libyuv/source/rotate.cc
fbarchard@google.com fd4b315d5d 64 bit port of rotation and tweeks to planar
BUG=none
TEST=local tests
Review URL: http://webrtc-codereview.appspot.com/244008

git-svn-id: http://libyuv.googlecode.com/svn/trunk@38 16f28f9a-4ce2-e073-06de-1de4eb20be90
2011-10-21 22:26:48 +00:00

782 lines
24 KiB
C++

/*
* Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "libyuv/planar_functions.h"
#include "libyuv/rotate.h"
#include "rotate_priv.h"
#include "libyuv/cpu_id.h"
namespace libyuv {
#if (defined(WIN32) || defined(__x86_64__) || defined(__i386__)) \
&& !defined(COVERAGE_ENABLED) && !defined(TARGET_IPHONE_SIMULATOR)
#if defined(_MSC_VER)
#define TALIGN16(t, var) static __declspec(align(16)) t _ ## var
#else
#define TALIGN16(t, var) t var __attribute__((aligned(16)))
#endif
// Shuffle table for reversing the bytes.
extern "C" TALIGN16(const uint8, kShuffleReverse[16]) =
{ 15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u, 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u };
// Shuffle table for reversing the bytes of UV channels.
extern "C" TALIGN16(const uint8, kShuffleReverseUV[16]) =
{ 14u, 12u, 10u, 8u, 6u, 4u, 2u, 0u, 15u, 13u, 11u, 9u, 7u, 5u, 3u, 1u };
#endif
typedef void (*reverse_uv_func)(const uint8*, uint8*, uint8*, int);
typedef void (*reverse_func)(const uint8*, uint8*, int);
typedef void (*rotate_uv_wx8_func)(const uint8*, int,
uint8*, int,
uint8*, int, int);
typedef void (*rotate_uv_wxh_func)(const uint8*, int,
uint8*, int,
uint8*, int, int, int);
typedef void (*rotate_wx8_func)(const uint8*, int, uint8*, int, int);
typedef void (*rotate_wxh_func)(const uint8*, int, uint8*, int, int, int);
#ifdef __ARM_NEON__
extern "C" {
void RestoreRegisters_NEON(unsigned long long *restore);
void SaveRegisters_NEON(unsigned long long *store);
#define HAS_REVERSE_LINE_NEON
void ReverseLine_NEON(const uint8* src, uint8* dst, int width);
#define HAS_REVERSE_LINE_UV_NEON
void ReverseLineUV_NEON(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width);
#define HAS_TRANSPOSE_WX8_NEON
void TransposeWx8_NEON(const uint8* src, int src_stride,
uint8* dst, int dst_stride, int width);
#define HAS_TRANSPOSE_UVWX8_NEON
void TransposeUVWx8_NEON(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width);
} // extern "C"
#endif
#if defined(WIN32) && !defined(COVERAGE_ENABLED)
#define HAS_TRANSPOSE_WX8_SSSE3
__declspec(naked)
static void TransposeWx8_SSSE3(const uint8* src, int src_stride,
uint8* dst, int dst_stride, int width) {
__asm {
push edi
push esi
push ebp
mov eax, [esp + 12 + 4] // src
mov edi, [esp + 12 + 8] // src_stride
mov edx, [esp + 12 + 12] // dst
mov esi, [esp + 12 + 16] // dst_stride
mov ecx, [esp + 12 + 20] // width
convertloop :
// Read in the data from the source pointer.
// First round of bit swap.
movq xmm0, qword ptr [eax]
lea ebp, [eax + 8]
movq xmm1, qword ptr [eax + edi]
lea eax, [eax + 2 * edi]
punpcklbw xmm0, xmm1
movq xmm2, qword ptr [eax]
movdqa xmm1, xmm0
palignr xmm1, xmm1, 8
movq xmm3, qword ptr [eax + edi]
lea eax, [eax + 2 * edi]
punpcklbw xmm2, xmm3
movdqa xmm3, xmm2
movq xmm4, qword ptr [eax]
palignr xmm3, xmm3, 8
movq xmm5, qword ptr [eax + edi]
punpcklbw xmm4, xmm5
lea eax, [eax + 2 * edi]
movdqa xmm5, xmm4
movq xmm6, qword ptr [eax]
palignr xmm5, xmm5, 8
movq xmm7, qword ptr [eax + edi]
punpcklbw xmm6, xmm7
mov eax, ebp
movdqa xmm7, xmm6
palignr xmm7, xmm7, 8
// Second round of bit swap.
