uchardet/src/LangModels/LangHungarianModel.cpp

200 lines
8.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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*
* The contents of this file are subject to the Mozilla Public License Version
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*
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* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
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#include "../nsSBCharSetProber.h"
#include "../nsLanguageDetector.h"
/********* Language model for: Hungarian *********/
/**
* Generated by BuildLangModel.py
* On: 2022-12-15 00:16:34.282219
**/
/* Character Mapping Table:
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Iso_8859_2_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 1, 15, 26, 16, 0, 25, 13, 19, 8, 22, 7, 4, 14, 5, 9, /* 4X */
20, 34, 6, 3, 2, 21, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 1, 15, 26, 16, 0, 25, 13, 19, 8, 22, 7, 4, 14, 5, 9, /* 6X */
20, 34, 6, 3, 2, 21, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM, 58,SYM, 38,SYM, 60, 52,SYM,SYM, 37, 51, 59, 61,SYM, 46, 54, /* AX */
SYM, 58,SYM, 38,SYM, 62, 52,SYM,SYM, 37, 51, 59, 63,SYM, 46, 54, /* BX */
64, 11, 44, 42, 36, 65, 40, 35, 45, 12, 55, 49, 57, 28, 47, 66, /* CX */
50, 43, 67, 24, 41, 27, 23,SYM, 53, 68, 30, 31, 29, 48, 56, 39, /* DX */
69, 11, 44, 42, 36, 70, 40, 35, 45, 12, 55, 49, 57, 28, 47, 71, /* EX */
50, 43, 72, 24, 41, 27, 23,SYM, 53, 73, 30, 31, 29, 48, 56,SYM, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Windows_1250_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 1, 15, 26, 16, 0, 25, 13, 19, 8, 22, 7, 4, 14, 5, 9, /* 4X */
20, 34, 6, 3, 2, 21, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 1, 15, 26, 16, 0, 25, 13, 19, 8, 22, 7, 4, 14, 5, 9, /* 6X */
20, 34, 6, 3, 2, 21, 17, 32, 33, 18, 10,SYM,SYM,SYM,SYM,CTR, /* 7X */
SYM,ILL,SYM,ILL,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 52, 59, 46, 74, /* 8X */
ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,ILL,SYM, 37,SYM, 52, 59, 46, 75, /* 9X */
SYM,SYM,SYM, 38,SYM, 58,SYM,SYM,SYM,SYM, 51,SYM,SYM,SYM,SYM, 54, /* AX */
SYM,SYM,SYM, 38,SYM,SYM,SYM,SYM,SYM, 58, 51,SYM, 76,SYM, 77, 54, /* BX */
78, 11, 44, 42, 36, 79, 40, 35, 45, 12, 55, 49, 57, 28, 47, 80, /* CX */
50, 43, 81, 24, 41, 27, 23,SYM, 53, 82, 30, 31, 29, 48, 56, 39, /* DX */
83, 11, 44, 42, 36, 84, 40, 35, 45, 12, 55, 49, 57, 28, 47, 85, /* EX */
50, 43, 86, 24, 41, 27, 23,SYM, 53, 87, 30, 31, 29, 48, 56,SYM, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const int Unicode_Char_size = 64;
static const unsigned int Unicode_CharOrder[] =
{
65, 1, 66, 15, 67, 26, 68, 16, 69, 0, 70, 25, 71, 13, 72, 19,
73, 8, 74, 22, 75, 7, 76, 4, 77, 14, 78, 5, 79, 9, 80, 20,
82, 6, 83, 3, 84, 2, 85, 21, 86, 17, 89, 18, 90, 10, 97, 1,
98, 15, 99, 26, 100, 16, 101, 0, 102, 25, 103, 13, 104, 19,105, 8,
106, 22, 107, 7, 108, 4, 109, 14, 110, 5, 111, 9, 112, 20,114, 6,
115, 3, 116, 2, 117, 21, 118, 17, 121, 18, 122, 10, 193, 11,201, 12,
205, 28, 211, 24, 214, 23, 218, 30, 220, 29, 225, 11, 233, 12,237, 28,
243, 24, 246, 23, 250, 30, 252, 29, 336, 27, 337, 27, 368, 31,369, 31,
};
/* Model Table:
* Total considered sequences: 1221 / 1024
* - Positive sequences: first 713 (0.9950428169725475)
* - Probable sequences: next 143 (856-713) (0.003957871411948477)
* - Neutral sequences: last 168 (0.0009993116155040394)
* - Negative sequences: -197 (off-ratio)
* Negative sequences: TODO
*/
static const PRUint8 HungarianLangModel[] =
{
3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,2,3,3,0,2,1,0,0,
3,3,3,3,3,3,3,3,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,1,1,3,3,0,2,1,2,1,
3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,2,3,3,3,2,3,3,3,3,3,3,3,3,3,3,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,3,3,1,3,3,3,1,1,2,2,1,
3,3,3,3,3,3,3,3,3,3,3,1,1,3,3,3,3,3,3,3,3,3,3,0,1,3,3,0,0,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,3,3,3,
1,2,3,3,3,3,3,3,3,1,3,1,2,3,3,3,3,3,1,3,3,3,3,0,0,3,3,0,2,0,0,0,
3,1,3,3,3,3,3,3,3,2,3,0,2,3,3,3,3,3,1,3,3,1,3,0,0,2,3,0,1,1,1,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,2,3,3,3,3,3,
3,3,3,3,3,3,3,2,3,3,3,3,3,2,3,3,2,2,2,3,3,3,2,2,3,3,3,2,3,3,3,3,
3,3,2,3,3,3,3,2,3,3,1,3,3,1,1,3,3,1,2,2,3,3,3,3,3,2,2,3,3,3,2,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,2,
3,3,3,3,2,2,3,2,3,3,0,3,3,2,1,3,1,3,2,1,1,2,3,3,2,2,2,3,3,3,2,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,2,3,3,3,3,3,2,3,3,3,3,3,
3,3,3,3,3,3,3,1,3,3,1,3,3,1,2,1,1,1,3,2,1,3,1,3,3,1,1,3,3,2,3,2,
3,3,3,3,3,2,3,3,3,3,3,3,3,2,2,3,2,3,1,3,3,3,3,2,3,2,3,2,3,3,2,1,
3,3,3,3,3,3,3,3,3,2,3,3,1,3,3,3,3,3,2,3,3,1,2,0,1,2,3,1,1,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,1,2,2,3,3,1,2,2,3,3,3,3,2,2,1,2,3,3,2,
1,0,3,3,3,3,3,3,0,0,3,0,0,3,3,3,3,3,0,1,3,0,1,0,0,1,2,0,0,0,0,0,
3,3,3,3,3,3,3,3,3,1,3,2,1,3,3,3,3,3,0,3,3,1,3,1,1,3,3,0,1,1,1,1,
3,3,3,1,3,1,3,1,3,3,1,3,3,1,1,2,1,1,2,1,1,3,2,3,2,3,2,3,0,3,2,2,
3,3,3,3,3,2,3,3,3,3,3,3,3,1,2,3,2,2,2,3,1,3,1,1,1,1,3,0,3,0,1,1,
3,3,3,3,3,3,3,3,3,2,3,1,2,3,3,3,3,3,0,3,3,1,3,1,1,3,2,1,1,1,1,0,
1,1,3,3,3,3,3,2,0,1,3,1,1,3,3,1,3,3,0,0,3,0,3,0,0,1,3,0,1,0,1,0,
1,2,3,3,3,3,3,3,0,0,3,0,0,3,2,1,2,2,0,2,1,0,1,0,0,0,1,0,0,0,0,0,
1,2,3,3,3,3,3,2,2,1,3,0,1,3,1,2,3,2,0,1,1,0,3,0,0,1,2,0,0,0,0,0,
3,1,2,3,3,3,3,3,1,0,3,0,1,1,1,2,1,3,0,2,0,1,3,0,0,2,1,0,1,0,1,0,
};
const SequenceModel Iso_8859_2HungarianModel =
{
Iso_8859_2_CharToOrderMap,
HungarianLangModel,
32,
(float)0.999000688384496,
PR_FALSE,
"ISO-8859-2",
"hu"
};
const SequenceModel Windows_1250HungarianModel =
{
Windows_1250_CharToOrderMap,
HungarianLangModel,
32,
(float)0.999000688384496,
PR_FALSE,
"WINDOWS-1250",
"hu"
};
const LanguageModel HungarianModel =
{
"hu",
Unicode_CharOrder,
64,
HungarianLangModel,
32,
6,
(float)0.4436196326698296,
25,
(float)0.03548460884537605,
};