/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "../nsSBCharSetProber.h" #include "../nsLanguageDetector.h" /********* Language model for: Portuguese *********/ /** * Generated by BuildLangModel.py * On: 2021-03-16 19:59:19.803482 **/ /* Character Mapping Table: * ILL: illegal character. * CTR: control character specific to the charset. * RET: carriage/return. * SYM: symbol (punctuation) that does not belong to word. * NUM: 0 - 9. * * Other characters are ordered by probabilities * (0 is the most common character in the language). * * Orders are generic to a language. So the codepoint with order X in * CHARSET1 maps to the same character as the codepoint with the same * order X in CHARSET2 for the same language. * As such, it is possible to get missing order. For instance the * ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1 * even though they are both used for French. Same for the euro sign. */ static const unsigned char Iso_8859_15_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 4X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 6X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM, 51,SYM, 52,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM, 53, 54,SYM,SYM, 55,SYM,SYM,SYM, 56, 57, 50,SYM, /* BX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44, 58, 23, 45, 46, /* CX */ 47, 59, 49, 27, 37, 30, 40,SYM, 60, 61, 32, 62, 39, 63, 64, 48, /* DX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44, 65, 23, 45, 46, /* EX */ 47, 66, 49, 27, 37, 30, 40,SYM, 67, 68, 32, 69, 39, 70, 71, 50, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const unsigned char Iso_8859_1_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 4X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 6X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM, 72,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44, 73, 23, 45, 46, /* CX */ 47, 74, 49, 27, 37, 30, 40,SYM, 75, 76, 32, 77, 39, 78, 79, 48, /* DX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44, 80, 23, 45, 46, /* EX */ 47, 81, 49, 27, 37, 30, 40,SYM, 82, 83, 32, 84, 39, 85, 86, 50, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const unsigned char Windows_1252_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 4X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 6X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */ SYM,ILL,SYM, 87,SYM,SYM,SYM,SYM,SYM,SYM, 88,SYM, 89,ILL, 90,ILL, /* 8X */ ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, 91,SYM, 92,ILL, 93, 50, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM, 94,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44, 95, 23, 45, 46, /* CX */ 47, 96, 49, 27, 37, 30, 40,SYM, 97, 98, 32, 99, 39,100,101, 48, /* DX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44,102, 23, 45, 46, /* EX */ 47,103, 49, 27, 37, 30, 40,SYM,104,105, 32,106, 39,107,108, 50, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const unsigned char Iso_8859_9_CharToOrderMap[] = { CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */ NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 4X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,SYM, /* 5X */ SYM, 0, 17, 10, 7, 1, 16, 14, 18, 4, 29, 35, 12, 9, 6, 2, /* 6X */ 13, 22, 5, 3, 8, 11, 15, 34, 24, 31, 26,SYM,SYM,SYM,SYM,CTR, /* 7X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */ CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */ SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */ SYM,SYM,SYM,SYM,SYM,109,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44,110, 23, 45, 46, /* CX */ 111,112, 49, 27, 37, 30, 40,SYM,113,114, 32,115, 39,116,117, 48, /* DX */ 36, 25, 33, 19, 41, 42, 43, 21, 38, 20, 28, 44,118, 23, 45, 46, /* EX */ 119,120, 49, 27, 37, 30, 40,SYM,121,122, 32,123, 39,124,125, 50, /* FX */ }; /*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */ static const int Unicode_Char_size = 76; static const unsigned int Unicode_CharOrder[] = { 65, 0, 66, 17, 67, 10, 68, 7, 69, 1, 70, 16, 71, 14, 72, 18, 73, 4, 74, 29, 75, 35, 76, 12, 77, 9, 78, 6, 79, 2, 80, 13, 81, 22, 82, 5, 83, 3, 84, 8, 85, 11, 86, 15, 87, 34, 88, 24, 89, 31, 90, 26, 97, 0, 98, 17, 99, 10, 100, 7, 101, 1,102, 16, 103, 14, 104, 18, 105, 4, 106, 29, 107, 35, 108, 12, 109, 9,110, 6, 111, 2, 112, 13, 113, 22, 114, 5, 115, 3, 116, 