NEON
void I422ToRGBARow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_rgba,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v20.8b, #255 \n" /* A */
"1: \n"
READYUV422
YUVTORGB(v23, v22, v21)
"subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_rgba), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TORGBAROW_NEON
#ifdef HAS_I422TORGB24ROW_NEON
void I422ToRGB24Row_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_rgb24,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
MEMACCESS(3)
"st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_rgb24), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TORGB24ROW_NEON
#define ARGBTORGB565 \
"shll v0.8h, v22.8b, #8 \n" /* R */ \
"shll v21.8h, v21.8b, #8 \n" /* G */ \
"shll v20.8h, v20.8b, #8 \n" /* B */ \
"sri v0.8h, v21.8h, #5 \n" /* RG */ \
"sri v0.8h, v20.8h, #11 \n" /* RGB */
#ifdef HAS_I422TORGB565ROW_NEON
void I422ToRGB565Row_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
ARGBTORGB565
MEMACCESS(3)
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_rgb565), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TORGB565ROW_NEON
#define ARGBTOARGB1555 \
"shll v0.8h, v23.8b, #8 \n" /* A */ \
"shll v22.8h, v22.8b, #8 \n" /* R */ \
"shll v21.8h, v21.8b, #8 \n" /* G */ \
"shll v20.8h, v20.8b, #8 \n" /* B */ \
"sri v0.8h, v22.8h, #1 \n" /* AR */ \
"sri v0.8h, v21.8h, #6 \n" /* ARG */ \
"sri v0.8h, v20.8h, #11 \n" /* ARGB */
#ifdef HAS_I422TOARGB1555ROW_NEON
void I422ToARGB1555Row_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_argb1555,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
ARGBTOARGB1555
MEMACCESS(3)
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb1555), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TOARGB1555ROW_NEON
#define ARGBTOARGB4444 \
/* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
"ushr v20.8b, v20.8b, #4 \n" /* B */ \
"bic v21.8b, v21.8b, v4.8b \n" /* G */ \
"ushr v22.8b, v22.8b, #4 \n" /* R */ \
"bic v23.8b, v23.8b, v4.8b \n" /* A */ \
"orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
"orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
"zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
#ifdef HAS_I422TOARGB4444ROW_NEON
void I422ToARGB4444Row_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_argb4444,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v4.16b, #0x0f \n" // bits to clear with vbic.
"1: \n"
READYUV422
YUVTORGB(v22, v21, v20)
"subs %w4, %w4, #8 \n"
"movi v23.8b, #255 \n"
ARGBTOARGB4444
MEMACCESS(3)
"st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_argb4444), // %3
"+r"(width) // %4
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I422TOARGB4444ROW_NEON
#ifdef HAS_I400TOARGBROW_NEON
void I400ToARGBRow_NEON(const uint8* src_y,
uint8* dst_argb,
int width) {
int64 width64 = (int64)(width);
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READYUV400
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
"+r"(width64) // %2
: [kUVToRB]"r"(&kYuvI601Constants.kUVToRB),
[kUVToG]"r"(&kYuvI601Constants.kUVToG),
[kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR),
[kYToRgb]"r"(&kYuvI601Constants.kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_I400TOARGBROW_NEON
#ifdef HAS_J400TOARGBROW_NEON
void J400ToARGBRow_NEON(const uint8* src_y,
uint8* dst_argb,
int width) {
asm volatile (
"movi v23.8b, #255 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v20.8b}, [%0], #8 \n"
"orr v21.8b, v20.8b, v20.8b \n"
"orr v22.8b, v20.8b, v20.8b \n"
"subs %w2, %w2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v20", "v21", "v22", "v23"
);
}
#endif // HAS_J400TOARGBROW_NEON
#ifdef HAS_NV12TOARGBROW_NEON
void NV12ToARGBRow_NEON(const uint8* src_y,
const uint8* src_uv,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READNV12
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV12TOARGBROW_NEON
#ifdef HAS_NV12TOARGBROW_NEON
void NV21ToARGBRow_NEON(const uint8* src_y,
const uint8* src_vu,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READNV21
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
MEMACCESS(2)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_vu), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV12TOARGBROW_NEON
#ifdef HAS_NV12TORGB565ROW_NEON
void NV12ToRGB565Row_NEON(const uint8* src_y,
const uint8* src_uv,
uint8* dst_rgb565,
const struct YuvConstants* yuvconstants,
int width) {
asm volatile (
YUVTORGB_SETUP
"1: \n"
READNV12
YUVTORGB(v22, v21, v20)
"subs %w3, %w3, #8 \n"
ARGBTORGB565
MEMACCESS(2)
"st1 {v0.8h}, [%2], 16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_uv), // %1
"+r"(dst_rgb565), // %2
"+r"(width) // %3
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_NV12TORGB565ROW_NEON
#ifdef HAS_YUY2TOARGBROW_NEON
void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
int64 width64 = (int64)(width);
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READYUY2
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_argb), // %1
"+r"(width64) // %2
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_YUY2TOARGBROW_NEON
#ifdef HAS_UYVYTOARGBROW_NEON
void UYVYToARGBRow_NEON(const uint8* src_uyvy,
uint8* dst_argb,
const struct YuvConstants* yuvconstants,
int width) {
int64 width64 = (int64)(width);
asm volatile (
YUVTORGB_SETUP
"movi v23.8b, #255 \n"
"1: \n"
READUYVY
YUVTORGB(v22, v21, v20)
"subs %w2, %w2, #8 \n"
MEMACCESS(1)
"st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_argb), // %1
"+r"(width64) // %2
: [kUVToRB]"r"(&yuvconstants->kUVToRB),
[kUVToG]"r"(&yuvconstants->kUVToG),
[kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
[kYToRgb]"r"(&yuvconstants->kYToRgb)
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
"v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
);
}
#endif // HAS_UYVYTOARGBROW_NEON
// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
#ifdef HAS_SPLITUVROW_NEON
void SplitUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
"subs %w3, %w3, #16 \n" // 16 processed per loop
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store U
MEMACCESS(2)
"st1 {v1.16b}, [%2], #16 \n" // store V
"b.gt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3 // Output registers
: // Input registers
: "cc", "memory", "v0", "v1" // Clobber List
);
}
#endif // HAS_SPLITUVROW_NEON
// Reads 16 U's and V's and writes out 16 pairs of UV.