punpcklwd xmm0, xmm2
punpcklwd xmm1, xmm3
movdqa xmm2, xmm0
movdqa xmm3, xmm1
palignr xmm2, xmm2, 8
palignr xmm3, xmm3, 8
punpcklwd xmm4, xmm6
punpcklwd xmm5, xmm7
movdqa xmm6, xmm4
movdqa xmm7, xmm5
palignr xmm6, xmm6, 8
palignr xmm7, xmm7, 8
// Third round of bit swap.
// Write to the destination pointer.
punpckldq xmm0, xmm4
movq qword ptr [edx], xmm0
movdqa xmm4, xmm0
palignr xmm4, xmm4, 8
movq qword ptr [edx + esi], xmm4
lea edx, [edx + 2 * esi]
punpckldq xmm2, xmm6
movdqa xmm6, xmm2
palignr xmm6, xmm6, 8
movq qword ptr [edx], xmm2
punpckldq xmm1, xmm5
movq qword ptr [edx + esi], xmm6
lea edx, [edx + 2 * esi]
movdqa xmm5, xmm1
movq qword ptr [edx], xmm1
palignr xmm5, xmm5, 8
punpckldq xmm3, xmm7
movq qword ptr [edx + esi], xmm5
lea edx, [edx + 2 * esi]
movq qword ptr [edx], xmm3
movdqa xmm7, xmm3
palignr xmm7, xmm7, 8
movq qword ptr [edx + esi], xmm7
lea edx, [edx + 2 * esi]
sub ecx, 8
ja convertloop
pop ebp
pop esi
pop edi
ret
}
}
#elif (defined(__i386__) || defined(__x86_64__)) && \
!defined(COVERAGE_ENABLED) && !defined(TARGET_IPHONE_SIMULATOR)
#define HAS_TRANSPOSE_WX8_SSSE3
static void TransposeWx8_SSSE3(const uint8* src, int src_stride,
uint8* dst, int dst_stride, int width) {
asm volatile(
"1:"
// Read in the data from the source pointer.
// First round of bit swap.
"movq (%0),%%xmm0\n"
"movq (%0,%3),%%xmm1\n"
"lea (%0,%3,2),%0\n"
"punpcklbw %%xmm1,%%xmm0\n"
"movq (%0),%%xmm2\n"
"movdqa %%xmm0,%%xmm1\n"
"palignr $0x8,%%xmm1,%%xmm1\n"
"movq (%0,%3),%%xmm3\n"
"lea (%0,%3,2),%0\n"
"punpcklbw %%xmm3,%%xmm2\n"
"movdqa %%xmm2,%%xmm3\n"
"movq (%0),%%xmm4\n"
"palignr $0x8,%%xmm3,%%xmm3\n"
"movq (%0,%3),%%xmm5\n"
"lea (%0,%3,2),%0\n"
"punpcklbw %%xmm5,%%xmm4\n"
"movdqa %%xmm4,%%xmm5\n"
"movq (%0),%%xmm6\n"
"palignr $0x8,%%xmm5,%%xmm5\n"
"movq (%0,%3),%%xmm7\n"
"lea (%0,%3,2),%0\n"
"punpcklbw %%xmm7,%%xmm6\n"
"neg %3\n"
"movdqa %%xmm6,%%xmm7\n"
"lea 0x8(%0,%3,8),%0\n"
"palignr $0x8,%%xmm7,%%xmm7\n"
"neg %3\n"
// Second round of bit swap.
