/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "../nsSBCharSetProber.h" #include "../nsLanguageDetector.h" /********* Language model for: German *********/ /** * Generated by BuildLangModel.py * On: 2021-03-16 01:10:34.750155 **/ /* Character Mapping Table: * ILL: illegal character. * CTR: control character specific to the charset. * RET: carriage/return. * SYM: symbol (punctuation) that does not belong to word. * NUM: 0 - 9. * * Other characters are ordered by probabilities * (0 is the most common character in the language). * * Orders are generic to a language. So the codepoint with order X in * CHARSET1 maps to the same character as the codepoint with the same * order X in CHARSET2 for the same language. * As such, it is possible to get missing order. For instance the * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1 * even though they are both used for French. Same for the euro sign. */ static const unsigned char Iso_8859_1_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 5, 15, 12, 10, 0, 18, 14, 7, 2, 22, 16, 9, 13, 3, 11, /* 4X */ 17, 30, 1, 4, 6, 8, 21, 20, 28, 24, 19,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 5, 15, 12, 10, 0, 18, 14, 7, 2, 22, 16, 9, 13, 3, 11, /* 6X */ 17, 30, 1, 4, 6, 8, 21, 20, 28, 24, 19,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM, 59,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 48, 31, 46, 42, 23, 41, 45, 36, 35, 29, 51, 40, 55, 32, 52, 47, /* CX */ 50, 37, 53, 33, 49, 58, 26,SYM, 39, 60, 38, 61, 25, 44, 54, 27, /* DX */ 48, 31, 46, 42, 23, 41, 45, 36, 35, 29, 51, 40, 55, 32, 52, 47, /* EX */ 50, 37, 53, 33, 49, 58, 26,SYM, 39, 62, 38, 63, 25, 44, 54, 57, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const unsigned char Windows_1252_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 5, 15, 12, 10, 0, 18, 14, 7, 2, 22, 16, 9, 13, 3, 11, /* 4X */ 17, 30, 1, 4, 6, 8, 21, 20, 28, 24, 19,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 5, 15, 12, 10, 0, 18, 14, 7, 2, 22, 16, 9, 13, 3, 11, /* 6X */ 17, 30, 1, 4, 6, 8, 21, 20, 28, 24, 19,SYM,SYM,SYM,SYM,CTR, /* 7X */ SYM,ILL,SYM, 64,SYM,SYM,SYM,SYM,SYM,SYM, 34,SYM, 56,ILL, 43,ILL, /* 8X */ ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, 34,SYM, 56,ILL, 43, 57, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM, 65,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 48, 31, 46, 42, 23, 41, 45, 36, 35, 29, 51, 40, 55, 32, 52, 47, /* CX */ 50, 37, 53, 33, 49, 58, 26,SYM, 39, 66, 38, 67, 25, 44, 54, 27, /* DX */ 48, 31, 46, 42, 23, 41, 45, 36, 35, 29, 51, 40, 55, 32, 52, 47, /* EX */ 50, 37, 53, 33, 49, 58, 26,SYM, 39, 68, 38, 69, 25, 44, 54, 57, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const int Unicode_Char_size = 61; static const unsigned int Unicode_CharOrder[] = { 65, 5, 66, 15, 67, 12, 68, 10, 69, 0, 70, 18, 71, 14, 72, 7, 73, 2, 74, 22, 75, 16, 76, 9, 77, 13, 78, 3, 79, 11, 80, 17, 81, 30, 82, 1, 83, 4, 84, 6, 85, 8, 86, 21, 87, 20, 88, 28, 89, 24, 90, 