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169 lines
7.9 KiB
C++
169 lines
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "../nsSBCharSetProber.h"
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/********* Language model for: Hungarian *********/
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/**
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* Generated by BuildLangModel.py
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* On: 2015-12-12 18:02:46.730481
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**/
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/* Character Mapping Table:
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* ILL: illegal character.
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* CTR: control character specific to the charset.
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* RET: carriage/return.
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* SYM: symbol (punctuation) that does not belong to word.
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* NUM: 0 - 9.
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*
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* Other characters are ordered by probabilities
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* (0 is the most common character in the language).
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*
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* Orders are generic to a language. So the codepoint with order X in
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* CHARSET1 maps to the same character as the codepoint with the same
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* order X in CHARSET2 for the same language.
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* As such, it is possible to get missing order. For instance the
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* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
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* even though they are both used for French. Same for the euro sign.
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*/
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static const unsigned char Iso_8859_2_CharToOrderMap[] =
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{
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
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SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
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NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
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SYM, 1, 15, 23, 16, 0, 24, 13, 20, 7, 22, 9, 4, 12, 6, 8, /* 4X */
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21, 34, 5, 3, 2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
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SYM, 1, 15, 23, 16, 0, 24, 13, 20, 7, 22, 9, 4, 12, 6, 8, /* 6X */
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21, 34, 5, 3, 2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
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SYM, 55,SYM, 42,SYM, 56, 46,SYM,SYM, 37, 52, 57, 58,SYM, 48, 59, /* AX */
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SYM, 60,SYM, 42,SYM, 61, 46,SYM,SYM, 37, 52, 62, 63,SYM, 48, 64, /* BX */
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65, 11, 40, 36, 35, 66, 38, 39, 41, 14, 50, 67, 53, 28, 45, 68, /* CX */
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49, 43, 54, 26, 69, 27, 25,SYM, 44, 70, 30, 31, 29, 47, 51, 71, /* DX */
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72, 11, 40, 36, 35, 73, 38, 39, 41, 14, 50, 74, 53, 28, 45, 75, /* EX */
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49, 43, 54, 26, 76, 27, 25,SYM, 44, 77, 30, 31, 29, 47, 51,SYM, /* FX */
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};
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/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
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static const unsigned char Windows_1250_CharToOrderMap[] =
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{
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
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CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
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SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
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NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
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SYM, 1, 15, 23, 16, 0, 24, 13, 20, 7, 22, 9, 4, 12, 6, 8, /* 4X */
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21, 34, 5, 3, 2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
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SYM, 1, 15, 23, 16, 0, 24, 13, 20, 7, 22, 9, 4, 12, 6, 8, /* 6X */
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21, 34, 5, 3, 2, 19, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
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SYM,ILL,SYM,ILL,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 46, 78, 48, 79, /* 8X */
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ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 46, 80, 48, 81, /* 9X */
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SYM,SYM,SYM, 42,SYM, 82,SYM,SYM,SYM,SYM, 52,SYM,SYM,SYM,SYM, 83, /* AX */
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SYM,SYM,SYM, 42,SYM,SYM,SYM,SYM,SYM, 84, 52,SYM, 85,SYM, 86, 87, /* BX */
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88, 11, 40, 36, 35, 89, 38, 39, 41, 14, 50, 90, 53, 28, 45, 91, /* CX */
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49, 43, 54, 26, 92, 27, 25,SYM, 44, 93, 30, 31, 29, 47, 51, 94, /* DX */
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95, 11, 40, 36, 35, 96, 38, 39, 41, 14, 50, 97, 53, 28, 45, 98, /* EX */
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49, 43, 54, 26, 99, 27, 25,SYM, 44,100, 30, 31, 29, 47, 51,SYM, /* FX */