"punpcklwd %%xmm2,%%xmm0\n"
"punpcklwd %%xmm3,%%xmm1\n"
"movdqa %%xmm0,%%xmm2\n"
"movdqa %%xmm1,%%xmm3\n"
"palignr $0x8,%%xmm2,%%xmm2\n"
"palignr $0x8,%%xmm3,%%xmm3\n"
"punpcklwd %%xmm6,%%xmm4\n"
"punpcklwd %%xmm7,%%xmm5\n"
"movdqa %%xmm4,%%xmm6\n"
"movdqa %%xmm5,%%xmm7\n"
"palignr $0x8,%%xmm6,%%xmm6\n"
"palignr $0x8,%%xmm7,%%xmm7\n"
// Third round of bit swap.
// Write to the destination pointer.
"punpckldq %%xmm4,%%xmm0\n"
"movq %%xmm0,(%1)\n"
"movdqa %%xmm0,%%xmm4\n"
"palignr $0x8,%%xmm4,%%xmm4\n"
"movq %%xmm4,(%1,%4)\n"
"lea (%1,%4,2),%1\n"
"punpckldq %%xmm6,%%xmm2\n"
"movdqa %%xmm2,%%xmm6\n"
"movq %%xmm2,(%1)\n"
"palignr $0x8,%%xmm6,%%xmm6\n"
"punpckldq %%xmm5,%%xmm1\n"
"movq %%xmm6,(%1,%4)\n"
"lea (%1,%4,2),%1\n"
"movdqa %%xmm1,%%xmm5\n"
"movq %%xmm1,(%1)\n"
"palignr $0x8,%%xmm5,%%xmm5\n"
"movq %%xmm5,(%1,%4)\n"
"lea (%1,%4,2),%1\n"
"punpckldq %%xmm7,%%xmm3\n"
"movq %%xmm3,(%1)\n"
"movdqa %%xmm3,%%xmm7\n"
"palignr $0x8,%%xmm7,%%xmm7\n"
"movq %%xmm7,(%1,%4)\n"
"lea (%1,%4,2),%1\n"
"sub $0x8,%2\n"
"ja 1b\n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(width) // %2
: "r"(static_cast<intptr_t>(src_stride)), // %3
"r"(static_cast<intptr_t>(dst_stride)) // %4
: "memory"
);
}
#endif
static void TransposeWx8_C(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int w) {
int i, j;
for (i = 0; i < w; ++i)
for (j = 0; j < 8; ++j)
dst[i * dst_stride + j] = src[j * src_stride + i];
}
static void TransposeWxH_C(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i, j;
for (i = 0; i < width; ++i)
for (j = 0; j < height; ++j)
dst[i * dst_stride + j] = src[j * src_stride + i];
}
void TransposePlane(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i = height;
rotate_wx8_func TransposeWx8;
rotate_wxh_func TransposeWxH;
#if defined(HAS_TRANSPOSE_WX8_NEON)
if (libyuv::TestCpuFlag(libyuv::kCpuHasNEON) &&
(width % 8 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 8 == 0) &&
IS_ALIGNED(dst, 16) && (dst_stride % 8 == 0)) {
TransposeWx8 = TransposeWx8_NEON;
TransposeWxH = TransposeWxH_C;
} else
#endif
#if defined(HAS_TRANSPOSE_WX8_SSSE3)
if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) &&
(width % 8 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 8 == 0) &&
IS_ALIGNED(dst, 16) && (dst_stride % 8 == 0)) {
TransposeWx8 = TransposeWx8_SSSE3;
TransposeWxH = TransposeWxH_C;
} else
#endif
{
TransposeWx8 = TransposeWx8_C;
TransposeWxH = TransposeWxH_C;
}
// work across the source in 8x8 tiles
while (i >= 8) {
TransposeWx8(src, src_stride, dst, dst_stride, width);
src += 8 * src_stride; // go down 8 rows
dst += 8; // move over 8 columns
i -= 8;
}
TransposeWxH(src, src_stride, dst, dst_stride, width, i);
}
void RotatePlane90(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
// Rotate by 90 is a transpose with the source read
// from bottom to top. So set the source pointer to the end
// of the buffer and flip the sign of the source stride.
