uchardet/src/LangModels/LangSpanishModel.cpp

234 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#include "../nsSBCharSetProber.h"
#include "../nsLanguageDetector.h"
/********* Language model for: Spanish *********/
/**
* Generated by BuildLangModel.py
* On: 2022-12-15 00:20:04.575395
**/
/* Character Mapping Table:
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Iso_8859_15_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 4X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 6X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM, 39,SYM, 39,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM, 50, 60,SYM,SYM, 50,SYM,SYM,SYM, 55, 55, 61,SYM, /* BX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* CX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 43, /* DX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* EX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 62, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Iso_8859_1_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 4X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 6X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 63,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* CX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 43, /* DX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* EX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 64, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Windows_1252_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 4X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 1, 14, 9, 8, 0, 18, 15, 20, 5, 24, 30, 7, 12, 3, 2, /* 6X */
13, 22, 6, 4, 10, 11, 16, 31, 27, 17, 25,SYM,SYM,SYM,SYM,CTR, /* 7X */
SYM,ILL,SYM, 65,SYM,SYM,SYM,SYM,SYM,SYM, 39,SYM, 55,ILL, 50,ILL, /* 8X */
ILL,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, 39,SYM, 55,ILL, 50, 66, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 67,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* CX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 43, /* DX */
36, 23, 35, 41, 40, 46, 33, 38, 37, 26, 49, 48, 53, 21, 42, 47, /* EX */
51, 28, 44, 19, 57, 54, 34,SYM, 59, 52, 29, 56, 32, 45, 58, 68, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const int Unicode_Char_size = 66;
static const unsigned int Unicode_CharOrder[] =
{
65, 1, 66, 14, 67, 9, 68, 8, 69, 0, 70, 18, 71, 15, 72, 20,
73, 5, 74, 24, 75, 30, 76, 7, 77, 12, 78, 3, 79, 2, 80, 13,
81, 22, 82, 6, 83, 4, 84, 10, 85, 11, 86, 16, 87, 31, 88, 27,
89, 17, 90, 25, 97, 1, 98, 14, 99, 9, 100, 8, 101, 0,102, 18,
103, 15, 104, 20, 105, 5, 106, 24, 107, 30, 108, 7, 109, 12,110, 3,
111, 2, 112, 13, 113, 22, 114, 6, 115, 4, 116, 10, 117, 11,118, 16,
119, 31, 120, 27, 121, 17, 122, 25, 193, 23, 201, 26, 205, 21,209, 28,
211, 19, 218, 29, 220, 32, 225, 23, 233, 26, 237, 21, 241, 28,243, 19,
250, 29, 252, 32,
};
/* Model Table:
* Total considered sequences: 1139 / 1089
* - Positive sequences: first 446 (0.9950161077973593)
* - Probable sequences: next 174 (620-446) (0.0039865210967695575)
* - Neutral sequences: last 469 (0.0009973711058711698)