#ifdef HAS_MERGEUVROW_NEON
void MergeUVRow_NEON(const uint8* src_u, const uint8* src_v, uint8* dst_uv,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load U
MEMACCESS(1)
"ld1 {v1.16b}, [%1], #16 \n" // load V
"subs %w3, %w3, #16 \n" // 16 processed per loop
MEMACCESS(2)
"st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
"b.gt 1b \n"
:
"+r"(src_u), // %0
"+r"(src_v), // %1
"+r"(dst_uv), // %2
"+r"(width) // %3 // Output registers
: // Input registers
: "cc", "memory", "v0", "v1" // Clobber List
);
}
#endif // HAS_MERGEUVROW_NEON
// Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
#ifdef HAS_COPYROW_NEON
void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 32
"subs %w2, %w2, #32 \n" // 32 processed per loop
MEMACCESS(1)
"st1 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 32
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(count) // %2 // Output registers
: // Input registers
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_COPYROW_NEON
// SetRow writes 'count' bytes using an 8 bit value repeated.
void SetRow_NEON(uint8* dst, uint8 v8, int count) {
asm volatile (
"dup v0.16b, %w2 \n" // duplicate 16 bytes
"1: \n"
"subs %w1, %w1, #16 \n" // 16 bytes per loop
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n" // store
"b.gt 1b \n"
: "+r"(dst), // %0
"+r"(count) // %1
: "r"(v8) // %2
: "cc", "memory", "v0"
);
}
void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
asm volatile (
"dup v0.4s, %w2 \n" // duplicate 4 ints
"1: \n"
"subs %w1, %w1, #4 \n" // 4 ints per loop
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n" // store
"b.gt 1b \n"
: "+r"(dst), // %0
"+r"(count) // %1
: "r"(v32) // %2
: "cc", "memory", "v0"
);
}
#ifdef HAS_MIRRORROW_NEON
void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %2 \n"
"sub %0, %0, #16 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], %3 \n" // src -= 16
"subs %2, %2, #16 \n" // 16 pixels per loop.
"rev64 v0.16b, v0.16b \n"
MEMACCESS(1)
"st1 {v0.D}[1], [%1], #8 \n" // dst += 16
MEMACCESS(1)
"st1 {v0.D}[0], [%1], #8 \n"
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width64) // %2
: "r"((ptrdiff_t)-16) // %3
: "cc", "memory", "v0"
);
}
#endif // HAS_MIRRORROW_NEON
#ifdef HAS_MIRRORUVROW_NEON
void MirrorUVRow_NEON(const uint8* src_uv, uint8* dst_u, uint8* dst_v,
int width) {
int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %3, lsl #1 \n"
"sub %0, %0, #16 \n"
"1: \n"
MEMACCESS(0)
"ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
"subs %3, %3, #8 \n" // 8 pixels per loop.
"rev64 v0.8b, v0.8b \n"
"rev64 v1.8b, v1.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // dst += 8
MEMACCESS(2)
"st1 {v1.8b}, [%2], #8 \n"
"b.gt 1b \n"
: "+r"(src_uv), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width64) // %3
: "r"((ptrdiff_t)-16) // %4
: "cc", "memory", "v0", "v1"
);
}
#endif // HAS_MIRRORUVROW_NEON
#ifdef HAS_ARGBMIRRORROW_NEON
void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
int64 width64 = (int64) width;
asm volatile (
// Start at end of source row.
"add %0, %0, %2, lsl #2 \n"
"sub %0, %0, #16 \n"
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], %3 \n" // src -= 16
"subs %2, %2, #4 \n" // 4 pixels per loop.
"rev64 v0.4s, v0.4s \n"
MEMACCESS(1)
"st1 {v0.D}[1], [%1], #8 \n" // dst += 16
MEMACCESS(1)
"st1 {v0.D}[0], [%1], #8 \n"
"b.gt 1b \n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width64) // %2
: "r"((ptrdiff_t)-16) // %3
: "cc", "memory", "v0"
);
}
#endif // HAS_ARGBMIRRORROW_NEON
#ifdef HAS_RGB24TOARGBROW_NEON
void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int width) {
asm volatile (
"movi v4.8b, #255 \n" // Alpha
"1: \n"
MEMACCESS(0)
"ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
);
}
#endif // HAS_RGB24TOARGBROW_NEON
#ifdef HAS_RAWTOARGBROW_NEON
void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int width) {
asm volatile (
"movi v5.8b, #255 \n" // Alpha
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
MEMACCESS(1)
"st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
);
}
#endif // HAS_RAWTOARGBROW_NEON
void RAWToRGB24Row_NEON(const uint8* src_raw, uint8* dst_rgb24, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v3.8b, v1.8b, v1.8b \n" // move g
"orr v4.8b, v0.8b, v0.8b \n" // move r
MEMACCESS(1)
"st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_rgb24), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
);
}
#define RGB565TOARGB \
"shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \
"shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \
"ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \
"orr v1.8b, v4.8b, v6.8b \n" /* G */ \
"xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
"ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \
"xtn2 v2.16b,v0.8h \n" /* R in upper part */ \
"shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \
"ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \
"orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \
"dup v2.2D, v0.D[1] \n" /* R */
#ifdef HAS_RGB565TOARGBROW_NEON
void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int width) {
asm volatile (
"movi v3.8b, #255 \n" // Alpha
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List
);
}
#endif // HAS_RGB565TOARGBROW_NEON
#define ARGB1555TOARGB \
"ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
"shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
"xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \
\
"sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \
"xtn2 v3.16b, v2.8h \n" \
\
"xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
"shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
\
"ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \
"shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
"ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
\
"orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
"orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \
"dup v1.2D, v0.D[1] \n" \
"dup v3.2D, v2.D[1] \n"
// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
#define RGB555TOARGB \
"ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
"shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
"xtn v3.8b, v2.8h \n" /* RRRRR000 */ \
\
"xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
"shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
\
"ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \
"shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
"ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
\
"orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
"orr v2.16b, v1.16b, v3.16b \n" /* R */ \
"dup v1.2D, v0.D[1] \n" /* G */ \
#ifdef HAS_ARGB1555TOARGBROW_NEON
void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555, uint8* dst_argb,
int width) {
asm volatile (
"movi v3.8b, #255 \n" // Alpha
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_ARGB1555TOARGBROW_NEON
#define ARGB4444TOARGB \
"shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
"xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
"shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \
"ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \
"ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \
"shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \
"orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \
"orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \
"dup v0.2D, v2.D[1] \n" \
"dup v1.2D, v3.D[1] \n"
#ifdef HAS_ARGB4444TOARGBROW_NEON
void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444, uint8* dst_argb,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
);
}
#endif // HAS_ARGB4444TOARGBROW_NEON
#ifdef HAS_ARGBTORGB24ROW_NEON
void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB pixels
"subs %w2, %w2, #8 \n" // 8 processed per loop.
