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https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-08 01:36:47 +08:00
Affine function in 64 bit Mac use movd instead of movq for xmm to gpr.
BUG=69 TEST=NONE Review URL: https://webrtc-codereview.appspot.com/728011 git-svn-id: http://libyuv.googlecode.com/svn/trunk@323 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 322
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Version: 323
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 322
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#define LIBYUV_VERSION 323
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -3254,6 +3254,9 @@ void ARGBShadeRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width,
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// TODO(fbarchard): Find 64 bit way to avoid masking.
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// TODO(fbarchard): Investigate why 4 pixels is slower than 2 on Core2.
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// Copy ARGB pixels from source image with slope to a row of destination.
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// Caveat - in 64 bit, movd is used with 64 bit gpr due to Mac gcc producing
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// an error if movq is used. movd %%xmm0,%1
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void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
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uint8* dst_argb, const float* uv_dudv, int width) {
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intptr_t src_argb_stride_temp = src_argb_stride;
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@ -3286,7 +3289,7 @@ void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
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"packssdw %%xmm1,%%xmm0 \n"
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"pmaddwd %%xmm5,%%xmm0 \n"
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#if defined(__x86_64__)
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"movq %%xmm0,%1 \n"
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"movd %%xmm0,%1 \n"
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"mov %1,%5 \n"
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"and $0x0fffffff,%1 \n"
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"shr $32,%5 \n"
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@ -3303,7 +3306,7 @@ void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
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"addps %%xmm4,%%xmm2 \n"
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"movq %%xmm1,(%2) \n"
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#if defined(__x86_64__)
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"movq %%xmm0,%1 \n"
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"movd %%xmm0,%1 \n"
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"mov %1,%5 \n"
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"and $0x0fffffff,%1 \n"
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"shr $32,%5 \n"
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