src += src_stride * (height - 1);
src_stride = -src_stride;
TransposePlane(src, src_stride, dst, dst_stride, width, height);
}
void RotatePlane270(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
// Rotate by 270 is a transpose with the destination written
// from bottom to top. So set the destination pointer to the end
// of the buffer and flip the sign of the destination stride.
dst += dst_stride * (width - 1);
dst_stride = -dst_stride;
TransposePlane(src, src_stride, dst, dst_stride, width, height);
}
static void ReverseLine_C(const uint8* src, uint8* dst, int width) {
int i;
src += width;
for (i = 0; i < width; ++i) {
--src;
dst[i] = src[0];
}
}
#if defined(WIN32) && !defined(COVERAGE_ENABLED)
#define HAS_REVERSE_LINE_SSSE3
__declspec(naked)
static void ReverseLine_SSSE3(const uint8* src, uint8* dst, int width) {
__asm {
mov eax, [esp + 4] // src
mov edx, [esp + 8] // dst
mov ecx, [esp + 12] // width
movdqa xmm7, _kShuffleReverse
lea eax, [eax + ecx - 16]
convertloop :
movdqa xmm0, [eax]
lea eax, [eax - 16]
pshufb xmm0, xmm7
movdqa [edx], xmm0
lea edx, [edx + 16]
sub ecx, 16
ja convertloop
ret
}
}
#elif (defined(__i386__) || defined(__x86_64__)) && \
!defined(COVERAGE_ENABLED) && !defined(TARGET_IPHONE_SIMULATOR)
#define HAS_REVERSE_LINE_SSSE3
static void ReverseLine_SSSE3(const uint8* src, uint8* dst, int width) {
intptr_t temp_width = static_cast<intptr_t>(width);
asm volatile(
"movdqa (%3),%%xmm7\n"
"lea -0x10(%0,%2,1),%0\n"
"1:"
"movdqa (%0),%%xmm0\n"
"lea -0x10(%0),%0\n"
"pshufb %%xmm7,%%xmm0\n"
"movdqa %%xmm0,(%1)\n"
"lea 0x10(%1),%1\n"
"sub $0x10,%2\n"
"ja 1b\n"
: "+r"(src), // %0
"+r"(dst), // %1
"+r"(temp_width) // %2
: "r"(kShuffleReverse) // %3
: "memory"
);
}
#endif
void RotatePlane180(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i;
reverse_func ReverseLine;
#if defined(HAS_REVERSE_LINE_NEON)
if (libyuv::TestCpuFlag(libyuv::kCpuHasNEON) &&
(width % 16 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 16 == 0) &&
IS_ALIGNED(dst, 16) && (dst_stride % 16 == 0)) {
ReverseLine = ReverseLine_NEON;
} else
#endif
#if defined(HAS_REVERSE_LINE_SSSE3)
if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) &&
(width % 16 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 16 == 0) &&
IS_ALIGNED(dst, 16) && (dst_stride % 16 == 0)) {
ReverseLine = ReverseLine_SSSE3;
} else
#endif
{
ReverseLine = ReverseLine_C;
}
// Rotate by 180 is a mirror with the destination
// written in reverse.