MEMACCESS(1)
"st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of RGB24.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb24), // %1
"+r"(width) // %2
:
: "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
);
}
#endif // HAS_ARGBTORGB24ROW_NEON
#ifdef HAS_ARGBTORAWROW_NEON
void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"orr v4.8b, v2.8b, v2.8b \n" // mov g
"orr v5.8b, v1.8b, v1.8b \n" // mov b
MEMACCESS(1)
"st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_raw), // %1
"+r"(width) // %2
:
: "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
);
}
#endif // HAS_ARGBTORAWROW_NEON
#ifdef HAS_YUY2TOYROW_NEON
void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
"subs %w2, %w2, #16 \n" // 16 processed per loop.
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1" // Clobber List
);
}
#endif // HAS_YUY2TOYROW_NEON
#ifdef HAS_UYVYTOYROW_NEON
void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
"subs %w2, %w2, #16 \n" // 16 processed per loop.
MEMACCESS(1)
"st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1" // Clobber List
);
}
#endif // HAS_UYVYTOYROW_NEON
#ifdef HAS_YUY2TOUV422ROW_NEON
void YUY2ToUV422Row_NEON(const uint8* src_yuy2, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2 pixels
"subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v1.8b}, [%1], #8 \n" // store 8 U.
MEMACCESS(2)
"st1 {v3.8b}, [%2], #8 \n" // store 8 V.
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_YUY2TOUV422ROW_NEON
#ifdef HAS_UYVYTOUV422ROW_NEON
void UYVYToUV422Row_NEON(const uint8* src_uyvy, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY pixels
"subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 U.
MEMACCESS(2)
"st1 {v2.8b}, [%2], #8 \n" // store 8 V.
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_UYVYTOUV422ROW_NEON
#ifdef HAS_YUY2TOUVROW_NEON
void YUY2ToUVRow_NEON(const uint8* src_yuy2, int stride_yuy2,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_yuy2b = src_yuy2 + stride_yuy2;
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
"subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
"urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
MEMACCESS(2)
"st1 {v1.8b}, [%2], #8 \n" // store 8 U.
MEMACCESS(3)
"st1 {v3.8b}, [%3], #8 \n" // store 8 V.
"b.gt 1b \n"
: "+r"(src_yuy2), // %0
"+r"(src_yuy2b), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4",
"v5", "v6", "v7" // Clobber List
);
}
#endif // HAS_YUY2TOUVROW_NEON
#ifdef HAS_UYVYTOUVROW_NEON
void UYVYToUVRow_NEON(const uint8* src_uyvy, int stride_uyvy,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_uyvyb = src_uyvy + stride_uyvy;
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
"subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
"urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
"urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 U.
MEMACCESS(3)
"st1 {v2.8b}, [%3], #8 \n" // store 8 V.
"b.gt 1b \n"
: "+r"(src_uyvy), // %0
"+r"(src_uyvyb), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4",
"v5", "v6", "v7" // Clobber List
);
}
#endif // HAS_UYVYTOUVROW_NEON
// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
#ifdef HAS_ARGBSHUFFLEROW_NEON
void ARGBShuffleRow_NEON(const uint8* src_argb, uint8* dst_argb,
const uint8* shuffler, int width) {
asm volatile (
MEMACCESS(3)
"ld1 {v2.16b}, [%3] \n" // shuffler
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
"subs %w2, %w2, #4 \n" // 4 processed per loop
"tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
MEMACCESS(1)
"st1 {v1.16b}, [%1], #16 \n" // store 4.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
: "r"(shuffler) // %3
: "cc", "memory", "v0", "v1", "v2" // Clobber List
);
}
#endif // HAS_ARGBSHUFFLEROW_NEON
#ifdef HAS_I422TOYUY2ROW_NEON
void I422ToYUY2Row_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_yuy2, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
"orr v2.8b, v1.8b, v1.8b \n"
MEMACCESS(1)
"ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
"subs %w4, %w4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_yuy2), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3"
);
}
#endif // HAS_I422TOYUY2ROW_NEON
#ifdef HAS_I422TOUYVYROW_NEON
void I422ToUYVYRow_NEON(const uint8* src_y,
const uint8* src_u,
const uint8* src_v,
uint8* dst_uyvy, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
"orr v3.8b, v2.8b, v2.8b \n"
MEMACCESS(1)
"ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
MEMACCESS(2)
"ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
"subs %w4, %w4, #16 \n" // 16 pixels
MEMACCESS(3)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
"b.gt 1b \n"
: "+r"(src_y), // %0
"+r"(src_u), // %1
"+r"(src_v), // %2
"+r"(dst_uyvy), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3"
);
}
#endif // HAS_I422TOUYVYROW_NEON
#ifdef HAS_ARGBTORGB565ROW_NEON
void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTORGB565
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_rgb565), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v20", "v21", "v22", "v23"
);
}
#endif // HAS_ARGBTORGB565ROW_NEON
#ifdef HAS_ARGBTORGB565DITHERROW_NEON
void ARGBToRGB565DitherRow_NEON(const uint8* src_argb, uint8* dst_rgb,
const uint32 dither4, int width) {
asm volatile (
"dup v1.4s, %w2 \n" // dither4
"1: \n"
MEMACCESS(1)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v20.8b, v20.8b, v1.8b \n"
"uqadd v21.8b, v21.8b, v1.8b \n"
"uqadd v22.8b, v22.8b, v1.8b \n"
ARGBTORGB565
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
"b.gt 1b \n"
: "+r"(dst_rgb) // %0
: "r"(src_argb), // %1
"r"(dither4), // %2
"r"(width) // %3
: "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23"
);
}
#endif // HAS_ARGBTORGB565ROW_NEON
#ifdef HAS_ARGBTOARGB1555ROW_NEON
void ARGBToARGB1555Row_NEON(const uint8* src_argb, uint8* dst_argb1555,
int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB1555
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB1555.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb1555), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v20", "v21", "v22", "v23"
);
}
#endif // HAS_ARGBTOARGB1555ROW_NEON
#ifdef HAS_ARGBTOARGB4444ROW_NEON
void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
int width) {
asm volatile (
"movi v4.16b, #0x0f \n" // bits to clear with vbic.
