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247 lines
5.5 KiB
Markdown
247 lines
5.5 KiB
Markdown
---
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title: "debounce"
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---
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{{< callout type="info">}}
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Header: `debounce.h`
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Supported: `TBC`
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{{< /callout >}}
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A class to debounce signals.
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It can detect signal hold, and generate auto repeat.
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```cpp
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etl::debounce<uint16_t Valid_Count = 0,
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uint16_t Hold_Count = 0,
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uint16_t Repeat_Count = 0>
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```
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There are four variants of the class which are selected at compile time according to the supplied template parameters.
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All of the template parameters are optional.
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If the first parameter is supplied then the debouncer acts as a simple signal debounce.
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The signal will become valid after `VALID_COUNT` identical samples have been added.
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If the second parameter is supplied then the debouncer will detect the signal being held true for `HOLD_COUNT` samples after becoming valid.
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If the third parameter is supplied then the debouncer will indicate that a change has occurred for the signal being held true for each `REPEAT_COUNT` that occurs after entering the hold state.
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If no template parameters are supplied then the template variant using internal variables is used.
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This has similar parameters supplied to the constructor or the `set` member function.
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The diagram below shows the effect of the various parameters.
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## Functions
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```cpp
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debounce(bool initial_state = false)
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```
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**Description**
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Default constructor.
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`etl::debounce<Valid_Count, Hold_Count, Repeat_Count>`
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The initial state defaults to:
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Initial state = `false`
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Valid count = `Valid_Count`
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Hold count = `Hold_Count`
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Repeat count = `Repeat_Count`
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---
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`etl::debounce<Valid_Count, Hold_Count>`
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The initial state defaults to:
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Initial state = `false`
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Valid count = `Valid_Count`
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Hold count = `Hold_Count`
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Repeat count = `0` (Disabled)
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---
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`etl::debounce<Valid_Count>`
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The initial state defaults to:
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Initial state = `false`
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Valid count = `Valid_Count`
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Hold count = `0` (Disabled)
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Repeat count = `0` (Disabled)
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---
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`etl::debounce<>`
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The initial state defaults to:
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Initial state = `false`
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Valid count = `1`
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Hold count = `0` (Disabled)
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Repeat count = `0` (Disabled)
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---
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```cpp
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debounce(bool initial_state,
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uint16_t valid_count = 1,
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uint16_t hold_count = 0,
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uint16_t repeat_count = 0)
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```
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**Description**
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The constructor available when no template parameters are supplied.
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Valid count = `1`
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Hold count = `0` (Disabled)
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Repeat count = `0` (Disabled)
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---
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```cpp
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bool add(bool sample)
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```
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**Description**
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Adds a new signal sample. Returns true if the state of the debouncer becomes valid, held or repeating.
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```cpp
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bool has_changed() const
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```
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**Description**
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Returns `true` if the state of the debouncer became valid, held or repeating after the last sample
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---
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```cpp
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bool is_set() const
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```
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**Description**
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Returns `true` if the debouncer is set, `false` if cleared.
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---
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```cpp
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bool is_held() const
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```
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**Description**
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Returns `true` if the debouncer signal is being held.
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---
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```cpp
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bool is_repeating() const
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```
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**Description**
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Returns `true` if the debouncer signal is repeating.
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---
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```cpp
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void set(uint16_t valid_count, uint16_t hold_count = 0, uint16_t repeat_count = 0)
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```
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**Description**
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Sets the debouncer parameters.
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Only available when no template parameters are supplied.
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## Examples
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```cpp
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etl::debounce<20> debouncer;
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```
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**Description**
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Simple debounce.
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Valid after 20 identical samples.
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---
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```cpp
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etl::debounce<20, 1000> debouncer;
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```
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**Description**
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Key debounce.
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Valid after 20 identical samples.
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Hold detection after 1000 'set' samples.
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---
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```cpp
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etl::debounce<20, 1000, 100> debouncer;
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```
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**Description**
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Key debounce with hold and auto repeat.
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Valid after 20 identical samples.
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Hold detection after 1000 'set' samples.
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Repeat every 100 samples after hold.
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---
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```cpp
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etl::debounce<> debouncer;
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debouncer.set(20, 1000, 100);
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```
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**Description**
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Key debounce with hold and auto repeat.
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Runtime parameters.
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---
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The example below targets the Arduino hardware.
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```cpp
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//***********************************************************************************
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// A debounce demo that reads a key and toggles the LED.
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// Set the pin to the correct one for your key.
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//***********************************************************************************
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#include <debounce.h>
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// The sample time in ms.
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const int Sample_Time = 1;
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// The number of samples that must agree before a key state change is recognised.
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// 50 = 50ms for 1ms sample time.
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const int Debounce_Count = 50;
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// The number of samples that must agree before a key held state is recognised.
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// 1000 = 1s for 1ms sample time.
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const int Hold_Count = 1000;
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// The number of samples that must agree before a key repeat state is recognised.
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// 200 = 200ms for 1ms sample time.
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const int Repeat_Count = 200;
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// The pin that the key is attached to.
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const int Key = XX;
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void setup()
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{
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// Initialize LED pin as an output.
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pinMode(LED_BUILTIN , OUTPUT);
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digitalWrite(LED_BUILTIN, LOW);
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// Initialize KEY pin as an input.
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pinMode(KEY, INPUT);
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}
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void loop()
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{
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static int led_state = LOW;
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static etl::debounce<Debounce_Count, Hold_Count, Repeat_Count> key_state;
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// Assumes 'HIGH' is 'pressed' and 'LOW' is 'released'.
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if (key_state.add(digitalRead(KEY) == HIGH))
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{
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if (key_state.is_set())
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{
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// Toggle the LED state on every validated press or repeat.
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led_state = (led_state == LOW ? HIGH : LOW);
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digitalWrite(LED_BUILTIN, led_state);
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}
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}
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delay(1); // Wait 1ms
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}
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```
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