uchardet/src/LangModels/LangTurkishModel.cpp

173 lines
8.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "../nsSBCharSetProber.h"
/********* Language model for: Turkish *********/
/**
* Generated by BuildLangModel.py
* On: 2015-12-04 02:24:44.730727
**/
/* Character Mapping Table:
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Iso_8859_3_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 0, 15, 21, 7, 1, 26, 22, 19, 6, 28, 9, 5, 11, 3, 14, /* 4X */
23, 34, 4, 10, 8, 12, 20, 29, 32, 13, 18,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 0, 15, 21, 7, 1, 26, 22, 19, 2, 28, 9, 5, 11, 3, 14, /* 6X */
23, 34, 4, 10, 8, 12, 20, 29, 32, 13, 18,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM, 48,SYM,SYM,SYM,ILL, 49,SYM,SYM, 2, 17, 25, 50,SYM,ILL, 51, /* AX */
SYM, 52,SYM,SYM,SYM,SYM, 53,SYM,SYM, 6, 17, 25, 54,SYM,ILL, 55, /* BX */
41, 36, 30,ILL, 39, 56, 57, 24, 42, 33, 58, 45, 59, 37, 31, 60, /* CX */
ILL, 47, 61, 38, 62, 63, 27,SYM, 64, 65, 40, 35, 16, 66, 67, 68, /* DX */
41, 36, 30,ILL, 39, 69, 70, 24, 42, 33, 71, 45, 72, 37, 31, 73, /* EX */
ILL, 47, 74, 38, 75, 76, 27,SYM, 77, 78, 40, 35, 16, 79, 80,SYM, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Iso_8859_9_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 0, 15, 21, 7, 1, 26, 22, 19, 6, 28, 9, 5, 11, 3, 14, /* 4X */
23, 34, 4, 10, 8, 12, 20, 29, 32, 13, 18,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 0, 15, 21, 7, 1, 26, 22, 19, 2, 28, 9, 5, 11, 3, 14, /* 6X */
23, 34, 4, 10, 8, 12, 20, 29, 32, 13, 18,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 81,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
41, 36, 30, 44, 39, 82, 46, 24, 42, 33, 83, 45, 84, 37, 31, 85, /* CX */
25, 47, 86, 38, 87, 88, 27,SYM, 43, 89, 40, 35, 16, 2, 17, 90, /* DX */
41, 36, 30, 44, 39, 91, 46, 24, 42, 33, 92, 45, 93, 37, 31, 94, /* EX */
25, 47, 95, 38, 96, 97, 27,SYM, 43, 98, 40, 35, 16, 6, 17, 99, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
/* Model Table:
* Total sequences: 935
* First 512 sequences: 0.991865243864388
* Next 512 sequences (512-1024): 0.008134756135611957
* Rest: 2.949029909160572e-17
* Negative sequences: TODO
*/
static const PRUint8 TurkishLangModel[] =
{
3,2,3,3,3,3,2,3,3,3,3,3,3,3,2,3,0,3,3,3,3,3,3,3,3,3,3,0,3,3,0,2,2,2,2,0,
3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,0,3,3,2,0,3,0,2,0,
3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,0,2,2,2,0,2,0,2,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,0,3,2,2,2,2,2,2,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,2,3,2,2,2,2,2,2,2,
3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,3,2,2,3,2,3,3,2,3,0,3,2,2,2,2,3,0,2,2,2,