"1: \n"
MEMACCESS(0)
"ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGBTOARGB4444
MEMACCESS(1)
"st1 {v0.16b}, [%1], #16 \n" // store 8 pixels ARGB4444.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb4444), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23"
);
}
#endif // HAS_ARGBTOARGB4444ROW_NEON
#ifdef HAS_ARGBTOYROW_NEON
void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #13 \n" // B * 0.1016 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
"sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGBTOYROW_NEON
#ifdef HAS_ARGBTOYJROW_NEON
void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #15 \n" // B * 0.11400 coefficient
"movi v5.8b, #75 \n" // G * 0.58700 coefficient
"movi v6.8b, #38 \n" // R * 0.29900 coefficient
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
"sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
);
}
#endif // HAS_ARGBTOYJROW_NEON
// 8x1 pixels.
#ifdef HAS_ARGBTOUV444ROW_NEON
void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
"movi v24.8b, #112 \n" // UB / VR 0.875 coefficient
"movi v25.8b, #74 \n" // UG -0.5781 coefficient
"movi v26.8b, #38 \n" // UR -0.2969 coefficient
"movi v27.8b, #18 \n" // VB -0.1406 coefficient
"movi v28.8b, #94 \n" // VG -0.7344 coefficient
"movi v29.16b,#0x80 \n" // 128.5
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlsl v4.8h, v1.8b, v25.8b \n" // G
"umlsl v4.8h, v2.8b, v26.8b \n" // R
"add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
"umull v3.8h, v2.8b, v24.8b \n" // R
"umlsl v3.8h, v1.8b, v28.8b \n" // G
"umlsl v3.8h, v0.8b, v27.8b \n" // B
"add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
"uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
"uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
MEMACCESS(2)
"st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4",
"v24", "v25", "v26", "v27", "v28", "v29"
);
}
#endif // HAS_ARGBTOUV444ROW_NEON
#define RGBTOUV_SETUP_REG \
"movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
"movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
"movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
"movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
"movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
"movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
// 32x1 pixels -> 8x1. width is number of argb pixels. e.g. 32.
#ifdef HAS_ARGBTOUV411ROW_NEON
void ARGBToUV411Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
int width) {
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(0)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%0], #64 \n" // load next 16.
"uaddlp v4.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v5.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v6.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"addp v0.8h, v0.8h, v4.8h \n" // B 16 shorts -> 8 shorts.
"addp v1.8h, v1.8h, v5.8h \n" // G 16 shorts -> 8 shorts.
"addp v2.8h, v2.8h, v6.8h \n" // R 16 shorts -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w3, %w3, #32 \n" // 32 processed per loop.
"mul v3.8h, v0.8h, v20.8h \n" // B
"mls v3.8h, v1.8h, v21.8h \n" // G
"mls v3.8h, v2.8h, v22.8h \n" // R
"add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
"mul v4.8h, v2.8h, v20.8h \n" // R
"mls v4.8h, v1.8h, v24.8h \n" // G
"mls v4.8h, v0.8h, v23.8h \n" // B
"add v4.8h, v4.8h, v25.8h \n" // +128 -> unsigned
"uqshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit U
"uqshrn v1.8b, v4.8h, #8 \n" // 16 bit to 8 bit V
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
MEMACCESS(2)
"st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_u), // %1
"+r"(dst_v), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBTOUV411ROW_NEON
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
#define RGBTOUV(QB, QG, QR) \
"mul v3.8h, " #QB ",v20.8h \n" /* B */ \
"mul v4.8h, " #QR ",v20.8h \n" /* R */ \
"mls v3.8h, " #QG ",v21.8h \n" /* G */ \
"mls v4.8h, " #QG ",v24.8h \n" /* G */ \
"mls v3.8h, " #QR ",v22.8h \n" /* R */ \
"mls v4.8h, " #QB ",v23.8h \n" /* B */ \
"add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
"add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
"uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
"uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
// TODO(fbarchard): consider ptrdiff_t for all strides.
#ifdef HAS_ARGBTOUVROW_NEON
void ARGBToUVRow_NEON(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBTOUVROW_NEON
// TODO(fbarchard): Subsample match C code.
#ifdef HAS_ARGBTOUVJROW_NEON
void ARGBToUVJRow_NEON(const uint8* src_argb, int src_stride_argb,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_argb_1 = src_argb + src_stride_argb;
asm volatile (
"movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
"movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
"movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
"movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
"movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
"movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(src_argb_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBTOUVJROW_NEON
#ifdef HAS_BGRATOUVROW_NEON
void BGRAToUVRow_NEON(const uint8* src_bgra, int src_stride_bgra,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_bgra_1 = src_bgra + src_stride_bgra;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
"uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v3.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_bgra), // %0
"+r"(src_bgra_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_BGRATOUVROW_NEON
#ifdef HAS_ABGRTOUVROW_NEON
void ABGRToUVRow_NEON(const uint8* src_abgr, int src_stride_abgr,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_abgr_1 = src_abgr + src_stride_abgr;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v3.8h, #1 \n" // 2x average
"urshr v2.8h, v2.8h, #1 \n"
"urshr v1.8h, v1.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v2.8h, v1.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_abgr), // %0
"+r"(src_abgr_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ABGRTOUVROW_NEON
#ifdef HAS_RGBATOUVROW_NEON
void RGBAToUVRow_NEON(const uint8* src_rgba, int src_stride_rgba,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_rgba_1 = src_rgba + src_stride_rgba;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
"uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
"uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgba), // %0
"+r"(src_rgba_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RGBATOUVROW_NEON
#ifdef HAS_RGB24TOUVROW_NEON
void RGB24ToUVRow_NEON(const uint8* src_rgb24, int src_stride_rgb24,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
"uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
"urshr v0.8h, v0.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v2.8h, v2.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v0.8h, v1.8h, v2.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(src_rgb24_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RGB24TOUVROW_NEON
#ifdef HAS_RAWTOUVROW_NEON
void RAWToUVRow_NEON(const uint8* src_raw, int src_stride_raw,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_raw_1 = src_raw + src_stride_raw;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
"uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
"uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
MEMACCESS(1)
"ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
"uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
"uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
"uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
"urshr v2.8h, v2.8h, #1 \n" // 2x average
"urshr v1.8h, v1.8h, #1 \n"
"urshr v0.8h, v0.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 32 processed per loop.
