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Optimize 32-bit ARGBRotate (0, 90, 180, 270) across Intel x86/x64
architectures (SSE2, AVX2, AVX512BW), with matching kernels for ARM
(NEON, SVE2, SME), WASM, LoongArch (LSX, LASX), and RISC-V (RVV):
- Replace column-by-column ScaleARGBRowDownEven gather loops in
ARGBTranspose (90/270) with full-plane horizontal tile transposes:
- AVX512BW (TransposeWxH_32_AVX512BW / TransposeNx4_32_AVX512BW):
Transpose 16x16 blocks across zmm0..zmm31 using 4-stage
vpunpckldq/hdq, vpunpcklqdq/hqdq, and vshufi32x4 butterflies with
k-masked right and bottom tails, eliminating Any wrappers and scalar
C edge fallbacks.
- AVX2 (TransposeWxH_32_AVX2 / TransposeNx4_32_AVX2):
Transpose 8x8 blocks across ymm0..ymm15 using vpunpck* and
vperm2i128 with vpmaskmovd masked tails.
- SSE2 (Transpose4x4_32_SSE2 / Transpose4x4_32_Any_SSE2):
Transpose 4x4 blocks in xmm registers.
- Implement ARGBRotate180 directly via ARGBMirror with negative height,
avoiding intermediate row buffer allocations and extra copies.
- Implement ARGBRotate0 via ARGBCopy.
Speedup vs Before (1275x1650, US Letter 150 DPI, 1000 iterations):
CPU | 0 deg | 90 deg | 180 deg | 270 deg
---------------------|---------|---------|---------|--------
Intel Ice Lake | 1.02x | 1.34x | 1.18x | 1.33x
Intel Skylake-X | 1.02x | 1.20x | 1.07x | 1.13x
Intel Emerald Rapids | 1.01x | 1.07x | 1.00x | 1.07x
Intel AVX-512 vs C | 1.00x | 2.67x | 2.41x | 2.63x
R=rrwinterton@gmail.com
Bug: b/42280915
Test: LIBYUV_WIDTH=1275 LIBYUV_HEIGHT=1650 LIBYUV_REPEAT=1000 ./out/Release/libyuv_unittest --gtest_filter=*ARGBRotate*
Change-Id: Ib308a225c17e46eab083a9da4033598fcf0c303c
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/8538986
Reviewed-by: richard winterton <rrwinterton@gmail.com>
118 lines
4.8 KiB
C++
118 lines
4.8 KiB
C++
/*
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* Copyright 2026 The LibYuv Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "libyuv/rotate_row.h"
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#include "libyuv/row.h"
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#ifdef __cplusplus
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namespace libyuv {
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extern "C" {
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#endif
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#if !defined(LIBYUV_DISABLE_SVE) && defined(__aarch64__)
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// Transpose 32 bit values (ARGB) in Nx4 tiles using SVE2 with predication
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// for tail widths.
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void TransposeNx4_32_SVE2(const uint8_t* src,
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int src_stride,
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uint8_t* dst,
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int dst_stride,
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int width) {
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const ptrdiff_t s = src_stride;
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const ptrdiff_t s4 = s * 4;
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const ptrdiff_t d = dst_stride;
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const uint8_t* src1 = src + s;
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const uint8_t* src2 = src1 + s;
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const uint8_t* src3 = src2 + s;
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uint8_t* dst1 = dst + d;
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uint8_t* dst2 = dst1 + d;
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uint8_t* dst3 = dst2 + d;
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asm volatile(
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"ptrue p0.s, vl4 \n"
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"subs %w[width], %w[width], #4 \n"
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"b.lt 2f \n"
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// Main loop: full 4x4 blocks.
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"1: \n"
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"ld1w {z0.s}, p0/z, [%[src0]] \n"
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"ld1w {z1.s}, p0/z, [%[src1]] \n"
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"ld1w {z2.s}, p0/z, [%[src2]] \n"
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"ld1w {z3.s}, p0/z, [%[src3]] \n"
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"add %[src0], %[src0], %[s4] \n"
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"add %[src1], %[src1], %[s4] \n"
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"add %[src2], %[src2], %[s4] \n"
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"add %[src3], %[src3], %[s4] \n"
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"trn1 z4.s, z0.s, z1.s \n"
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"trn2 z5.s, z0.s, z1.s \n"
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"trn1 z6.s, z2.s, z3.s \n"
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"trn2 z7.s, z2.s, z3.s \n"
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"trn1 z0.d, z4.d, z6.d \n"
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"trn2 z1.d, z4.d, z6.d \n"
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"trn1 z2.d, z5.d, z7.d \n"
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"trn2 z3.d, z5.d, z7.d \n"
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"subs %w[width], %w[width], #4 \n"
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"st1w {z0.s}, p0, [%[dst0]] \n"
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"st1w {z1.s}, p0, [%[dst1]] \n"
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"st1w {z2.s}, p0, [%[dst2]] \n"
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"st1w {z3.s}, p0, [%[dst3]] \n"
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"add %[dst0], %[dst0], #16 \n"
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"add %[dst1], %[dst1], #16 \n"
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"add %[dst2], %[dst2], #16 \n"
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"add %[dst3], %[dst3], #16 \n"
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"b.ge 1b \n"
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"2: \n"
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"adds %w[width], %w[width], #4 \n"
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"b.eq 3f \n"
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// Tail loop: 1..3 remaining source rows / destination columns.
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"cmp %w[width], #1 \n"
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"csel %[src1], %[src0], %[src1], eq \n"
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"cmp %w[width], #2 \n"
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"csel %[src2], %[src1], %[src2], le \n"
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"mov %[src3], %[src2] \n"
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"ld1w {z0.s}, p0/z, [%[src0]] \n"
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"ld1w {z1.s}, p0/z, [%[src1]] \n"
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"ld1w {z2.s}, p0/z, [%[src2]] \n"
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"ld1w {z3.s}, p0/z, [%[src3]] \n"
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"trn1 z4.s, z0.s, z1.s \n"
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"trn2 z5.s, z0.s, z1.s \n"
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"trn1 z6.s, z2.s, z3.s \n"
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"trn2 z7.s, z2.s, z3.s \n"
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"trn1 z0.d, z4.d, z6.d \n"
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"trn2 z1.d, z4.d, z6.d \n"
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"trn1 z2.d, z5.d, z7.d \n"
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"trn2 z3.d, z5.d, z7.d \n"
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"whilelt p0.s, wzr, %w[width] \n"
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"st1w {z0.s}, p0, [%[dst0]] \n"
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"st1w {z1.s}, p0, [%[dst1]] \n"
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"st1w {z2.s}, p0, [%[dst2]] \n"
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"st1w {z3.s}, p0, [%[dst3]] \n"
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"3: \n"
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: [src0] "+r"(src), // %[src0]
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[src1] "+r"(src1), // %[src1]
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[src2] "+r"(src2), // %[src2]
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[src3] "+r"(src3), // %[src3]
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[dst0] "+r"(dst), // %[dst0]
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[dst1] "+r"(dst1), // %[dst1]
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[dst2] "+r"(dst2), // %[dst2]
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[dst3] "+r"(dst3), // %[dst3]
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[width] "+r"(width) // %[width]
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: [s4] "r"(s4) // %[s4]
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: "cc", "memory", "z0", "z1", "z2", "z3", "z4", "z5", "z6", "z7", "p0");
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}
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#endif // !defined(LIBYUV_DISABLE_SVE) && defined(__aarch64__)
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#ifdef __cplusplus
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} // extern "C"
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} // namespace libyuv
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#endif
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