19, 97, 5, 98, 15, 99, 12, 100, 10, 101, 0,102, 18, 103, 14, 104, 7, 105, 2, 106, 22, 107, 16, 108, 9, 109, 13,110, 3, 111, 11, 112, 17, 113, 30, 114, 1, 115, 4, 116, 6, 117, 8,118, 21, 119, 20, 120, 28, 121, 24, 122, 19, 196, 23, 201, 29, 214, 26,220, 25, 223, 27, 228, 23, 233, 29, 246, 26, 252, 25, }; /* Model Table: * Total sequences: 1337 * First 512 sequences: 0.9936565191798025 * Next 512 sequences (512-1024): 0.00616485529057582 * Rest: 0.00017862552962171364 * Negative sequences: TODO */ static const PRUint8 GermanLangModel[] = { 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,1,2,3,3,0,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,0,2,3,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,0,2,3,3,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,1,2,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,0,1,3,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,0,0,3,3,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,2,3,3,3,3,0,1,2,2, 3,3,3,3,3,3,3,2,3,3,3,3,2,3,2,3,3,2,3,2,3,2,2,3,3,3,3,0,0,2,2, 3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,2,1,2,1,1,3,3,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,1,0,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,2,3,2,3,2,2,3,3,2,2,0,0,2,1, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,0,0,3,3,1,2, 3,3,3,2,2,3,3,3,3,3,2,3,3,2,2,2,3,2,2,3,2,2,2,2,3,1,1,0,0,2,2, 3,3,3,2,3,3,3,2,3,3,3,3,3,3,2,3,3,3,3,2,2,2,2,3,3,3,3,0,1,2,0, 3,3,3,3,3,3,3,3,3,3,2,3,2,2,3,3,3,2,2,3,3,2,2,2,3,3,2,0,1,2,1, 3,3,3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,2,2,2,2,2,2,3,3,3,3,0,0,2,0, 3,3,3,3,3,3,3,3,3,3,2,3,2,3,2,2,3,3,2,3,3,2,2,3,3,3,3,0,2,2,0, 3,3,3,2,3,3,3,3,3,3,3,3,2,2,2,2,2,3,3,2,2,2,2,3,2,2,2,1,0,2,1, 3,3,3,3,3,3,3,2,3,3,2,3,2,3,3,3,2,2,3,2,2,2,2,3,2,3,2,0,0,2,1, 3,2,3,2,3,3,3,2,3,3,2,3,2,3,2,3,2,2,2,3,3,2,2,2,3,2,3,0,0,2,2, 3,3,3,3,3,3,2,2,3,3,2,3,2,2,2,2,2,2,2,0,2,0,3,3,2,3,2,0,0,1,0, 3,2,3,2,2,3,2,2,2,2,2,3,2,1,2,1,2,2,2,1,2,2,0,2,2,0,3,0,0,2,0, 3,2,3,2,2,3,2,1,3,2,2,3,2,2,1,1,2,0,1,2,0,1,2,3,2,3,2,0,0,2,0, 2,3,3,3,3,1,3,3,3,3,3,3,3,3,3,2,2,2,3,2,0,2,0,1,1,0,0,2,0,0,2, 3,3,3,3,3,3,3,2,2,3,3,3,3,3,2,2,3,3,2,2,2,2,2,0,2,2,2,1,1,1,0, 2,3,1,3,3,1,3,3,0,3,3,0,3,2,3,3,2,2,2,1,1,0,0,0,0,1,0,2,1,0,0, 2,3,2,3,3,0,3,3,0,3,2,1,2,3,2,2,2,2,3,2,2,2,0,0,1,0,1,3,1,0,0, 3,2,3,2,2,2,3,2,2,2,2,2,0,2,2,3,2,1,2,1,2,2,0,0,0,0,0,0,0,0,0, 3,1,3,1,2,3,3,2,2,2,1,3,2,1,1,2,2,3,2,1,2,2,0,0,2,0,0,0,2,0,1, 2,2,1,2,2,2,2,1,0,2,2,2,2,2,2,2,2,2,1,2,0,2,2,0,0,0,0,0,0,0,2, 1,0,2,0,0,2,1,0,3,1,0,1,0,1,1,0,0,1,0,0,1,2,0,0,0,0,0,0,0,0,0, }; const SequenceModel Iso_8859_1GermanModel = { Iso_8859_1_CharToOrderMap, GermanLangModel, 31, (float)0.9936565191798025, PR_TRUE, "ISO-8859-1", "de" }; const SequenceModel Windows_1252GermanModel = { Windows_1252_CharToOrderMap, GermanLangModel, 31, (float)0.9936565191798025, PR_TRUE, "WINDOWS-1252", "de" }; const LanguageModel GermanModel = { "de", Unicode_CharOrder, 61, GermanLangModel, 31, (float)0.9936565191798025, };