RGBTOUV(v2.8h, v1.8h, v0.8h)
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(src_raw_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_RAWTOUVROW_NEON
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
#ifdef HAS_RGB565TOUVROW_NEON
void RGB565ToUVRow_NEON(const uint8* src_rgb565, int src_stride_rgb565,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
asm volatile (
"movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) / 2
"movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
"movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
"movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
"movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
"movi v27.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
RGB565TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
"uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
RGB565TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
RGB565TOARGB
"uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ins v16.D[1], v17.D[0] \n"
"ins v18.D[1], v19.D[0] \n"
"ins v20.D[1], v21.D[0] \n"
"urshr v4.8h, v16.8h, #1 \n" // 2x average
"urshr v5.8h, v18.8h, #1 \n"
"urshr v6.8h, v20.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v16.8h, v4.8h, v22.8h \n" // B
"mls v16.8h, v5.8h, v23.8h \n" // G
"mls v16.8h, v6.8h, v24.8h \n" // R
"add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
"mul v17.8h, v6.8h, v22.8h \n" // R
"mls v17.8h, v5.8h, v26.8h \n" // G
"mls v17.8h, v4.8h, v25.8h \n" // B
"add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
"uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
"uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(src_rgb565_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24",
"v25", "v26", "v27"
);
}
#endif // HAS_RGB565TOUVROW_NEON
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
#ifdef HAS_ARGB1555TOUVROW_NEON
void ARGB1555ToUVRow_NEON(const uint8* src_argb1555, int src_stride_argb1555,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
RGB555TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
RGB555TOARGB
"uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
RGB555TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
RGB555TOARGB
"uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ins v16.D[1], v26.D[0] \n"
"ins v17.D[1], v27.D[0] \n"
"ins v18.D[1], v28.D[0] \n"
"urshr v4.8h, v16.8h, #1 \n" // 2x average
"urshr v5.8h, v17.8h, #1 \n"
"urshr v6.8h, v18.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v2.8h, v4.8h, v20.8h \n" // B
"mls v2.8h, v5.8h, v21.8h \n" // G
"mls v2.8h, v6.8h, v22.8h \n" // R
"add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
"mul v3.8h, v6.8h, v20.8h \n" // R
"mls v3.8h, v5.8h, v24.8h \n" // G
"mls v3.8h, v4.8h, v23.8h \n" // B
"add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
"uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
"uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(src_argb1555_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
"v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25",
"v26", "v27", "v28"
);
}
#endif // HAS_ARGB1555TOUVROW_NEON
// 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
#ifdef HAS_ARGB4444TOUVROW_NEON
void ARGB4444ToUVRow_NEON(const uint8* src_argb4444, int src_stride_argb4444,
uint8* dst_u, uint8* dst_v, int width) {
const uint8* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
asm volatile (
RGBTOUV_SETUP_REG
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
ARGB4444TOARGB
"uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
ARGB4444TOARGB
"uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
ARGB4444TOARGB
"uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
ARGB4444TOARGB
"uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
"uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
"uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
"ins v16.D[1], v26.D[0] \n"
"ins v17.D[1], v27.D[0] \n"
"ins v18.D[1], v28.D[0] \n"
"urshr v4.8h, v16.8h, #1 \n" // 2x average
"urshr v5.8h, v17.8h, #1 \n"
"urshr v6.8h, v18.8h, #1 \n"
"subs %w4, %w4, #16 \n" // 16 processed per loop.
"mul v2.8h, v4.8h, v20.8h \n" // B
"mls v2.8h, v5.8h, v21.8h \n" // G
"mls v2.8h, v6.8h, v22.8h \n" // R
"add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
"mul v3.8h, v6.8h, v20.8h \n" // R
"mls v3.8h, v5.8h, v24.8h \n" // G
"mls v3.8h, v4.8h, v23.8h \n" // B
"add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
"uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
"uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
MEMACCESS(3)
"st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(src_argb4444_1), // %1
"+r"(dst_u), // %2
"+r"(dst_v), // %3
"+r"(width) // %4
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
"v16", "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25",
"v26", "v27", "v28"
);
}
#endif // HAS_ARGB4444TOUVROW_NEON
#ifdef HAS_RGB565TOYROW_NEON
void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int width) {
asm volatile (
"movi v24.8b, #13 \n" // B * 0.1016 coefficient
"movi v25.8b, #65 \n" // G * 0.5078 coefficient
"movi v26.8b, #33 \n" // R * 0.2578 coefficient
"movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
RGB565TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
"umlal v3.8h, v1.8b, v25.8b \n" // G
"umlal v3.8h, v2.8b, v26.8b \n" // R
"sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v27.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_rgb565), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6",
"v24", "v25", "v26", "v27"
);
}
#endif // HAS_RGB565TOYROW_NEON
#ifdef HAS_ARGB1555TOYROW_NEON
void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #13 \n" // B * 0.1016 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB1555TOARGB
"umull v3.8h, v0.8b, v4.8b \n" // B
"umlal v3.8h, v1.8b, v5.8b \n" // G
"umlal v3.8h, v2.8b, v6.8b \n" // R
"sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_argb1555), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGB1555TOYROW_NEON
#ifdef HAS_ARGB4444TOYROW_NEON
void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int width) {
asm volatile (
"movi v24.8b, #13 \n" // B * 0.1016 coefficient
"movi v25.8b, #65 \n" // G * 0.5078 coefficient
"movi v26.8b, #33 \n" // R * 0.2578 coefficient
"movi v27.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
ARGB4444TOARGB
"umull v3.8h, v0.8b, v24.8b \n" // B
"umlal v3.8h, v1.8b, v25.8b \n" // G
"umlal v3.8h, v2.8b, v26.8b \n" // R
"sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v27.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_argb4444), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27"
