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240 lines
5.0 KiB
Markdown
240 lines
5.0 KiB
Markdown
---
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title: "pool"
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weight: 3
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---
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{{< callout >}}
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Header: `pool.h`
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{{< /callout >}}
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A fixed capacity object pool, where allocation and release are O(1) operations.
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**Internally defined storage**
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```cpp
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etl::pool<typename T, size_t Size>
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```
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**Externally defined storage**
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```cpp
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etl::pool_ext<typename T>
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```
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---
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`etl::pool` inherits from `etl::generic_pool`, which itself inherits from `etl::ipool`.
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`etl::ipool` may be used as a size and type independent pointer or reference type for any `etl::pool`.
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**Notes**
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There are two methods for allocating objects from the pool.
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```cpp
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allocate
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release
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```
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`allocate` does not construct. It merely provides access to memory that is sized and aligned to contain a `T` object. The programmer must use placement `new` to construct the object.
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`release` returns the memory allocation to the to the pool.
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```cpp
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create
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destroy
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```
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`create` allocates memory from the pool and calls its constructor.
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`destroy` will call the destructor for the object and release it back to the pool.
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## Example
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```cpp
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class Data
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{
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...
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};
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etl::pool<Data, 10> data_pool;
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// Create.
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Data* pdata = new (data_pool.allocate<Data>()) Data();
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// Destroy
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pdata->~Data();
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data_pool.release(pdata);
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```
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---
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Heterogeneous pools may be constructed by basing the pool's type on a `union`, or using `etl::variant`.
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```cpp
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union Data
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{
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char text[100];
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int counter;
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double ratio;
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};
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etl::pool<Data, 10> data_pool;
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char *pc = data_pool.allocate<char>();
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int *pi = data_pool.allocate<int>();
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double *pd = data_pool.allocate<double>();
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```
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## Constructors
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```cpp
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pool()
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```
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**Description**
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For `etl::pool`.
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Constructs a pool.
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No elements are constructed.
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---
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```cpp
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pool_ext(char* buffer, size_t size)
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```
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**Description**
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For `etl::pool_ext`.
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Constructs a pool from an external bufffer.
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No elements are constructed.
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## Operations
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```cpp
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template <typename T>
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T* allocate()
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```
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**Description**
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Allocates an item from the pool and returns a pointer to it.
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If the pool has no free items then an `etl::pool_no_allocation()` is emitted and a `nullptr` is returned.
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**Note:** Does not call the object's constructor.
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---
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```cpp
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void release(const void* const p_object);
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```
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**Description**
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Releases an object back to the pool.
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If the object does not belong to the pool an `etl::pool_object_not_in_pool()` is emitted.
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**Note:** Does not call the object's destructor.
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---
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```cpp
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void release_all();
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```
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Releases all objects back to the pool.
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**Note:** Does not destruct any `T` objects.
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---
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```cpp
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bool is_in_pool(const T* const p_object) const;
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```
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**Description**
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Checks to see if an object belongs to the pool.
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Returns `true` if it does, otherwise `false`.
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---
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**C++03**
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**Description**
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```cpp
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template <typename T>
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T* create()
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```
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```cpp
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template <typename T, typename T1>
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T* create(const T1& value1)
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```
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```cpp
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template <typename T, typename T1, typename T2>
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T* create(const T1& value1, const T2& value2)
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```
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```cpp
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template <typename T, typename T1, typename T2, typename T3>
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T* create(const T1& value1, const T2& value2, const T3& value3)
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```
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```cpp
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template <typename T, typename T1, typename T2, typename T3, typename T4>
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T* create(const T1& value1, const T2& value2, const T3& value3, const T4& value4)
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```
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---
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**C++11**
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```cpp
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template <typename T, typename... Args>
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T* create(Args&&... args)
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```
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---
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There is a matching destroy function.
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```cpp
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template <typename T>
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void destroy(const void* const p_object)
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```
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## Capacity
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```cpp
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bool empty() const
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```
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**Description**
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Returns `true` if there are no allocated objects in the pool, otherwise `false`.
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---
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```cpp
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bool full() const
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```
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**Description**
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Returns `true` if there are no free objects in the pool, otherwise `false`.
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---
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```cpp
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size_t available() const
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```
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**Description**
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Returns the remaining available free objects in the pool.
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---
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```cpp
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size_t size() const
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```
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**Description**
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Returns the number of allocated objects in the pool.
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---
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```cpp
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size_t max_size() const
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```
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**Description**
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Returns the maximum number of objects in the pool.
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## Constants
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`TYPE_SIZE` The size of an item in the pool.
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`SIZE` The maximum number of items in the pool.
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`ALIGNMENT` The alignment of items in the pool.
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## The Technical Bit
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The pool is based around a block of memory, with storage for Size items, properly aligned for type `T`.
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Each item in the pool is a `union` of a `uintptr_t` and a type `T`. Free items contain a pointer to the next free item. Allocated items contain a `T` value.
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Allocation is quick, as all that is necessary is to return the address of the next free item.
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Release is similarly quick, as the item's content is simply replaced with the address of the current next free item.
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On first use the memory block is uninitialised. On each new allocation a new item is initialised with the address of the next free item. This just-in-time initialisation means that construction does not involve writing to a potentially large amount of memory in one go.
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