uchardet/src/LangModels/LangGermanModel.cpp

168 lines
7.8 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "../nsSBCharSetProber.h"
/********* Language model for: German *********/
/**
* Generated by BuildLangModel.py
* On: 2015-12-03 22:50:46.518374
**/
/* Character Mapping Table:
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Windows_1252_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 5, 15, 12, 8, 0, 17, 14, 7, 3, 23, 16, 9, 13, 2, 11, /* 4X */
18, 30, 1, 4, 6, 10, 21, 19, 28, 25, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 5, 15, 12, 8, 0, 17, 14, 7, 3, 23, 16, 9, 13, 2, 11, /* 6X */
18, 30, 1, 4, 6, 10, 21, 19, 28, 25, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */
SYM,ILL,SYM, 59,SYM,SYM,SYM,SYM,SYM,SYM, 36,SYM, 54,ILL, 42,ILL, /* 8X */
ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, 36,SYM, 54,ILL, 42, 56, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 60,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
41, 31, 37, 44, 22, 49, 50, 35, 32, 29, 48, 43, 57, 33, 47, 52, /* CX */
53, 39, 51, 34, 40, 55, 26,SYM, 38, 58, 46, 61, 24, 45, 62, 27, /* DX */
41, 31, 37, 44, 22, 49, 50, 35, 32, 29, 48, 43, 57, 33, 47, 52, /* EX */
53, 39, 51, 34, 40, 55, 26,SYM, 38, 58, 46, 63, 24, 45, 64, 56, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Iso_8859_1_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 5, 15, 12, 8, 0, 17, 14, 7, 3, 23, 16, 9, 13, 2, 11, /* 4X */
18, 30, 1, 4, 6, 10, 21, 19, 28, 25, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 5, 15, 12, 8, 0, 17, 14, 7, 3, 23, 16, 9, 13, 2, 11, /* 6X */
18, 30, 1, 4, 6, 10, 21, 19, 28, 25, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 65,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
41, 31, 37, 44, 22, 49, 50, 35, 32, 29, 48, 43, 57, 33, 47, 52, /* CX */
53, 39, 51, 34, 40, 55, 26,SYM, 38, 58, 46, 66, 24, 45, 67, 27, /* DX */
41, 31, 37, 44, 22, 49, 50, 35, 32, 29, 48, 43, 57, 33, 47, 52, /* EX */
53, 39, 51, 34, 40, 55, 26,SYM, 38, 58, 46, 68, 24, 45, 69, 56, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
/* Model Table:
* Total sequences: 1188
* First 512 sequences: 0.9934041448127945
* Next 512 sequences (512-1024): 0.006482829516922903
* Rest: 0.0001130256702826099
* Negative sequences: TODO
*/
static const PRUint8 GermanLangModel[] =
{
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,2,3,3,0,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,2,3,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,1,2,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,0,2,2,3,3,2,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,0,0,3,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,0,3,0,3,3,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,2,3,3,3,0,0,2,2,
3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,3,3,3,2,3,2,2,3,2,3,3,3,0,0,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,2,3,2,2,3,2,3,3,2,0,0,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,2,2,2,
3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,0,3,3,3,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,0,3,0,3,3,1,2,
3,3,2,3,2,3,3,3,2,3,3,3,3,2,2,2,3,2,2,2,2,2,2,2,1,3,2,0,1,2,3,
3,3,2,3,3,3,3,2,3,3,3,3,3,3,2,3,2,3,3,2,2,2,3,2,3,3,3,0,0,2,2,
3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,2,3,2,2,2,3,2,3,2,3,3,2,0,2,2,1,
3,3,3,3,3,3,3,3,2,3,3,3,2,2,3,3,2,2,2,2,2,2,3,2,3,3,3,0,0,2,0,
3,3,3,3,3,3,3,3,2,3,3,3,1,3,2,2,3,3,3,2,2,2,3,2,3,3,3,0,1,2,1,
3,3,3,3,3,3,3,2,2,3,3,3,2,3,3,2,3,3,2,2,2,2,3,2,3,2,3,0,0,2,0,
3,3,2,3,3,3,3,3,3,3,3,3,2,2,2,2,2,3,3,2,2,2,3,2,2,2,2,0,0,2,0,
3,3,3,3,3,3,2,2,2,2,3,3,1,2,2,2,2,2,2,2,2,2,3,3,3,2,3,0,0,0,0,
3,2,2,3,3,3,3,2,2,3,3,3,2,3,2,3,2,2,2,3,3,2,2,2,3,3,3,0,0,2,2,
3,2,2,3,2,3,2,0,2,2,2,3,1,2,2,2,2,2,2,2,2,2,2,1,0,2,3,0,0,2,1,
2,3,3,3,3,2,3,3,3,3,3,2,3,3,3,2,2,3,2,0,2,2,0,0,0,0,0,2,0,0,2,
3,2,2,3,2,3,2,2,2,2,3,3,2,2,2,1,2,1,2,0,2,0,3,2,3,2,2,0,0,2,0,
2,3,3,0,3,1,3,3,3,3,0,0,3,2,3,3,2,2,2,1,1,0,0,0,0,0,0,2,0,0,0,
3,3,3,2,3,3,2,2,2,3,2,3,3,3,2,2,3,2,3,2,2,2,0,2,2,2,1,0,0,1,0,
2,3,3,2,3,0,3,3,2,3,0,1,3,3,3,2,2,3,2,2,2,2,0,0,0,0,1,3,1,0,0,
3,2,2,3,2,2,3,2,1,2,2,2,0,2,2,3,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,
3,1,2,3,1,3,3,2,1,2,2,2,2,0,0,2,2,2,3,2,0,2,0,0,0,2,0,0,2,2,0,
2,3,2,0,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,1,2,2,0,2,0,0,0,0,0,0,2,
0,1,0,2,0,2,0,0,0,0,3,2,0,0,0,0,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,
};
const SequenceModel Windows_1252GermanModel =
{
Windows_1252_CharToOrderMap,
GermanLangModel,
31,
(float)0.9934041448127945,
PR_TRUE,
"WINDOWS-1252"
};
const SequenceModel Iso_8859_1GermanModel =
{
Iso_8859_1_CharToOrderMap,
GermanLangModel,
31,
(float)0.9934041448127945,
PR_TRUE,
"ISO-8859-1"
};