);
}
#endif // HAS_ARGB4444TOYROW_NEON
#ifdef HAS_BGRATOYROW_NEON
void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #33 \n" // R * 0.2578 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // R
"umlal v16.8h, v2.8b, v5.8b \n" // G
"umlal v16.8h, v3.8b, v6.8b \n" // B
"sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_bgra), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
);
}
#endif // HAS_BGRATOYROW_NEON
#ifdef HAS_ABGRTOYROW_NEON
void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #33 \n" // R * 0.2578 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // R
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // B
"sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_abgr), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
);
}
#endif // HAS_ABGRTOYROW_NEON
#ifdef HAS_RGBATOYROW_NEON
void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #13 \n" // B * 0.1016 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v1.8b, v4.8b \n" // B
"umlal v16.8h, v2.8b, v5.8b \n" // G
"umlal v16.8h, v3.8b, v6.8b \n" // R
"sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_rgba), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
);
}
#endif // HAS_RGBATOYROW_NEON
#ifdef HAS_RGB24TOYROW_NEON
void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #13 \n" // B * 0.1016 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #33 \n" // R * 0.2578 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // R
"sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_rgb24), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
);
}
#endif // HAS_RGB24TOYROW_NEON
#ifdef HAS_RAWTOYROW_NEON
void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int width) {
asm volatile (
"movi v4.8b, #33 \n" // R * 0.2578 coefficient
"movi v5.8b, #65 \n" // G * 0.5078 coefficient
"movi v6.8b, #13 \n" // B * 0.1016 coefficient
"movi v7.8b, #16 \n" // Add 16 constant
"1: \n"
MEMACCESS(0)
"ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v16.8h, v0.8b, v4.8b \n" // B
"umlal v16.8h, v1.8b, v5.8b \n" // G
"umlal v16.8h, v2.8b, v6.8b \n" // R
"sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
"uqadd v0.8b, v0.8b, v7.8b \n"
MEMACCESS(1)
"st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
"b.gt 1b \n"
: "+r"(src_raw), // %0
"+r"(dst_y), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16"
);
}
#endif // HAS_RAWTOYROW_NEON
// Bilinear filter 16x2 -> 16x1
#ifdef HAS_INTERPOLATEROW_NEON
void InterpolateRow_NEON(uint8* dst_ptr,
const uint8* src_ptr, ptrdiff_t src_stride,
int dst_width, int source_y_fraction) {
int y1_fraction = source_y_fraction;
int y0_fraction = 256 - y1_fraction;
const uint8* src_ptr1 = src_ptr + src_stride;
asm volatile (
"cmp %w4, #0 \n"
"b.eq 100f \n"
"cmp %w4, #128 \n"
"b.eq 50f \n"
"dup v5.16b, %w4 \n"
"dup v4.16b, %w5 \n"
// General purpose row blend.
"1: \n"
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v1.16b}, [%2], #16 \n"
"subs %w3, %w3, #16 \n"
"umull v2.8h, v0.8b, v4.8b \n"
"umull2 v3.8h, v0.16b, v4.16b \n"
"umlal v2.8h, v1.8b, v5.8b \n"
"umlal2 v3.8h, v1.16b, v5.16b \n"
"rshrn v0.8b, v2.8h, #8 \n"
"rshrn2 v0.16b, v3.8h, #8 \n"
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n"
"b.gt 1b \n"
"b 99f \n"
// Blend 50 / 50.
"50: \n"
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n"
MEMACCESS(2)
"ld1 {v1.16b}, [%2], #16 \n"
"subs %w3, %w3, #16 \n"
"urhadd v0.16b, v0.16b, v1.16b \n"
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n"
"b.gt 50b \n"
"b 99f \n"
// Blend 100 / 0 - Copy row unchanged.
"100: \n"
MEMACCESS(1)
"ld1 {v0.16b}, [%1], #16 \n"
"subs %w3, %w3, #16 \n"
MEMACCESS(0)
"st1 {v0.16b}, [%0], #16 \n"
"b.gt 100b \n"
"99: \n"
: "+r"(dst_ptr), // %0
"+r"(src_ptr), // %1
"+r"(src_ptr1), // %2
"+r"(dst_width), // %3
"+r"(y1_fraction), // %4
"+r"(y0_fraction) // %5
:
: "cc", "memory", "v0", "v1", "v3", "v4", "v5"
);
}
#endif // HAS_INTERPOLATEROW_NEON
// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
#ifdef HAS_ARGBBLENDROW_NEON
void ARGBBlendRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
"subs %w3, %w3, #8 \n"
"b.lt 89f \n"
// Blend 8 pixels.
"8: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0 pixels
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1 pixels
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
"umull v18.8h, v6.8b, v3.8b \n" // dr * a
"uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
"uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
"uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
"uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
"uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
"uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
"uqadd v0.8b, v0.8b, v4.8b \n" // + sb
"uqadd v1.8b, v1.8b, v5.8b \n" // + sg
"uqadd v2.8b, v2.8b, v6.8b \n" // + sr
"movi v3.8b, #255 \n" // a = 255
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.ge 8b \n"
"89: \n"
"adds %w3, %w3, #8-1 \n"
"b.lt 99f \n"
// Blend 1 pixels.
"1: \n"
MEMACCESS(0)
"ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
MEMACCESS(1)
"ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
"subs %w3, %w3, #1 \n" // 1 processed per loop.
"umull v16.8h, v4.8b, v3.8b \n" // db * a
"umull v17.8h, v5.8b, v3.8b \n" // dg * a
"umull v18.8h, v6.8b, v3.8b \n" // dr * a
"uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
"uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
"uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
"uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
"uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
"uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
"uqadd v0.8b, v0.8b, v4.8b \n" // + sb
"uqadd v1.8b, v1.8b, v5.8b \n" // + sg
"uqadd v2.8b, v2.8b, v6.8b \n" // + sr
"movi v3.8b, #255 \n" // a = 255
MEMACCESS(2)
"st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
"b.ge 1b \n"
"99: \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v16", "v17", "v18"
);
}
#endif // HAS_ARGBBLENDROW_NEON
// Attenuate 8 pixels at a time.
#ifdef HAS_ARGBATTENUATEROW_NEON
void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
asm volatile (
// Attenuate 8 pixels.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v3.8b \n" // b * a
"umull v5.8h, v1.8b, v3.8b \n" // g * a
"umull v6.8h, v2.8b, v3.8b \n" // r * a
"uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
"uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
"uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
);
}
#endif // HAS_ARGBATTENUATEROW_NEON
// Quantize 8 ARGB pixels (32 bytes).
