/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "../nsSBCharSetProber.h" #include "../nsLanguageDetector.h" /********* Language model for: Turkish *********/ /** * Generated by BuildLangModel.py * On: 2022-12-15 00:26:41.275230 **/ /* Character Mapping Table: * ILL: illegal character. * CTR: control character specific to the charset. * RET: carriage/return. * SYM: symbol (punctuation) that does not belong to word. * NUM: 0 - 9. * * Other characters are ordered by probabilities * (0 is the most common character in the language). * * Orders are generic to a language. So the codepoint with order X in * CHARSET1 maps to the same character as the codepoint with the same * order X in CHARSET2 for the same language. * As such, it is possible to get missing order. For instance the * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1 * even though they are both used for French. Same for the euro sign. */ static const unsigned char Iso_8859_3_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 15, 23, 8, 1, 27, 19, 21, 6, 28, 7, 5, 11, 3, 14, /* 4X */ 24, 34, 4, 10, 9, 12, 18, 29, 32, 13, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 15, 23, 8, 1, 27, 19, 21, 2, 28, 7, 5, 11, 3, 14, /* 6X */ 24, 34, 4, 10, 9, 12, 18, 29, 32, 13, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM, 53,SYM,SYM,SYM,ILL, 54,SYM,SYM, 2, 17, 25, 55,SYM,ILL, 50, /* AX */ SYM, 56,SYM,SYM,SYM,SYM, 57,SYM,SYM, 6, 17, 25, 58,SYM,ILL, 50, /* BX */ 45, 38, 30,ILL, 43, 59, 60, 22, 36, 35, 61, 62, 44, 37, 31, 63, /* CX */ ILL, 42, 48, 41, 47, 64, 26,SYM, 65, 49, 40, 33, 16, 66, 67, 52, /* DX */ 45, 38, 30,ILL, 43, 68, 69, 22, 36, 35, 70, 71, 44, 37, 31, 72, /* EX */ ILL, 42, 48, 41, 47, 73, 26,SYM, 74, 49, 40, 33, 16, 75, 76,SYM, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const unsigned char Iso_8859_9_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 15, 23, 8, 1, 27, 19, 21, 6, 28, 7, 5, 11, 3, 14, /* 4X */ 24, 34, 4, 10, 9, 12, 18, 29, 32, 13, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 15, 23, 8, 1, 27, 19, 21, 2, 28, 7, 5, 11, 3, 14, /* 6X */ 24, 34, 4, 10, 9, 12, 18, 29, 32, 13, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM, 77,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 45, 38, 30, 51, 43, 78, 39, 22, 36, 35, 79, 80, 44, 37, 31, 81, /* CX */ 25, 42, 48, 41, 47, 82, 26,SYM, 46, 49, 40, 33, 16, 2, 17, 52, /* DX */ 45, 38, 30, 51, 43, 83, 39, 22, 36, 35, 84, 85, 44, 37, 31, 86, /* EX */ 25, 42, 48, 41, 47, 87, 26,SYM, 46, 49, 40, 33, 16, 6, 17, 88, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const int Unicode_Char_size = 68; static const unsigned int Unicode_CharOrder[] = { 65, 0, 66, 15, 67, 23, 68, 8, 69, 1, 70, 27, 71, 19, 72, 21, 73, 2, 73, 6, 74, 28, 75, 7, 76, 5, 77, 11, 78, 3, 79, 14, 80, 24, 82, 4, 83, 10, 84, 9, 85, 12, 86, 18, 87, 29, 88, 32, 89, 13, 90, 20, 97, 0, 98, 15, 99, 23, 100, 8, 101, 1,102, 27, 103, 19, 104, 21, 105, 2, 106, 28, 107, 7, 108, 5, 109, 11,110, 3, 111, 14, 112, 24, 114, 4, 115, 10, 116, 9, 117, 12, 118, 18,119, 29, 120, 32, 121, 13, 122, 20, 194, 30, 199, 22, 206, 31, 214, 26,219, 33, 220, 16, 226, 30, 231, 22, 238, 31, 246, 26, 251, 33, 252, 16,286, 25, 287, 25, 305, 6, 350, 17, 351, 17, }; /* Model Table: * Total considered sequences: 1018 / 1156 * - Positive