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This changes libyuv to use the DEPS file for pulling down all dependencies (thus no Chromium checkout is needed any more). Add tools_libyuv directory to contain libyuv-specific tools (needed to avoid name collision with the now DEPSed tools/ directory of Chromium, which is needed by the toolchain). Add tools_libyuv/autoroller/roll_deps.py script to automatically roll all entries in the DEPS file (copied from WebRTC). third_party/ is now DEPSed as well, including the gtest configuration headers that used to live inside the libyuv repo. Add PRESUBMIT.py with a few simple checks + execution of PyLint and Python unit tests. For PyLint a pylintrc file was also added. Valgrind in tools_libyuv/valgrind was updated to make PRESUBMIT.py pass and remove old tsan suppressions (not used). Removed util/android/test_runner.py since it's no longer needed. Buildbot changes in https://chromium-review.googlesource.com/436464 are needed for the Memcheck bot to go green. BUG=libyuv:676 NOTRY=True Change-Id: Ib86fea2905a1656bba2933703ce5a59d29d8db6b Reviewed-on: https://chromium-review.googlesource.com/436264 Commit-Queue: Henrik Kjellander <kjellander@chromium.org> Reviewed-by: Frank Barchard <fbarchard@google.com> |
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|---|---|---|
| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.