// dst = (dst * scale >> 16) * interval_size + interval_offset;
#ifdef HAS_ARGBQUANTIZEROW_NEON
void ARGBQuantizeRow_NEON(uint8* dst_argb, int scale, int interval_size,
int interval_offset, int width) {
asm volatile (
"dup v4.8h, %w2 \n"
"ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
"dup v5.8h, %w3 \n" // interval multiply.
"dup v6.8h, %w4 \n" // interval add
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 pixels of ARGB.
"subs %w1, %w1, #8 \n" // 8 processed per loop.
"uxtl v0.8h, v0.8b \n" // b (0 .. 255)
"uxtl v1.8h, v1.8b \n"
"uxtl v2.8h, v2.8b \n"
"sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
"sqdmulh v1.8h, v1.8h, v4.8h \n" // g
"sqdmulh v2.8h, v2.8h, v4.8h \n" // r
"mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
"mul v1.8h, v1.8h, v5.8h \n" // g
"mul v2.8h, v2.8h, v5.8h \n" // r
"add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
"add v1.8h, v1.8h, v6.8h \n" // g
"add v2.8h, v2.8h, v6.8h \n" // r
"uqxtn v0.8b, v0.8h \n"
"uqxtn v1.8b, v1.8h \n"
"uqxtn v2.8b, v2.8h \n"
MEMACCESS(0)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
: "r"(scale), // %2
"r"(interval_size), // %3
"r"(interval_offset) // %4
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6"
);
}
#endif // HAS_ARGBQUANTIZEROW_NEON
// Shade 8 pixels at a time by specified value.
// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
#ifdef HAS_ARGBSHADEROW_NEON
void ARGBShadeRow_NEON(const uint8* src_argb, uint8* dst_argb, int width,
uint32 value) {
asm volatile (
"dup v0.4s, %w3 \n" // duplicate scale value.
"zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
"ushr v0.8h, v0.8h, #1 \n" // scale / 2.
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v4.8h, v4.8b \n" // b (0 .. 255)
"uxtl v5.8h, v5.8b \n"
"uxtl v6.8h, v6.8b \n"
"uxtl v7.8h, v7.8b \n"
"sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
"sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
"sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
"sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
"uqxtn v4.8b, v4.8h \n"
"uqxtn v5.8b, v5.8h \n"
"uqxtn v6.8b, v6.8h \n"
"uqxtn v7.8b, v7.8h \n"
MEMACCESS(1)
"st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
: "r"(value) // %3
: "cc", "memory", "v0", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGBSHADEROW_NEON
// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
// Similar to ARGBToYJ but stores ARGB.
// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
#ifdef HAS_ARGBGRAYROW_NEON
void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
asm volatile (
"movi v24.8b, #15 \n" // B * 0.11400 coefficient
"movi v25.8b, #75 \n" // G * 0.58700 coefficient
"movi v26.8b, #38 \n" // R * 0.29900 coefficient
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v24.8b \n" // B
"umlal v4.8h, v1.8b, v25.8b \n" // G
"umlal v4.8h, v2.8b, v26.8b \n" // R
"sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
"orr v1.8b, v0.8b, v0.8b \n" // G
"orr v2.8b, v0.8b, v0.8b \n" // R
MEMACCESS(1)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26"
);
}
#endif // HAS_ARGBGRAYROW_NEON
// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
// b = (r * 35 + g * 68 + b * 17) >> 7
// g = (r * 45 + g * 88 + b * 22) >> 7
// r = (r * 50 + g * 98 + b * 24) >> 7
#ifdef HAS_ARGBSEPIAROW_NEON
void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
asm volatile (
"movi v20.8b, #17 \n" // BB coefficient
"movi v21.8b, #68 \n" // BG coefficient
"movi v22.8b, #35 \n" // BR coefficient
"movi v24.8b, #22 \n" // GB coefficient
"movi v25.8b, #88 \n" // GG coefficient
"movi v26.8b, #45 \n" // GR coefficient
"movi v28.8b, #24 \n" // BB coefficient
"movi v29.8b, #98 \n" // BG coefficient
"movi v30.8b, #50 \n" // BR coefficient
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
"subs %w1, %w1, #8 \n" // 8 processed per loop.
"umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
"umlal v4.8h, v1.8b, v21.8b \n" // G
"umlal v4.8h, v2.8b, v22.8b \n" // R
"umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
"umlal v5.8h, v1.8b, v25.8b \n" // G
"umlal v5.8h, v2.8b, v26.8b \n" // R
"umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
"umlal v6.8h, v1.8b, v29.8b \n" // G
"umlal v6.8h, v2.8b, v30.8b \n" // R
"uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
"uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
"uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
MEMACCESS(0)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(dst_argb), // %0
"+r"(width) // %1
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
"v20", "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30"
);
}
#endif // HAS_ARGBSEPIAROW_NEON
// Tranform 8 ARGB pixels (32 bytes) with color matrix.
// TODO(fbarchard): Was same as Sepia except matrix is provided. This function
// needs to saturate. Consider doing a non-saturating version.
#ifdef HAS_ARGBCOLORMATRIXROW_NEON
void ARGBColorMatrixRow_NEON(const uint8* src_argb, uint8* dst_argb,
const int8* matrix_argb, int width) {
asm volatile (
MEMACCESS(3)
"ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
"sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
"sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
"1: \n"
MEMACCESS(0)
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 pixels.
"subs %w2, %w2, #8 \n" // 8 processed per loop.
"uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
"uxtl v17.8h, v17.8b \n" // g
"uxtl v18.8h, v18.8b \n" // r
"uxtl v19.8h, v19.8b \n" // a
"mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
"mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
"mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
"mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
"mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
"mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
"mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
"mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
"sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
"sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
"sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
"sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
"mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
"mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
"mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
"mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
"sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
"sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
"sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
"sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
"mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
"mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
"mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
"mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
"sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
"sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
"sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
"sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
"sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
"sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
"sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
"sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
MEMACCESS(1)
"st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 pixels.