sequences: first 535 (0.995041989262771) * - Probable sequences: next 164 (699-535) (0.003962858701427208) * - Neutral sequences: last 457 (0.0009951520358018051) * - Negative sequences: 138 (off-ratio) * Negative sequences: TODO */ static const PRUint8 TurkishLangModel[] = { 3,3,3,3,3,3,1,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,1,3,3,2,1,1,2,0, 3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,0,0,3,0, 3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,1,3,3,3,3,3,3,3,3,3,1,3,3,1,1,0,2,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,0,2,3,2,2,1,2,1,1, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,2,3,3,1,1,3,1,1, 3,3,3,3,1,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,3,2,0,2,3,2,1,3,3,0,1, 2,1,0,3,3,3,3,3,3,3,3,3,2,3,2,3,0,3,3,1,3,2,3,3,3,3,0,3,0,0,0,0,1,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,1,2,3,2,1,0,3,2,1,1,3,1,0,3, 3,3,3,2,3,3,3,1,3,2,3,2,3,3,3,2,3,0,2,2,1,2,0,2,1,0,3,1,1,2,2,1,0,0, 3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,0,3,2,2,3,3,3,1,0,3,3,1,2,1,1,0,0, 3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,0,2,2,1,3,3,3,3,0,3,3,0,2,1,1,0,0, 3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,3,3,1,3,3,0,3,2,1,2,2,3,1,1, 3,3,3,3,3,3,0,3,3,3,3,3,2,3,2,3,0,3,3,3,3,3,3,3,3,3,0,3,1,0,0,0,2,0, 3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,3,1,3,3,2,2,1,3,2,0,3,2,0,1,1,0,2,1, 2,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,2,3,3,3,0,3,3,3,0,0,2,0, 3,3,3,2,3,3,3,1,3,1,2,3,3,2,3,2,3,1,1,1,2,1,0,2,1,0,3,0,1,2,2,1,0,1, 1,2,1,3,3,3,0,3,3,3,3,3,0,3,1,3,1,3,3,1,3,2,3,3,3,3,1,3,1,0,0,0,1,0, 3,3,3,2,3,3,3,3,1,3,2,3,3,2,2,2,3,0,3,3,1,2,3,1,1,0,2,2,0,0,1,0,0,1, 3,3,3,2,3,3,3,2,3,0,3,2,3,3,3,2,2,2,3,2,2,2,0,3,0,0,0,1,1,0,1,1,0,0, 3,3,3,3,3,3,3,1,2,2,3,2,3,2,3,1,3,0,1,2,2,3,0,0,1,0,3,1,1,1,2,0,1,0, 3,3,3,2,1,3,3,2,3,2,2,3,3,3,3,2,3,0,1,3,2,3,0,3,1,0,2,0,0,0,1,1,0,1, 3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,2,3,0,2,2,3,1,2,0,2,1,0,1,3,2,0,0, 3,3,3,0,2,3,3,2,1,3,2,3,3,2,3,2,3,0,0,1,0,1,0,0,0,0,3,0,0,0,0,0,0,0, 3,3,3,3,3,3,3,3,3,3,2,2,3,2,3,2,3,0,1,1,1,3,0,3,1,0,0,2,0,0,0,0,0,0, 3,3,3,1,3,3,3,3,1,3,3,3,3,2,3,1,3,0,0,1,1,3,3,1,2,0,1,1,1,1,1,0,0,0, 3,3,3,1,3,3,3,1,3,0,1,3,3,0,2,1,3,0,0,0,2,1,0,1,0,0,0,0,0,0,0,0,0,0, 0,1,1,3,3,3,0,3,3,3,3,3,0,3,0,1,0,2,2,2,3,1,3,1,3,3,0,1,0,0,0,0,0,0, 3,3,3,2,3,3,3,2,1,3,2,1,3,3,3,1,2,2,0,1,1,1,1,2,1,0,1,3,0,1,0,1,0,0, 3,3,3,2,1,2,2,1,2,0,1,1,3,0,3,0,2,0,0,1,1,0,0,1,1,0,1,1,0,1,0,0,0,0, 3,3,3,2,2,1,1,1,1,1,2,1,1,1,3,1,0,1,0,0,0,2,0,1,0,0,0,0,0,1,0,0,0,0, 0,0,1,3,3,3,0,3,2,2,1,2,0,2,0,2,0,2,1,1,2,2,0,0,0,2,0,1,0,0,0,0,0,0, 0,0,0,0,1,1,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2,1,2,0,0,1,2,0,0,1,1,0,1,0,1,0,0,0,1,0,0,0,0,1,2,0,0,1,0,0,0,0,1,0, 1,0,0,1,1,1,0,1,0,0,2,3,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0, }; const SequenceModel Iso_8859_3TurkishModel = { Iso_8859_3_CharToOrderMap, TurkishLangModel, 34, (float)0.9990048479641982, PR_FALSE, "ISO-8859-3", "tr" }; const SequenceModel Iso_8859_9TurkishModel = { Iso_8859_9_CharToOrderMap, TurkishLangModel, 34, (float)0.9990048479641982, PR_FALSE, "ISO-8859-9", "tr" }; const LanguageModel TurkishModel = { "tr", Unicode_CharOrder, 68, TurkishLangModel, 34, 5, (float)0.4444901594335149, 23, (float)0.03317779168044757, };