etl/docs/tutorials/visitor_tutorial.md
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---
title: "Visitor"
---
A tutorial on how the ETL's visitor pattern can be used.
## The Classes
```C++
etl::visitor
etl::visitable
```
## Example
I'll use the familiar 'Shape' example.
First, you create the base for your 'Shape' visitor.
```C++
//*****************************************************************
// Pre-declare the shapes.
//*****************************************************************
class Square;
class Circle;
class Triangle;
//*****************************************************************
// The shape visitor base class.
// Pure virtual 'visit' functions will be defined for the Square,
// Circle, and Triangle types.
//*****************************************************************
class Shape_Visitor : public etl:visitor<Square, Circle, Triangle>
{
};
```
Then, you define the Shape base class. It derives from the `etl::visitable` class that defines a pure virtual accept function that accepts a `Shape_Visitor`.
```C++
//*****************************************************************
// The shape base class.
//*****************************************************************
class Shape : public etl::visitable<Shape_Visitor>
{
};
```
Next, you define the shapes `Square`, `Circle`, and `Triangle`. Each overrides the accept function that calls the visitor with itself as a parameter.
```C++
//*****************************************************************
// The square class
//*****************************************************************
class Square : public Shape
{
void accept(Shape_Visitor &visitor)
{
visitor.visit(*this);
}
};
//*****************************************************************
// The circle class
//*****************************************************************
class Circle : public Shape
{
void accept(Shape_Visitor &visitor)
{
visitor.visit(*this);
}
};
//*****************************************************************
// The triangle class
//*****************************************************************
class Triangle : public Shape
{
void accept(Shape_Visitor &visitor)
{
visitor.visit(*this);
}
};
```
Now that you have the framework in place, you can do something with it. Here's an example that creates `Draw` and `Serialise` visitors and applies them to a vector of `Shape` objects.
```C++
//*****************************************************************
// The 'draw' visitor.
//*****************************************************************
class Draw_Visitor : public Shape_Visitor
{
public:
void visit(Square &square)
{
std::cout << "Draw the square\n";
}
void visit(Circle &circle)
{
std::cout << "Draw the circle\n";
}
void visit(Triangle &triangle)
{
std::cout << "Draw the triangle\n";
}
};
//*****************************************************************
// The 'serialise' visitor.
//*****************************************************************
class Serialise_Visitor : public Shape_Visitor
{
public:
void visit(Square &square)
{
std::cout << "Serialise the square\n";
}
void visit(Circle &circle)
{
std::cout << "Serialise the circle\n";
}
void visit(Triangle &triangle)
{
std::cout << "Serialise the triangle\n";
}
};
//*****************************************************************
// The actual visitors.
//*****************************************************************
Draw_Visitor draw_visitor;
Serialise_Visitor serialise_visitor;
//*****************************************************************
// The list of shapes.
//*****************************************************************
std::vector<Shape*> shape_list;
//*****************************************************************
// The Apply a visitor.
//*****************************************************************
void Apply(Shape_Visitor &visitor)
{
for (auto pShape : shape_list)
{
// Send the visitor to the shape.
pShape->accept(visitor);
}
}
//*****************************************************************
// Main
//*****************************************************************
int main()
{
// Create some shapes.
Square square;
Circle circle;
Triangle triangle;
// Add them to the vector
shape_list.push_back(&square);
shape_list.push_back(&circle);
shape_list.push_back(&triangle);
// Apply the visitors.
Apply(draw_visitor);
Apply(serialise_visitor);
return 0;
}
```
## Output
The output from the example is as follows.
```
Draw the square
Draw the circle
Draw the triangle
Serialise the square
Serialise the circle
Serialise the triangle
```