"b.gt 1b \n"
: "+r"(src_argb), // %0
"+r"(dst_argb), // %1
"+r"(width) // %2
: "r"(matrix_argb) // %3
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16", "v17",
"v18", "v19", "v22", "v23", "v24", "v25"
);
}
#endif // HAS_ARGBCOLORMATRIXROW_NEON
// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
#ifdef HAS_ARGBMULTIPLYROW_NEON
void ARGBMultiplyRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"umull v0.8h, v0.8b, v4.8b \n" // multiply B
"umull v1.8h, v1.8b, v5.8b \n" // multiply G
"umull v2.8h, v2.8b, v6.8b \n" // multiply R
"umull v3.8h, v3.8b, v7.8b \n" // multiply A
"rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
"rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
"rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
"rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGBMULTIPLYROW_NEON
// Add 2 rows of ARGB pixels together, 8 pixels at a time.
#ifdef HAS_ARGBADDROW_NEON
void ARGBAddRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v4.8b \n"
"uqadd v1.8b, v1.8b, v5.8b \n"
"uqadd v2.8b, v2.8b, v6.8b \n"
"uqadd v3.8b, v3.8b, v7.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGBADDROW_NEON
// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
#ifdef HAS_ARGBSUBTRACTROW_NEON
void ARGBSubtractRow_NEON(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width) {
asm volatile (
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB pixels.
MEMACCESS(1)
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more pixels.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqsub v0.8b, v0.8b, v4.8b \n"
"uqsub v1.8b, v1.8b, v5.8b \n"
"uqsub v2.8b, v2.8b, v6.8b \n"
"uqsub v3.8b, v3.8b, v7.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_argb0), // %0
"+r"(src_argb1), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7"
);
}
#endif // HAS_ARGBSUBTRACTROW_NEON
// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
// A = 255
// R = Sobel
// G = Sobel
// B = Sobel
#ifdef HAS_SOBELROW_NEON
void SobelRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
asm volatile (
"movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
MEMACCESS(1)
"ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v0.8b, v0.8b, v1.8b \n" // add
"orr v1.8b, v0.8b, v0.8b \n"
"orr v2.8b, v0.8b, v0.8b \n"
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3"
);
}
#endif // HAS_SOBELROW_NEON
// Adds Sobel X and Sobel Y and stores Sobel into plane.
#ifdef HAS_SOBELTOPLANEROW_NEON
void SobelToPlaneRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_y, int width) {
asm volatile (
// 16 pixel loop.
"1: \n"
MEMACCESS(0)
"ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
MEMACCESS(1)
"ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
"subs %w3, %w3, #16 \n" // 16 processed per loop.
"uqadd v0.16b, v0.16b, v1.16b \n" // add
MEMACCESS(2)
"st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_y), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1"
);
}
#endif // HAS_SOBELTOPLANEROW_NEON
// Mixes Sobel X, Sobel Y and Sobel into ARGB.
// A = 255
// R = Sobel X
// G = Sobel
// B = Sobel Y
#ifdef HAS_SOBELXYROW_NEON
void SobelXYRow_NEON(const uint8* src_sobelx, const uint8* src_sobely,
uint8* dst_argb, int width) {
asm volatile (
"movi v3.8b, #255 \n" // alpha
// 8 pixel loop.
"1: \n"
MEMACCESS(0)
"ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
MEMACCESS(1)
"ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
"subs %w3, %w3, #8 \n" // 8 processed per loop.
"uqadd v1.8b, v0.8b, v2.8b \n" // add
MEMACCESS(2)
"st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB pixels
"b.gt 1b \n"
: "+r"(src_sobelx), // %0
"+r"(src_sobely), // %1
"+r"(dst_argb), // %2
"+r"(width) // %3
:
: "cc", "memory", "v0", "v1", "v2", "v3"
);
}
#endif // HAS_SOBELXYROW_NEON
// SobelX as a matrix is
// -1 0 1
// -2 0 2
// -1 0 1
#ifdef HAS_SOBELXROW_NEON
void SobelXRow_NEON(const uint8* src_y0, const uint8* src_y1,
const uint8* src_y2, uint8* dst_sobelx, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0],%5 \n" // top
MEMACCESS(0)
"ld1 {v1.8b}, [%0],%6 \n"
"usubl v0.8h, v0.8b, v1.8b \n"
MEMACCESS(1)
"ld1 {v2.8b}, [%1],%5 \n" // center * 2
MEMACCESS(1)
"ld1 {v3.8b}, [%1],%6 \n"
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"add v0.8h, v0.8h, v1.8h \n"
MEMACCESS(2)
"ld1 {v2.8b}, [%2],%5 \n" // bottom
MEMACCESS(2)
"ld1 {v3.8b}, [%2],%6 \n"
"subs %w4, %w4, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
"uqxtn v0.8b, v0.8h \n"
MEMACCESS(3)
"st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
"b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
"+r"(src_y2), // %2
"+r"(dst_sobelx), // %3
"+r"(width) // %4
: "r"(2LL), // %5
"r"(6LL) // %6
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_SOBELXROW_NEON
// SobelY as a matrix is
// -1 -2 -1
// 0 0 0
// 1 2 1
#ifdef HAS_SOBELYROW_NEON
void SobelYRow_NEON(const uint8* src_y0, const uint8* src_y1,
uint8* dst_sobely, int width) {
asm volatile (
"1: \n"
MEMACCESS(0)
"ld1 {v0.8b}, [%0],%4 \n" // left
MEMACCESS(1)
"ld1 {v1.8b}, [%1],%4 \n"
"usubl v0.8h, v0.8b, v1.8b \n"
MEMACCESS(0)
"ld1 {v2.8b}, [%0],%4 \n" // center * 2
MEMACCESS(1)
"ld1 {v3.8b}, [%1],%4 \n"
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"add v0.8h, v0.8h, v1.8h \n"
MEMACCESS(0)
"ld1 {v2.8b}, [%0],%5 \n" // right
MEMACCESS(1)
"ld1 {v3.8b}, [%1],%5 \n"
"subs %w3, %w3, #8 \n" // 8 pixels
"usubl v1.8h, v2.8b, v3.8b \n"
"add v0.8h, v0.8h, v1.8h \n"
"abs v0.8h, v0.8h \n"
"uqxtn v0.8b, v0.8h \n"
MEMACCESS(2)
"st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
"b.gt 1b \n"
: "+r"(src_y0), // %0
"+r"(src_y1), // %1
"+r"(dst_sobely), // %2
"+r"(width) // %3
: "r"(1LL), // %4
"r"(6LL) // %5
: "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
);
}
#endif // HAS_SOBELYROW_NEON
#endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif