mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-06 08:46:47 +08:00
Replace LD4 and TRN instructions with LD1s and TBL since LD4 is known to be slow on some micro-architectures, and remove other unnecessary permutes. Reduction in run times: Cortex-A55: -17.9% Cortex-A510: -28.7% Cortex-A520: -31.8% Cortex-A76: -40.8% Cortex-A715: -46.1% Cortex-A720: -46.1% Cortex-X1: -44.3% Cortex-X2: -40.1% Cortex-X3: -46.3% Cortex-X4: -40.2% Cortex-X925: -42.3% Co-authored-by: Cosmina Dunca <cosmina.dunca@arm.com> Bug: b/42280945 Change-Id: I84e2cd04912fc11d59b4407a1836f047b74a4c92 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5872802 Reviewed-by: Justin Green <greenjustin@google.com> Reviewed-by: Frank Barchard <fbarchard@chromium.org> |
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| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.