3,2,0,3,3,3,3,3,3,3,3,3,2,3,2,3,0,3,3,2,3,3,2,3,2,3,2,0,0,0,0,0,2,0,0,0,
3,3,3,2,3,3,3,3,2,2,2,2,3,3,3,2,3,0,2,2,2,2,2,2,0,0,0,3,2,3,2,2,0,0,0,0,
3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,0,2,3,3,2,2,2,3,0,2,3,2,2,3,2,2,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,2,3,2,2,2,2,3,0,2,3,2,2,3,0,0,0,0,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,2,3,3,3,2,3,3,0,2,3,0,2,2,0,0,2,2,2,
3,3,3,2,3,3,3,3,2,2,3,3,3,3,3,3,3,2,3,3,0,3,2,3,2,0,2,2,0,2,3,2,2,2,2,2,
3,3,3,3,3,3,0,3,3,3,3,3,2,3,2,3,0,3,3,3,3,3,3,3,3,3,2,0,2,2,0,0,2,2,0,0,
3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,2,2,2,2,3,2,2,0,2,3,0,2,2,0,0,2,0,2,
3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,0,3,3,0,2,2,2,0,0,
3,3,3,3,3,3,3,3,0,2,2,3,3,3,3,3,3,0,2,2,2,2,0,2,0,0,0,3,2,2,2,0,0,2,0,0,
2,2,2,3,3,3,0,3,3,3,3,3,0,3,2,3,0,3,3,3,3,3,2,3,3,3,3,0,2,0,0,0,0,0,0,0,
3,3,3,0,2,3,3,2,3,3,2,3,3,2,2,3,3,2,0,2,2,2,2,2,3,0,2,2,0,0,2,2,0,0,0,0,
3,3,3,2,2,3,3,3,2,2,0,3,3,3,3,2,3,0,2,2,0,3,3,0,0,0,0,2,0,0,2,2,0,0,0,0,
3,3,3,3,3,3,3,2,3,2,3,3,3,3,3,3,3,2,2,2,2,2,0,2,3,0,2,0,0,2,3,2,0,2,0,2,
3,3,3,2,3,3,2,2,0,2,3,2,3,3,3,2,2,2,2,2,3,2,2,0,0,0,2,0,0,0,2,2,0,0,0,0,
3,3,3,2,3,3,3,2,3,3,2,2,3,2,3,2,3,0,2,3,0,2,0,0,0,0,0,2,0,0,2,0,0,2,2,2,
3,3,3,2,3,3,3,2,2,2,2,0,3,2,3,0,3,0,2,3,2,0,2,2,0,0,2,3,2,2,2,0,0,2,0,0,
3,3,3,0,3,3,3,2,3,2,3,3,3,2,3,2,2,0,2,3,0,2,2,3,2,0,2,0,0,2,2,0,2,2,0,0,
3,3,3,0,2,3,3,2,3,2,0,3,3,2,3,2,3,2,0,0,0,0,2,2,0,0,0,3,0,0,0,0,0,0,0,0,
3,3,3,0,3,3,3,3,0,0,0,3,3,0,0,2,3,2,2,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
3,3,3,2,3,3,3,2,3,2,2,0,3,3,3,2,2,0,0,2,0,2,2,0,2,0,2,2,2,0,2,2,0,0,0,0,
0,0,0,3,3,3,0,3,3,3,3,3,0,3,0,2,0,2,3,2,2,0,0,2,3,3,2,0,2,0,0,0,0,0,0,0,
3,3,3,0,0,2,2,2,0,2,0,0,3,0,3,0,2,0,0,0,0,2,2,2,0,0,0,2,0,0,2,0,0,0,0,0,
3,3,3,2,2,2,0,0,0,2,2,2,2,2,3,2,0,0,0,2,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,
0,0,2,3,3,3,0,3,2,2,2,2,0,2,0,2,0,2,2,3,2,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,
0,0,0,2,0,2,0,2,2,0,0,2,0,2,0,0,0,2,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,
3,2,2,0,0,0,2,0,2,0,0,0,0,2,2,0,0,0,0,0,2,0,0,2,0,0,2,0,0,2,0,0,0,0,0,0,
2,0,2,2,2,2,0,2,2,0,2,2,2,0,0,2,0,0,2,0,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,
2,0,2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,2,2,0,2,0,0,2,2,0,0,0,2,0,0,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,
};
const SequenceModel Iso_8859_3TurkishModel =
{
Iso_8859_3_CharToOrderMap,
TurkishLangModel,
36,
(float)0.991865243864388,
PR_FALSE,
"ISO-8859-3"
};
const SequenceModel Iso_8859_9TurkishModel =
{
Iso_8859_9_CharToOrderMap,
TurkishLangModel,
36,
(float)0.991865243864388,
PR_FALSE,
"ISO-8859-9"
};