mirror of
https://chromium.googlesource.com/libyuv/libyuv
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This reverts commit 37a848135b2b5df6177a6fd42e1d60eb0fa9539d. Reason for revert: The CL was not ready to land. Original change's description: > Fix rounding in scaling routines. > > * before: https://screenshot.googleplex.com/3ujxU7drx8J9aVv > * after: https://screenshot.googleplex.com/5twPmxuBUKjvVD9 > * source: https://screenshot.googleplex.com/9yevVP7URe3XfSm > > Bug: b/465721312 > Change-Id: I2aede005db252b2912ceef23379463f176675205 > Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/7813417 > Reviewed-by: Frank Barchard <fbarchard@google.com> > Reviewed-by: richard winterton <rrwinterton@gmail.com> Bug: b/465721312 No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Ic3d0de4d4475942bc91fbee17d012bc1b656589f Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/7816864 Commit-Queue: Mirko Bonadei <mbonadei@chromium.org> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> |
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| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.bazel | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| GEMINI.md | ||
| libyuv.bzl | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
| WORKSPACE.bazel | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.