* - Negative sequences: -50 (off-ratio)
* Negative sequences: TODO
*/
static const PRUint8 SpanishLangModel[] =
{
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,1,2,2,0,
3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,3,1,3,3,2,2,3,3,3,2,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3,2,3,1,3,3,2,3,2,0,3,2,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,1,2,3,3,2,3,3,2,3,3,3,3,3,3,1,0,3,2,1,1,
3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,2,2,3,3,3,3,3,3,1,2,3,0,0,2,3,1,1,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,1,3,3,3,3,3,3,3,1,3,1,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,1,0,2,3,1,1,
3,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,2,2,3,2,0,2,2,1,1,
3,3,3,2,2,3,3,2,1,1,2,3,3,1,1,2,2,2,2,3,2,3,2,3,2,1,3,1,1,2,1,2,1,
3,3,3,3,2,3,3,3,2,3,3,3,2,1,1,1,2,2,1,3,3,3,1,3,1,1,3,1,0,2,3,1,1,
3,3,3,2,3,3,3,3,1,3,3,3,2,2,3,1,2,3,1,3,3,3,1,3,1,2,3,1,0,3,1,2,1,
3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,2,2,3,3,2,3,3,3,2,3,0,2,1,0,
3,3,3,3,2,3,1,1,1,2,1,3,3,3,3,1,1,2,1,3,1,3,1,3,1,1,3,0,0,3,1,1,1,
3,3,3,2,3,3,3,3,2,3,3,3,1,3,1,1,1,1,1,3,3,3,1,3,0,1,3,0,0,3,1,0,1,
3,3,3,3,3,3,3,3,2,2,3,3,1,1,2,1,2,2,2,3,1,3,0,3,3,1,3,0,0,2,1,1,1,
3,3,3,3,2,3,3,3,2,1,2,3,3,1,1,2,1,2,1,3,3,3,0,2,1,1,3,0,0,3,1,1,3,
3,3,3,1,1,3,2,2,2,1,1,3,1,0,1,1,1,1,1,3,1,3,0,2,0,0,3,1,0,0,0,0,0,
3,3,3,2,2,2,2,3,1,2,2,3,2,1,2,1,1,1,0,3,1,0,0,1,1,1,1,1,0,1,1,1,0,
3,3,3,1,2,3,3,3,1,2,2,3,1,1,1,1,1,1,2,2,1,3,0,2,1,1,2,0,0,2,1,1,1,
1,0,0,3,3,1,3,3,3,2,3,0,3,3,2,3,3,0,2,0,0,0,1,0,1,1,0,2,1,0,1,0,0,
3,3,3,2,2,3,3,2,1,1,2,3,2,1,2,1,1,2,1,2,1,2,0,2,0,1,2,1,0,2,2,1,1,
2,3,3,3,3,0,3,3,3,3,3,1,3,2,2,3,2,0,3,1,1,0,2,0,1,2,0,1,1,0,1,0,0,
0,1,0,0,1,1,1,1,1,0,1,3,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,
1,1,0,3,3,2,3,3,2,3,3,2,3,3,3,3,2,1,3,0,1,0,2,0,2,2,0,3,1,0,1,0,0,
3,3,3,1,1,3,1,0,1,0,1,3,1,1,1,0,1,1,1,3,1,1,0,1,1,0,3,1,0,2,1,0,1,
3,3,3,2,1,3,1,1,1,3,2,3,2,1,1,2,1,1,1,3,1,0,3,3,0,2,1,0,0,2,1,1,0,
1,3,1,3,3,2,3,3,2,3,3,1,2,3,2,3,2,1,2,0,0,0,1,0,2,1,0,3,0,0,1,0,0,
2,3,2,0,1,3,1,2,1,3,3,2,1,3,1,0,3,1,1,1,2,1,1,2,1,0,1,3,0,0,0,1,0,
3,3,3,0,0,2,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,2,0,1,0,0,1,0,0,0,0,0,0,
1,3,1,3,3,0,2,3,1,3,2,0,3,2,3,0,0,0,1,0,1,0,0,0,1,1,0,0,1,0,0,0,0,
3,3,3,2,2,3,2,2,1,2,1,2,3,1,1,1,1,2,1,1,2,1,0,1,1,0,1,0,0,1,2,1,0,
3,3,2,1,1,3,1,1,1,0,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,
3,0,0,1,1,2,1,1,0,1,1,0,0,0,1,0,1,0,0,0,1,2,0,0,0,1,1,0,0,0,1,0,0,
};
const SequenceModel Iso_8859_15SpanishModel =
{
Iso_8859_15_CharToOrderMap,
SpanishLangModel,
33,
(float)0.9990026288941288,
PR_TRUE,
"ISO-8859-15",
"es"
};
const SequenceModel Iso_8859_1SpanishModel =
{
Iso_8859_1_CharToOrderMap,
SpanishLangModel,
33,
(float)0.9990026288941288,
PR_TRUE,
"ISO-8859-1",
"es"
};
const SequenceModel Windows_1252SpanishModel =
{
Windows_1252_CharToOrderMap,
SpanishLangModel,
33,
(float)0.9990026288941288,
PR_TRUE,
"WINDOWS-1252",
"es"
};
const LanguageModel SpanishModel =
{
"es",
Unicode_CharOrder,
66,
SpanishLangModel,
33,
4,
(float)0.4006610130808832,
20,
(float)0.03251280941750342,
};