uchardet/src/LangModels/LangTurkishModel.cpp
Jehan 5c3a2e8037 src, script: regenerate all existing language models.
Now making sure that we have a generic language model working with UTF-8
for all 26 supported models which had single-byte encoding support until
now.
2021-03-17 02:07:17 +01:00

198 lines
8.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
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*
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* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
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* the Initial Developer. All Rights Reserved.
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*
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#include "../nsSBCharSetProber.h"
#include "../nsLanguageDetector.h"
/********* Language model for: Turkish *********/
/**
* Generated by BuildLangModel.py
* On: 2021-03-16 20:34:51.083622
**/
/* Character Mapping Table:
* ILL: illegal character.
* CTR: control character specific to the charset.
* RET: carriage/return.
* SYM: symbol (punctuation) that does not belong to word.
* NUM: 0 - 9.
*
* Other characters are ordered by probabilities
* (0 is the most common character in the language).
*
* Orders are generic to a language. So the codepoint with order X in
* CHARSET1 maps to the same character as the codepoint with the same
* order X in CHARSET2 for the same language.
* As such, it is possible to get missing order. For instance the
* ligature of 'o' and 'e' exists in ISO-8859-15 but not in ISO-8859-1
* even though they are both used for French. Same for the euro sign.
*/
static const unsigned char Iso_8859_3_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 0, 15, 22, 9, 1, 27, 21, 19, 6, 28, 7, 5, 11, 3, 14, /* 4X */
23, 35, 4, 10, 8, 12, 18, 29, 33, 13, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 0, 15, 22, 9, 1, 27, 21, 19, 2, 28, 7, 5, 11, 3, 14, /* 6X */
23, 35, 4, 10, 8, 12, 18, 29, 33, 13, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM, 54,SYM,SYM,SYM,ILL, 55,SYM,SYM, 2, 17, 26, 56,SYM,ILL, 50, /* AX */
SYM, 57,SYM,SYM,SYM,SYM, 58,SYM,SYM, 6, 17, 26, 59,SYM,ILL, 50, /* BX */
48, 36, 30,ILL, 39, 60, 61, 24, 40, 34, 62, 44, 63, 37, 31, 64, /* CX */
ILL, 41, 52, 38, 46, 51, 25,SYM, 65, 66, 45, 32, 16, 67, 68, 69, /* DX */
48, 36, 30,ILL, 39, 70, 71, 24, 40, 34, 72, 44, 73, 37, 31, 74, /* EX */
ILL, 41, 52, 38, 46, 51, 25,SYM, 75, 76, 45, 32, 16, 77, 78,SYM, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const unsigned char Iso_8859_9_CharToOrderMap[] =
{
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,RET,CTR,CTR,RET,CTR,CTR, /* 0X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 1X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* 2X */
NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,NUM,SYM,SYM,SYM,SYM,SYM,SYM, /* 3X */
SYM, 0, 15, 22, 9, 1, 27, 21, 19, 6, 28, 7, 5, 11, 3, 14, /* 4X */
23, 35, 4, 10, 8, 12, 18, 29, 33, 13, 20,SYM,SYM,SYM,SYM,SYM, /* 5X */
SYM, 0, 15, 22, 9, 1, 27, 21, 19, 2, 28, 7, 5, 11, 3, 14, /* 6X */
23, 35, 4, 10, 8, 12, 18, 29, 33, 13, 20,SYM,SYM,SYM,SYM,CTR, /* 7X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 8X */
CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR,CTR, /* 9X */
SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* AX */
SYM,SYM,SYM,SYM,SYM, 79,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM,SYM, /* BX */
48, 36, 30, 47, 39, 42, 49, 24, 40, 34, 80, 44, 81, 37, 31, 82, /* CX */
26, 41, 52, 38, 46, 83, 25,SYM, 43, 84, 45, 32, 16, 2, 17, 85, /* DX */
48, 36, 30, 47, 39, 42, 49, 24, 40, 34, 86, 44, 87, 37, 31, 88, /* EX */
26, 41, 52, 38, 46, 89, 25,SYM, 43, 90, 45, 32, 16, 6, 17, 53, /* FX */
};
