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- Also remove redundant neon check for I8MM kernels ====================================================================== CPU Before After Speedup ---------------------------------------------------------------------- Intel Granite Rapids (AVX10.1) 251 ms 141 ms 1.78x (+43.8%) Intel Emerald Rapids (AVX512) 199 ms 108 ms 1.84x (+45.7%) Intel Sapphire Rapids (AVX512) 230 ms 112 ms 2.05x (+51.3%) AMD Turin Zen 5 (AVX512) 156 ms 99 ms 1.58x (+36.5%) AMD Venice Zen 6 (AVX512) 204 ms 106 ms 1.92x (+48.0%) Intel Skylake-X (AVX512) 320 ms 156 ms 2.05x (+51.2%) AMD Genoa Zen 4 (AVX512) 236 ms 346 ms 0.68x (-46.6%) Intel Ice Lake (AVX512) 242 ms 316 ms 0.77x (-30.6%) AMD Milan Zen 3 (AVX2) 252 ms 230 ms 1.10x (+8.7%) Intel Haswell (AVX2) 369 ms 456 ms 0.81x (-23.6%) NVIDIA Grace (SVE2) 336 ms 337 ms 1.00x (-0.3%) ARM Neoverse-N1 (NEON) 1081 ms 1105 ms 0.98x (-2.2%) ====================================================================== Bug: 537818862 Change-Id: I3ddeddb040fc52a30dabe7ae2c71d16dda021568 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/8343467 Reviewed-by: richard winterton <rrwinterton@gmail.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.bazel | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| GEMINI.md | ||
| libyuv.bzl | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
| WORKSPACE.bazel | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.