8, 117, 11,118, 15, 119, 34, 120, 24, 121, 31, 122, 26, 192, 36, 193, 25, 194, 33,195, 19, 199, 21, 201, 20, 202, 28, 205, 23, 211, 27, 212, 37, 213, 30,218, 32, 224, 36, 225, 25, 226, 33, 227, 19, 231, 21, 233, 20, 234, 28,237, 23, 243, 27, 244, 37, 245, 30, 250, 32, }; /* Model Table: * Total sequences: 929 * First 512 sequences: 0.9952990712503466 * Next 512 sequences (512-1024): 0.004700928749653451 * Rest: -7.806255641895632e-18 * Negative sequences: TODO */ static const PRUint8 PortugueseLangModel[] = { 2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,2,3,3,3,3,0,3,2,0,3,0,3,2,0,2,3,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,0,3,3,2,3,2,3,2,0,3,2,3,2,2,3,2,0,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3,2,2,3,2,3,2,0,3,2,3,0,0,3,3,0,0, 3,3,3,3,3,2,2,3,3,3,3,3,3,3,2,2,3,3,3,3,3,2,3,3,0,3,2,3,3,0,3,3,2,2,2,3,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,2,3,3,3,3,3,2,3,2,2,2,2,3,0,0, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,2,3,3,2,3,3,3,0,2, 3,3,3,3,3,3,3,3,3,2,3,3,2,2,3,3,3,2,3,3,3,3,3,3,2,3,3,3,2,3,0,3,3,2,2,3,0,3, 3,3,3,3,3,3,2,2,2,3,2,3,2,2,3,2,2,2,2,3,3,0,2,3,0,3,2,2,3,3,2,3,3,2,3,0,0,2, 3,3,3,3,3,3,3,2,3,3,3,3,3,2,2,2,2,2,3,3,3,0,0,3,0,3,2,3,3,2,2,3,2,3,2,2,0,3, 3,3,3,3,3,2,3,2,2,3,2,3,2,3,2,0,2,3,0,3,3,0,2,3,2,3,2,3,2,0,2,3,3,3,2,0,0,3, 3,3,3,2,3,3,3,2,3,3,3,3,3,2,2,0,2,2,3,3,3,3,3,3,0,3,2,3,3,0,2,3,2,3,0,3,0,2, 3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,2,2,3,3,2,3,3,3,3,2,3,3,0,2,0,0,2,2,0,0, 3,3,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,0,3,2,3,3,0,0,3,2,3,2,2,0,3, 3,3,3,3,3,3,2,2,3,2,2,3,3,3,0,0,2,2,3,2,3,3,2,3,0,3,2,3,2,0,2,2,3,2,0,0,0,2, 3,3,3,2,3,3,3,2,2,3,2,3,3,2,2,2,2,2,3,2,3,0,0,2,0,3,0,2,3,0,2,3,2,2,2,0,0,0, 3,3,3,0,3,3,0,2,0,0,0,3,2,0,0,2,0,0,0,2,3,0,0,3,0,3,0,0,2,0,2,0,0,2,0,0,0,2, 3,3,3,2,3,3,0,2,2,2,2,3,3,2,2,0,3,2,0,0,3,0,0,3,0,2,0,3,3,0,0,2,2,2,0,0,0,2, 3,3,3,3,3,3,3,3,3,2,2,3,3,2,2,2,3,2,2,2,3,0,0,2,0,2,2,2,2,3,0,2,2,0,2,0,0,0, 3,3,3,3,3,3,3,2,3,2,0,3,2,0,0,0,2,2,2,3,2,0,0,2,0,3,0,2,0,0,3,3,2,2,2,2,0,0, 0,2,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 2,2,2,3,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,0,0,0,2,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0, 3,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,3,0,2,0,0,0,0,0, 2,0,0,2,0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,0,3,3,0,3,3,3,3,3,3,0,3,3,3,3,3,3,0,0,0,2,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,2,3,0,0,2,3,0,3,3,2,3,0,3,2,0,2,2,2,0,0,2,3,2,0,2,0,2,2,0,0,0,0,0,0,2, 0,0,0,3,0,3,2,2,3,0,3,2,3,3,3,3,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,0,3,2,2,0,0,2,2,3,2,2,2,0,0,2,2,2,2,0,0,0,0,2,2,2,2,0,2,2,0,2,2,2,0,0, 0,0,0,3,3,3,3,3,3,3,3,0,3,3,3,2,2,2,0,0,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,3,0,0,3,0,2,3,0,2,2,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,2,2,0,2,0,0,0,2,3,0,2,0,0,0,0,0,2,0,0,0,0,0,3,0,0,0,0,0,0,2,0,0,2,0,2, 0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,2,3,3,2,3,3,2,3,2,3,2,3,2,2,0,2,2,2,0,0,0,0,0,2,0,2,0,0,2,0,0,0,0,2,2,0,0, 0,0,0,3,0,2,3,3,2,3,3,0,3,2,0,2,0,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,3,0,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3,3,3,2,3,2,2,2,3,2,2,2,2,0,2,2,2,2,2,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,2,2,0,0, 3,3,3,2,3,2,2,0,0,3,2,2,2,0,2,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,2,0,0,2,2,0,0, 0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,2,0,2,3,2,2,3,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const SequenceModel Iso_8859_15PortugueseModel = { Iso_8859_15_CharToOrderMap, PortugueseLangModel, 38, (float)0.9952990712503466, PR_TRUE, "ISO-8859-15", "pt" }; const SequenceModel Iso_8859_1PortugueseModel = { Iso_8859_1_CharToOrderMap, PortugueseLangModel, 38, (float)0.9952990712503466, PR_TRUE, "ISO-8859-1", "pt" }; const SequenceModel Windows_1252PortugueseModel = { Windows_1252_CharToOrderMap, PortugueseLangModel, 38, (float)0.9952990712503466, PR_TRUE, "WINDOWS-1252", "pt" }; const SequenceModel Iso_8859_9PortugueseModel = { Iso_8859_9_CharToOrderMap, PortugueseLangModel, 38, (float)0.9952990712503466, PR_TRUE, "ISO-8859-9", "pt" }; const LanguageModel PortugueseModel = { "pt", Unicode_CharOrder, 76, PortugueseLangModel, 38, (float)0.9952990712503466, };