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Pretty basic, you can weight prefered language and this will impact the result. Say the algorithm "hesitates" between encoding E1 in language L1 and encoding E2 in language L2. By setting L2 with a 1.1 weight, for instance because this is the OS language, or usual prefered language, you may help the algorithm to overcome very tight cases. It can also be helpful when you already know for sure the language of a document, you just don't know its encoding. Then you may set a very high value for this language, or simply set a default value of 0, and set 1 for this language. Only relevant encoding will be taken into account. This is still limited though as generic encoding are still implemented language-agnostic. UTF-8 for instance would be disadvantaged by this weight system until we make it language-aware.
42 lines
1.1 KiB
CMake
42 lines
1.1 KiB
CMake
set(
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UCHARDET_SYMBOLS
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uchardet_new
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uchardet_delete
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uchardet_handle_data
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uchardet_data_end
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uchardet_reset
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uchardet_get_charset
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uchardet_get_candidates
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uchardet_get_encoding
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uchardet_get_confidence
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uchardet_get_language
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uchardet_set_default_weight
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uchardet_weigh_language
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)
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set (LINK_FLAGS "")
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if (APPLE)
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# Create a symbols_list file for the Darwin linker.
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string(REPLACE ";" "\n_" _symbols "${UCHARDET_SYMBOLS}")
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set(_symbols_list "${CMAKE_CURRENT_BINARY_DIR}/symbols.list")
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file(WRITE ${_symbols_list} "_${_symbols}\n")
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set(LINK_FLAGS
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"${LINK_FLAGS} -Wl,-exported_symbols_list,'${_symbols_list}'")
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elseif (CMAKE_CXX_COMPILER_ID STREQUAL GNU)
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# Create a version script for the GNU ld.
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set(_symbols "{ global: ${UCHARDET_SYMBOLS}; local: *; };")
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set(_version_script "${CMAKE_CURRENT_BINARY_DIR}/version.script")
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file(WRITE ${_version_script} "${_symbols}\n")
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set(LINK_FLAGS "${LINK_FLAGS} -Wl,--version-script,\"${_version_script}\"")
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endif (APPLE)
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set_target_properties(
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${UCHARDET_LIBRARY}
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PROPERTIES
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LINK_FLAGS
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"${LINK_FLAGS}"
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)
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