dst += dst_stride * (height - 1);
for (i = 0; i < height; ++i) {
ReverseLine(src, dst, width);
src += src_stride;
dst -= dst_stride;
}
}
static void TransposeUVWx8_C(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int w) {
int i, j;
for (i = 0; i < w * 2; i += 2)
for (j = 0; j < 8; ++j) {
dst_a[j + ((i >> 1) * dst_stride_a)] = src[i + (j * src_stride)];
dst_b[j + ((i >> 1) * dst_stride_b)] = src[i + (j * src_stride) + 1];
}
}
static void TransposeUVWxH_C(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int w, int h) {
int i, j;
for (i = 0; i < w*2; i += 2)
for (j = 0; j < h; ++j) {
dst_a[j + ((i >> 1) * dst_stride_a)] = src[i + (j * src_stride)];
dst_b[j + ((i >> 1) * dst_stride_b)] = src[i + (j * src_stride) + 1];
}
}
void TransposeUV(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
int i = height;
rotate_uv_wx8_func TransposeWx8;
rotate_uv_wxh_func TransposeWxH;
#if defined(HAS_TRANSPOSE_UVWX8_NEON)
if (libyuv::TestCpuFlag(libyuv::kCpuHasNEON) &&
(width % 8 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 8 == 0) &&
IS_ALIGNED(dst_a, 16) && (dst_stride_a % 8 == 0) &&
IS_ALIGNED(dst_b, 16) && (dst_stride_b % 8 == 0)) {
unsigned long long store_reg[8];
SaveRegisters_NEON(store_reg);
TransposeWx8 = TransposeUVWx8_NEON;
TransposeWxH = TransposeUVWxH_C;
} else
#endif
#if defined(HAS_TRANSPOSE_UVWX8_SSE2)
if (libyuv::TestCpuFlag(libyuv::kCpuHasSSE2) &&
(width % 8 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 8 == 0) &&
IS_ALIGNED(dst_a, 16) && (dst_stride_a % 8 == 0) &&
IS_ALIGNED(dst_b, 16) && (dst_stride_b % 8 == 0)) {
TransposeWx8 = TransposeUVWx8_SSE2;
TransposeWxH = TransposeUVWxH_C;
} else
#endif
{
TransposeWx8 = TransposeUVWx8_C;
TransposeWxH = TransposeUVWxH_C;
}
// work through the source in 8x8 tiles
while (i >= 8) {
TransposeWx8(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width);
src += 8 * src_stride; // go down 8 rows
dst_a += 8; // move over 8 columns
dst_b += 8; // move over 8 columns
i -= 8;
}
TransposeWxH(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, i);
#if defined(HAS_TRANSPOSE_UVWX8_NEON)
if (libyuv::TestCpuFlag(libyuv::kCpuHasNEON)) {
RestoreRegisters_NEON(store_reg);
}
#endif
}
void RotateUV90(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
src += src_stride * (height - 1);
src_stride = -src_stride;
TransposeUV(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, height);
}
void RotateUV270(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
dst_a += dst_stride_a * (width - 1);
dst_b += dst_stride_b * (width - 1);
dst_stride_a = -dst_stride_a;
dst_stride_b = -dst_stride_b;
TransposeUV(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, height);
}
#if defined(WIN32) && !defined(COVERAGE_ENABLED)
#define HAS_REVERSE_LINE_UV_SSSE3
__declspec(naked)
void ReverseLineUV_SSSE3(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width) {
__asm {
push edi
mov eax, [esp + 4 + 4] // src
mov edx, [esp + 4 + 8] // dst_a
mov edi, [esp + 4 + 12] // dst_b
mov ecx, [esp + 4 + 16] // width
movdqa xmm7, _kShuffleReverseUV
lea eax, [eax + 2 * ecx - 16]
convertloop :
movdqa xmm0, [eax]
lea eax, [eax - 16]
pshufb xmm0, xmm7
movlpd qword ptr [edx], xmm0
lea edx, [edx + 8]
movhpd qword ptr [edi], xmm0
lea edi, [edi + 8]
sub ecx, 8
ja convertloop
pop edi
ret
}
}
#elif (defined(__i386__) || defined(__x86_64__)) && \
!defined(COVERAGE_ENABLED) && !defined(TARGET_IPHONE_SIMULATOR)
#define HAS_REVERSE_LINE_UV_SSSE3
void ReverseLineUV_SSSE3(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width) {
intptr_t temp_width = static_cast<intptr_t>(width);
asm volatile(
"movdqa (%4),%%xmm7\n"
"lea -0x10(%0,%3,2),%0\n"
"1:"
"movdqa (%0),%%xmm0\n"
"lea -0x10(%0),%0\n"
"pshufb %%xmm7,%%xmm0\n"
"movlpd %%xmm0,(%1)\n"
"lea 0x8(%1),%1\n"
"movhpd %%xmm0,(%2)\n"
"lea 0x8(%2),%2\n"
"sub $0x8,%3\n"
"ja 1b\n"
: "+r"(src), // %0
"+r"(dst_a), // %1
"+r"(dst_b), // %2
"+r"(temp_width) // %3
: "r"(kShuffleReverseUV) // %4
: "memory"
);
}
#endif
static void ReverseLineUV_C(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width) {
int i;
src += width << 1;
for (i = 0; i < width; ++i) {
src -= 2;
dst_a[i] = src[0];
dst_b[i] = src[1];
}
}
void RotateUV180(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
int i;
reverse_uv_func ReverseLine;
// TODO(frkoenig) : do processor detection here.