/*X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF */
static const int Unicode_Char_size = 66;
static const unsigned int Unicode_CharOrder[] =
{
65, 0, 66, 15, 67, 22, 68, 9, 69, 1, 70, 27, 71, 21, 72, 19,
73, 2, 73, 6, 74, 28, 75, 7, 76, 5, 77, 11, 78, 3, 79, 14,
80, 23, 82, 4, 83, 10, 84, 8, 85, 12, 86, 18, 87, 29, 89, 13,
90, 20, 97, 0, 98, 15, 99, 22, 100, 9, 101, 1, 102, 27,103, 21,
104, 19, 105, 2, 106, 28, 107, 7, 108, 5, 109, 11, 110, 3,111, 14,
112, 23, 114, 4, 115, 10, 116, 8, 117, 12, 118, 18, 119, 29,121, 13,
122, 20, 194, 30, 199, 24, 206, 31, 214, 25, 219, 32, 220, 16,226, 30,
231, 24, 238, 31, 246, 25, 251, 32, 252, 16, 286, 26, 287, 26,305, 6,
350, 17, 351, 17,
};
/* Model Table:
* Total sequences: 1097
* First 512 sequences: 0.9923593121944019
* Next 512 sequences (512-1024): 0.007545326169453709
* Rest: 9.536163614441446e-05
* Negative sequences: TODO
*/
static const PRUint8 TurkishLangModel[] =
{
3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,3,3,3,2,2,0,0,
3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,0,3,3,3,3,0,0,0,
3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,3,2,3,3,2,2,2,2,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,3,0,3,2,2,2,2,2,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,0,3,3,2,2,3,1,
3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,3,2,3,3,2,3,3,3,3,2,2,3,2,2,3,3,2,
2,2,0,3,3,3,3,3,3,3,3,3,2,3,2,3,0,3,2,2,3,2,3,3,2,2,3,3,2,2,0,0,0,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,3,2,3,3,2,2,2,2,3,3,0,2,2,2,3,2,3,
3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,0,3,3,2,2,2,2,3,3,0,2,2,2,2,2,0,
3,3,3,2,3,3,3,2,2,3,3,2,3,3,3,2,3,0,2,2,2,2,2,2,0,3,0,2,2,2,2,2,0,
3,3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,0,3,3,2,2,3,3,3,3,0,2,1,2,2,2,2,
3,3,3,2,3,3,3,2,2,3,3,3,3,3,3,3,3,2,2,3,3,2,3,3,2,3,0,2,2,2,2,3,2,
3,3,3,3,3,3,0,3,3,3,3,3,2,3,2,3,0,3,3,3,3,3,3,3,3,0,3,3,2,0,0,0,0,
3,3,3,3,3,3,3,3,2,3,3,3,3,3,3,3,3,2,3,2,2,3,3,2,2,3,0,2,2,2,2,0,2,
2,2,2,3,3,3,0,3,3,3,3,3,3,3,3,3,0,3,3,3,3,3,3,3,2,0,3,3,3,3,0,1,0,
3,3,3,2,3,3,3,2,2,3,2,3,3,3,3,3,3,2,2,2,2,2,2,0,0,3,0,2,2,2,2,2,2,
2,2,2,3,3,3,0,3,3,3,3,3,0,3,1,3,0,3,3,2,3,2,3,3,3,2,3,3,2,0,0,0,0,
3,3,3,2,2,3,3,3,3,2,2,3,3,2,2,3,3,1,2,2,0,3,2,2,3,2,0,2,0,0,2,2,1,
3,3,3,2,3,3,3,2,2,3,2,2,3,3,3,2,2,2,3,2,2,2,3,0,2,0,0,2,2,0,2,2,0,
3,3,3,3,3,3,3,3,3,2,3,3,3,2,3,2,3,2,2,2,2,0,2,2,3,2,0,2,2,2,3,2,0,
3,3,3,2,2,3,3,2,2,3,2,3,3,3,3,2,3,0,2,2,2,3,3,2,1,2,0,1,0,2,2,2,1,
3,3,3,2,3,3,3,2,2,2,2,2,3,2,3,2,3,0,2,3,2,2,1,2,0,3,0,0,0,2,2,0,0,
3,3,3,2,3,3,3,3,2,2,2,2,3,2,3,3,3,0,0,3,2,2,2,1,0,2,0,2,0,0,2,0,0,
3,3,3,2,3,3,3,2,3,2,3,3,3,2,3,2,2,1,0,3,2,2,1,2,3,0,0,2,0,0,2,0,0,
3,3,3,0,2,3,3,2,3,0,2,3,3,2,3,2,3,0,0,2,0,2,2,0,2,2,0,0,0,0,0,0,0,
0,0,0,3,3,3,0,3,3,3,3,3,0,3,0,2,0,2,2,2,3,2,2,2,2,0,3,2,0,2,0,0,0,
3,3,3,2,3,3,3,0,1,3,2,3,3,0,2,2,3,0,2,0,2,2,2,0,0,0,0,1,0,0,0,0,0,
3,3,3,2,3,3,3,3,3,0,2,2,3,3,3,2,2,1,0,2,2,3,2,0,2,2,0,2,1,0,2,2,0,
3,3,3,2,2,2,2,2,0,2,2,0,3,2,3,0,2,0,0,0,0,2,2,2,0,2,0,1,0,0,0,0,0,
3,3,3,2,2,2,0,2,0,2,2,2,2,2,2,0,0,2,0,2,0,0,1,2,0,0,0,2,0,2,0,0,0,
2,2,2,3,2,3,0,2,2,2,2,2,0,2,0,2,0,2,2,2,2,0,0,0,0,0,2,2,0,0,0,2,0,
0,0,0,2,2,2,0,2,1,2,2,2,0,2,0,0,0,0,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,
2,0,0,2,2,2,0,2,2,2,2,3,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,
};
const SequenceModel Iso_8859_3TurkishModel =
{
Iso_8859_3_CharToOrderMap,
TurkishLangModel,
33,
(float)0.9923593121944019,
PR_FALSE,
"ISO-8859-3",
"tr"
};
const SequenceModel Iso_8859_9TurkishModel =
{
Iso_8859_9_CharToOrderMap,
TurkishLangModel,
33,
(float)0.9923593121944019,
PR_FALSE,
"ISO-8859-9",
"tr"
};
const LanguageModel TurkishModel =
{
"tr",
Unicode_CharOrder,
66,
TurkishLangModel,
33,
(float)0.9923593121944019,
};