etl/docs/patterns/successor.md
John Wellbelove 4a88884b39
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---------

Co-authored-by: Roland Reichwein <Roland.Reichwein@bmw.de>
Co-authored-by: John Wellbelove <john.wellbelove@etlcpp.com>
Co-authored-by: John Wellbelove <john.wellbelove@etlcpp.co.uk>
2026-06-06 13:12:44 +01:00

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Markdown

---
title: "successor"
---
{{< callout type="info">}}
Header: `successor.h`
{{< /callout >}}
Adds successor traits to a derived class.
This template adds the ability for a class to store a successor to itself which allows the [Chain of Responsibility](https://refactoring.guru/design-patterns/chain-of-responsibility) design pattern to be implemented in a consistent fashion.
**Note:**
The successors do not have to be derived from `etl::successor`, but the member functions `append_successor` and `clear_successor_chain` cannot be used if they are not.
```cpp
etl::successor<typename T>
```
`T` The successor type.
## Member types
```cpp
successor_type T
```
## Constructors
```cpp
successor()
```
Constructs a default successor.
`has_successor()` will return `false`.
---
```cpp
successor(successor_type& s)
```
Constructs a successor from the supplied parameter `s`.
`has_successor()` will return `true`.
## Member functions
```cpp
void set_successor(successor_type& s)
```
Sets the successor to `s`.
Overwrites any previous successor.
`has_successor()` will return `true`.
---
```cpp
template <typename... TSuccessors>
void set_successor(successor_type& s, TSuccessors&... rest)
```
Sets a series of successors to `s`.
Overwrites any previous successor.
Since `20.28.0`, C++11.
---
```cpp
template <typename TSuccessor>
void append_successor(TSuccessor& s)
```
Appends the successor to the end of the successor chain.
Only valid to call if all successors are derived from `etl::successor`.
Since `20.28.0`.
---
```cpp
template <typename TSuccessor, typename... TSuccessors>
void append_successor(TSuccessor& s, TSuccessors&... rest)
```
Appends the list of successors to the end of the successor chain.
Only valid to call if all successors are derived from `etl::successor`.
Since `20.28.0`, C++11.
---
```cpp
successor_type& get_successor() const
```
Gets a reference to the successor.
Undefined behaviour if a successor has not been set.
---
```cpp
bool has_successor() const
```
Returns `true` if a successor has been set.
---
```cpp
void clear_successor()
```
Clears the successor.
`has_successor()` will return `false`.
Since `20.28.0`.
---
```cpp
void clear_successor_chain()
```
Clears the successor for every successor in the chain starting from this successor.
Only valid to call if all successors are derived from `etl::successor`.
Since `20.28.0`.
## Error types
`successor_exception` Derived from `etl::exception`
`successor_invalid` Derived from `successor_exception`
## Example
```cpp
class IProcessor : public etl::successor<IProcessor>
{
public:
//*********************************
virtual bool Check() = 0;
//*********************************
// Step though the successors until either the
// call is handled, or there are no successors left.
bool Process()
{
bool handled = false;
IProcessor* p = this;
while (handled == false)
{
handled = p->Check();
// Were we unable to handle call?
if (handled == false)
{
// Do we have a successor?
if (p->has_successor())
{
// Get the next successor.
p = &(p->get_successor());
}
else
{
// We have reached the end of the chain.
break;
}
}
}
return handled;
}
};
//*********************************
class Processor1 : public IProcessor
{
public:
bool Check() override
{
return false;
}
};
//*********************************
class Processor2 : public IProcessor
{
public:
bool Check() override
{
return false;
}
};
//*********************************
class Processor3 : public IProcessor
{
public:
bool Check() override
{
return false;
}
};
//*********************************
class Processor4 : public IProcessor
{
public:
bool Check() override
{
return true;
}
};
Processor1 processor1a;
Processor1 processor1b;
Processor2 processor2a;
Processor2 processor2b;
Processor3 processor3;
Processor4 processor4;
processor1a.append_successor(processor2a, processor3);
processor1b.append_successor(processor2b, processor4);
bool b1a = processor1a.Process(); // Returns false, nothing handles the process call.
bool b1b = processor1b.Process(); // Returns true, processor4 handles the process call.
```