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When `libyuv` is built with `jpeg` support it does not directly link
`libjpeg` in any form. As a result dynamic loading of the library
fails as:
>>> import pillow_avif._avif
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: /usr/lib/libyuv.so: undefined symbol: jpeg_resync_to_restart
We can reproduce the same problem at build time if we build `libyuv` with
`LDFLAGS=-Wl,--no-undefined`:
[ 99%] Linking CXX executable yuvconstants
ld: CMakeFiles/yuv_shared.dir/source/mjpeg_decoder.cc.o: in function `libyuv::MJpegDecoder::MJpegDecoder()':
mjpeg_decoder.cc:(.text+0xfc): undefined reference to `jpeg_resync_to_restart'
ld: mjpeg_decoder.cc:(.text+0x136): undefined reference to `jpeg_std_error'
ld: mjpeg_decoder.cc:(.text+0x194): undefined reference to `jpeg_CreateDecompress'
The change links `libgpeg` against `libyuv` itself to make it a
self-contained library. This fixes both loading if the library
itself and fixes linking of the library against other binaries
without explicit need for passing `-ljpeg`.
Change-Id: I044acb3799920e1536bdb3388442a40d4839348b
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/4050883
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
Reviewed-by: Mirko Bonadei <mbonadei@chromium.org>
Commit-Queue: Frank Barchard <fbarchard@chromium.org>
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.