#if defined(HAS_REVERSE_LINE_UV_NEON)
if (libyuv::TestCpuFlag(libyuv::kCpuHasNEON) &&
(width % 16 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 16 == 0) &&
IS_ALIGNED(dst_a, 16) && (dst_stride_a % 8 == 0) &&
IS_ALIGNED(dst_b, 16) && (dst_stride_b % 8 == 0) ) {
ReverseLine = ReverseLineUV_NEON;
} else
#endif
#if defined(HAS_REVERSE_LINE_UV_SSSE3)
if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) &&
(width % 16 == 0) &&
IS_ALIGNED(src, 16) && (src_stride % 16 == 0) &&
IS_ALIGNED(dst_a, 16) && (dst_stride_a % 8 == 0) &&
IS_ALIGNED(dst_b, 16) && (dst_stride_b % 8 == 0) ) {
ReverseLine = ReverseLineUV_SSSE3;
} else
#endif
{
ReverseLine = ReverseLineUV_C;
}
dst_a += dst_stride_a * (height - 1);
dst_b += dst_stride_b * (height - 1);
for (i = 0; i < height; ++i) {
ReverseLine(src, dst_a, dst_b, width);
src += src_stride; // down one line at a time
dst_a -= dst_stride_a; // nominally up one line at a time
dst_b -= dst_stride_b; // nominally up one line at a time
}
}
int I420Rotate(const uint8* src_y, int src_stride_y,
const uint8* src_u, int src_stride_u,
const uint8* src_v, int src_stride_v,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height,
RotationMode mode) {
int halfwidth = (width + 1) >> 1;
int halfheight = (height + 1) >> 1;
// Negative height means invert the image.
if (height < 0) {
height = -height;
halfheight = (height + 1) >> 1;
src_y = src_y + (height - 1) * src_stride_y;
src_u = src_u + (halfheight - 1) * src_stride_u;
src_v = src_v + (halfheight - 1) * src_stride_v;
src_stride_y = -src_stride_y;
src_stride_u = -src_stride_u;
src_stride_v = -src_stride_v;
}
switch (mode) {
case kRotateNone:
// copy frame
return I420Copy(src_y, src_stride_y,
src_u, src_stride_u,
src_v, src_stride_v,
dst_y, dst_stride_y,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
width, height);
case kRotateClockwise:
RotatePlane90(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane90(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane90(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotateCounterClockwise:
RotatePlane270(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane270(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane270(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotate180:
RotatePlane180(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane180(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane180(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
default:
break;
}
return -1;
}
int NV12ToI420Rotate(const uint8* src_y, int src_stride_y,
const uint8* src_uv, int src_stride_uv,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height,
RotationMode mode) {
int halfwidth = (width + 1) >> 1;
int halfheight = (height + 1) >> 1;
// Negative height means invert the image.
if (height < 0) {
height = -height;
halfheight = (height + 1) >> 1;
src_y = src_y + (height - 1) * src_stride_y;
src_uv = src_uv + (halfheight - 1) * src_stride_uv;
src_stride_y = -src_stride_y;
src_stride_uv = -src_stride_uv;
}
switch (mode) {
case kRotateNone:
// copy frame
return NV12ToI420(src_y, src_uv, src_stride_y,
dst_y, dst_stride_y,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
width, height);
case kRotateClockwise:
RotatePlane90(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV90(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotateCounterClockwise:
RotatePlane270(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV270(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotate180:
RotatePlane180(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV180(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
default:
break;
}
return -1;
}
} // namespace libyuv