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};
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/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
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/* Model Table:
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* Total sequences: 1084
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* First 512 sequences: 0.9748272224933486
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* Next 512 sequences (512-1024): 0.024983863604162403
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* Rest: 0.0001889139024889644
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* Negative sequences: TODO
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*/
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static const PRUint8 HungarianLangModel[] =
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{
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3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,3,1,0,2,2,0,0,
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3,2,3,3,3,3,3,3,2,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,0,0,2,2,1,2,1,
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3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,2,3,2,2,3,3,3,3,3,2,2,
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3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,2,3,3,3,2,3,2,2,3,3,3,3,3,2,
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3,3,3,3,3,2,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,2,
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3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,2,
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3,3,3,3,3,2,3,3,3,3,3,3,2,3,3,3,3,3,3,3,2,2,2,3,3,3,2,3,2,2,2,2,
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3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,1,3,3,3,2,3,3,2,3,0,2,2,2,2,
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3,2,3,3,3,3,3,2,2,3,3,2,3,3,0,3,3,3,2,3,3,3,2,3,3,0,2,0,0,0,0,0,
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3,3,3,3,3,3,3,3,3,3,2,3,2,2,3,3,2,2,2,3,2,2,2,2,2,3,3,2,3,3,2,2,
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3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,2,2,2,3,3,3,3,3,2,2,
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1,2,3,3,3,3,3,3,2,3,3,0,3,3,2,3,3,3,2,2,2,3,3,3,2,0,0,0,2,0,0,0,
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3,3,3,2,3,2,2,3,3,2,3,3,3,2,3,3,2,2,2,3,2,3,2,2,2,2,3,2,2,2,2,3,
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3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,3,2,3,3,3,3,2,3,2,2,3,3,2,3,2,2,2,
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0,1,3,3,3,3,3,2,2,3,3,0,3,3,2,3,3,3,0,0,2,3,2,3,0,0,0,0,0,2,0,0,
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3,3,2,3,3,3,2,3,3,2,2,3,2,1,3,3,3,2,2,3,1,2,2,2,2,2,3,3,3,2,2,2,
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3,3,3,3,2,3,3,3,3,2,2,3,3,2,3,2,2,3,2,3,2,2,3,2,2,3,3,3,3,2,2,2,
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3,3,2,2,2,2,2,3,3,2,0,3,0,2,3,2,2,2,1,2,2,0,2,1,2,3,2,3,3,2,2,2,
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3,3,3,3,2,2,3,3,3,2,3,3,3,2,3,3,2,3,1,3,3,2,2,2,2,2,2,2,2,2,2,3,
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3,2,3,3,3,3,3,2,2,3,2,3,3,3,0,3,3,2,2,2,2,2,2,3,2,0,0,0,1,0,0,0,
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3,3,2,2,2,2,2,3,3,2,0,3,2,2,2,2,2,2,2,3,2,0,2,2,2,2,2,2,3,2,2,2,
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3,3,3,3,3,3,2,3,3,2,2,3,1,2,3,2,2,2,2,3,2,3,3,3,2,2,2,2,3,3,2,0,
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3,3,3,2,2,2,3,2,3,2,2,3,2,2,3,2,3,2,0,3,2,2,2,2,2,2,3,0,2,2,3,2,
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3,3,2,3,2,2,2,3,3,3,3,2,2,2,3,2,2,2,2,2,3,0,0,2,2,2,2,0,3,0,0,0,
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3,3,2,2,2,3,2,3,3,0,0,2,2,2,3,2,2,2,2,3,0,2,2,2,2,3,2,3,2,3,2,2,
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2,0,3,3,3,3,3,0,0,3,3,0,2,3,0,3,3,3,0,0,2,2,2,2,1,0,0,0,0,0,0,0,
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2,2,3,3,3,3,3,3,2,3,3,2,3,3,2,3,3,3,0,0,2,3,3,2,2,2,0,0,1,2,2,0,
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2,2,3,3,3,3,2,3,2,3,3,2,2,2,2,3,3,2,0,0,2,2,3,2,2,1,0,0,1,2,1,0,
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0,2,3,2,2,3,3,2,2,2,3,0,3,3,0,2,2,3,0,2,1,2,3,2,2,0,0,0,0,0,0,0,
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0,0,3,2,3,2,3,0,0,3,2,0,2,3,0,0,2,2,0,0,1,0,2,0,0,0,0,0,0,0,0,0,
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2,2,3,3,3,2,3,0,0,2,2,0,0,3,0,2,2,2,0,0,2,2,3,2,1,0,0,0,0,0,0,0,
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2,2,2,2,3,2,2,2,0,3,2,0,2,2,0,2,2,3,0,2,2,0,2,2,2,0,0,0,0,0,0,0,
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};
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const SequenceModel Iso_8859_2HungarianModel =
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{
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Iso_8859_2_CharToOrderMap,
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HungarianLangModel,
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32,
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(float)0.9748272224933486,
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PR_FALSE,
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"ISO-8859-2"
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};
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const SequenceModel Windows_1250HungarianModel =
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{
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Windows_1250_CharToOrderMap,
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HungarianLangModel,
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32,
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(float)0.9748272224933486,
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PR_FALSE,
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"WINDOWS-1250"
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}; |